Added line breaks to bitmap font.
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@ -37,6 +37,7 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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}
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private Dictionary<(char, float), int> glyphTexLocations = new Dictionary<(char, float), int>();
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private LRUCache<char, CharacterMetrics> metricsCache;
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private int ascent, descent, lineGap;
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private int drawingTo;
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private bool disposed;
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@ -58,6 +59,11 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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int spaceAdvance, leftSideBearing;
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StbTrueType.stbtt_GetCodepointHMetrics(info, ' ', &spaceAdvance, &leftSideBearing);
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this.spaceAdvance = spaceAdvance;
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int ascent, descent, lineGap;
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StbTrueType.stbtt_GetFontVMetrics(info, &ascent, &descent, &lineGap);
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this.ascent = ascent;
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this.descent = descent;
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this.lineGap = lineGap;
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}
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public BitmapFont(string path, GLContext glContext = null, int cacheSize = 1024, int textures = 2, uint textureSizes = 512) : this(File.ReadAllBytes(path), glContext, cacheSize, textures, textureSizes) {
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@ -89,12 +95,15 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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if (textureChanges > textures.Length) throw new FrameworkUsageException(string.Format("Character group \"{0}\" takes up too much texture space! Consider increasing decreasing font size, or increasing texture lengths, or number of backing textures.", new string(characters)));
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}
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glyphTexLocations.Add((c, scale), drawingTo);
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int glyphIndex = glyphIndices.ComputeIfNonExistent(c, (p) => StbTrueType.stbtt_FindGlyphIndex(info, p));
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metricsCache.ComputeIfNonExistent(c, (p) => new CharacterMetrics(glyphIndex, info));
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}
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}
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}
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public unsafe void Draw(MeshBatch batch, float x, float baseLine, string text, Color color) {
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public unsafe void WriteLine(MeshBatch batch, float x, float y, string text, Color color) {
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float currentPoint = x;
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float baseLine = y;
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char[] chars = text.ToCharArray();
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for (int i = 0; i < chars.Length; i++) {
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char c = chars[i];
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@ -103,7 +112,12 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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int viewWidth, viewHeight, vX, vY;
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context.GetViewport(out vX, out vY, out viewWidth, out viewHeight);
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if (c != ' ') {
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if (c == ' ') {
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currentPoint += (scale * spaceAdvance) / viewWidth;
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} else if (c == '\n') {
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currentPoint = x;
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baseLine -= ((ascent - descent + lineGap) * scale) / viewHeight;
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} else {
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//Check if glyph is loaded, if not, throw exception.
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if (!glyphTexLocations.ContainsKey((c, scale)) || !textures[glyphTexLocations[(c, scale)]].ContainsChar(c, scale)) {
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throw new FrameworkUsageException(string.Format("Character \'{0}\' was not prepared and is missing!", c));
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@ -124,8 +138,6 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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int nextGlyph = glyphIndices.ComputeIfNonExistent(chars[i + 1], (p) => StbTrueType.stbtt_FindGlyphIndex(info, p));
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currentPoint += (StbTrueType.stbtt_GetGlyphKernAdvance(info, glyphIndex, nextGlyph) * scale) / viewWidth;
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}
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} else {
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currentPoint += (scale * spaceAdvance) / viewWidth;
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}
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}
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}
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@ -89,7 +89,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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renderer.Draw(logo);
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renderer.Draw(textureTester);
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renderer.Draw(untextured);
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font.Draw(renderer, 0.25f, -0.35f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890", Color.White);
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font.WriteLine(renderer, 0.25f, -0.35f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ\n1234567890", Color.White);
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renderer.End();
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}
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