diff --git a/src/SlatedGameToolkit.Framework/Exceptions/InternalFrameworkException.cs b/src/SlatedGameToolkit.Framework/Exceptions/InternalFrameworkException.cs
index 8513ec8..af443b2 100644
--- a/src/SlatedGameToolkit.Framework/Exceptions/InternalFrameworkException.cs
+++ b/src/SlatedGameToolkit.Framework/Exceptions/InternalFrameworkException.cs
@@ -3,7 +3,7 @@ using System;
namespace SlatedGameToolkit.Framework.Exceptions
{
///
- /// An exception that is thrown when an error occurrs on the game framework level that shouldn't have occurred and is definitely considered a bug.
+ /// An exception that is thrown when an error occurs on the game framework level that shouldn't have occurred and is definitely considered a bug.
///
internal class InternalFrameworkException : FrameworkException {
const string ADDITIONAL_MESSAGE = "**This exception is a framework bug!**";
diff --git a/src/SlatedGameToolkit.Framework/Exceptions/SDLException.cs b/src/SlatedGameToolkit.Framework/Exceptions/SDLException.cs
index 8f8addc..37f063c 100644
--- a/src/SlatedGameToolkit.Framework/Exceptions/SDLException.cs
+++ b/src/SlatedGameToolkit.Framework/Exceptions/SDLException.cs
@@ -4,7 +4,7 @@ using SDL2;
namespace SlatedGameToolkit.Framework.Exceptions
{
///
- /// An SDLException is defined as an exception that is thrown whenever an error occurrs in any SDL functions.
+ /// An SDLException is defined as an exception that is thrown whenever an error occurs in any SDL functions.
///
[Serializable]
public class SDLException : FrameworkException {
diff --git a/src/SlatedGameToolkit.Framework/Graphics/Window/WindowContext.cs b/src/SlatedGameToolkit.Framework/Graphics/Window/WindowContext.cs
index cd93b0b..e58509f 100644
--- a/src/SlatedGameToolkit.Framework/Graphics/Window/WindowContext.cs
+++ b/src/SlatedGameToolkit.Framework/Graphics/Window/WindowContext.cs
@@ -79,7 +79,7 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
/// Whether or not to attempt to perform vertical synchronization.
/// Will use adaptive sync if supported.
/// If this window is not the current active window, retrieving and setting requires a context switch.
- /// If a context switch was nessecary, will automatically switch back to previous once operation is complete.
+ /// If a context switch was necessary, will automatically switch back to previous once operation is complete.
/// If neither normal VSync or adaptive sync are available, enabling will throw an OptionalSDLException.
///
///
diff --git a/src/SlatedGameToolkit.Framework/Logging/ILogListener.cs b/src/SlatedGameToolkit.Framework/Logging/ILogListener.cs
index bce7122..448437e 100644
--- a/src/SlatedGameToolkit.Framework/Logging/ILogListener.cs
+++ b/src/SlatedGameToolkit.Framework/Logging/ILogListener.cs
@@ -12,6 +12,6 @@ namespace SlatedGameToolkit.Framework.Logging
/// The message to be logged.
/// The time at which this message was requested to be logged.
/// The severity of this message.
- void LogMesesage(string message, DateTime time, LogLevel level);
+ void LogMessage(string message, DateTime time, LogLevel level);
}
}
\ No newline at end of file
diff --git a/src/SlatedGameToolkit.Framework/Logging/Logger.cs b/src/SlatedGameToolkit.Framework/Logging/Logger.cs
index 15d0273..0aebe85 100644
--- a/src/SlatedGameToolkit.Framework/Logging/Logger.cs
+++ b/src/SlatedGameToolkit.Framework/Logging/Logger.cs
@@ -10,12 +10,12 @@ namespace SlatedGameToolkit.Framework.Logging
/// Logs the message to listeners that are listening to the set severity of the message or greater.
///
/// The message to log.
- /// The level of severity, by defeault, info.
+ /// The level of severity, by default, info.
public static void Log(string message, LogLevel level = LogLevel.INFO) {
foreach (ILogListener listener in listeners)
{
if (level <= listener.Level) {
- listener.LogMesesage(message, DateTime.Now, level);
+ listener.LogMessage(message, DateTime.Now, level);
}
}
}
diff --git a/src/SlatedGameToolkit.Tools/Utilities/Playground/ConsolePlaygroundListener.cs b/src/SlatedGameToolkit.Tools/Utilities/Playground/ConsolePlaygroundListener.cs
index 275bd44..9e8cbcb 100644
--- a/src/SlatedGameToolkit.Tools/Utilities/Playground/ConsolePlaygroundListener.cs
+++ b/src/SlatedGameToolkit.Tools/Utilities/Playground/ConsolePlaygroundListener.cs
@@ -15,7 +15,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
this.interaction = interaction;
}
- public void LogMesesage(string message, DateTime time, LogLevel level)
+ public void LogMessage(string message, DateTime time, LogLevel level)
{
Console.SetCursorPosition(0, Console.CursorTop);
Console.WriteLine(string.Format("Engine [{0}] [{1}]: {2}", level, time.ToString("H:mm:ss"), message));