New LRU cache with unit tests in preparation for TTF font rendering.
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src/SlatedGameToolkit.Framework/Graphics/Text/DynamicFont.cs
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12
src/SlatedGameToolkit.Framework/Graphics/Text/DynamicFont.cs
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using System.Collections.Generic;
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namespace SlatedGameToolkit.Framework.Graphics.Text
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{
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public class DynamicFont {
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private readonly Dictionary<char, uint> glyphLocations = new Dictionary<char, uint>();
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public DynamicFont() {
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}
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}
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}
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using System.Numerics;
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namespace SlatedGameToolkit.Framework.Graphics.Text
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{
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public struct DynamicGlyph {
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public readonly char character;
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public readonly (Vector2, Vector2)[] vertices;
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public DynamicGlyph(char character, (Vector2, Vector2)[] vertices) {
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this.character = character;
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this.vertices = vertices;
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}
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace SlatedGameToolkit.Framework.Utilities.Collections
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{
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public class LRUCache<K, V> : ICollection
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{
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public V this[K key]
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{
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get
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{
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return Get(key);
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}
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set
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{
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Set(key, value);
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}
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}
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private Node first, last;
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private int maxLength;
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public int MaxLength {
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get {
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return maxLength;
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}
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set {
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maxLength = value;
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}
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}
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Dictionary<K, Node> hashmap;
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public int Count => hashmap.Count;
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public bool IsSynchronized => false;
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public object SyncRoot => this;
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public LRUCache(int initialSize = 1024) {
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this.maxLength = initialSize;
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if (initialSize < 1) throw new ArgumentException("size cannot be less than 1.");
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this.hashmap = new Dictionary<K, Node>(maxLength + 1);
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}
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/// <summary>
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/// Sets the value given the key. If the key already registered with a value, the previous value is replaced.
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/// If the key did not exist, it is registered with the value.
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/// </summary>
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/// <param name="key">The key to associate the value with.</param>
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/// <param name="value">The value to cache.</param>
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public void Set(K key, V value) {
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if (!hashmap.ContainsKey(key)) {
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Node node = new Node(key, value);
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hashmap.Add(key, node);
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AddToStack(node);
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if (hashmap.Count > maxLength) {
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hashmap.Remove(RemoveLastFromStack().key);
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}
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} else {
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Node node = hashmap[key];
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node.value = value;
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MoveToFrontOfStack(node);
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}
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hashmap[key].value = value;
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}
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/// <summary>
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/// Retrieves the key, and increases the pair's usage ranking.
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/// If the key doesn't exist, a KeyNotFoundException is thrown.
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/// </summary>
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/// <param name="key">The key to retrieve the value for.</param>
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/// <returns>The value.</returns>
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public V Get(K key) {
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if (ContainsKey(key)) {
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Node node = hashmap[key];
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MoveToFrontOfStack(node);
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return node.value;
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}
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throw new KeyNotFoundException();
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}
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/// <summary>
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/// Checks if the key exists and returns it if it does, otherwise,
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/// uses the function to calculate the value and cache it.
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/// </summary>
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/// <param name="key">The key to retrieve the value for.</param>
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/// <param name="func">The function to calculate the value in the case the key doesn't have a associated with it.</param>
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/// <returns>The value.</returns>
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public V ComputeIfNonExistent(K key, Func<K, V> func) {
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if (ContainsKey(key)) {
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return hashmap[key].value;
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}
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V val = func(key);
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Set(key, val);
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return val;
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}
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/// <summary>
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/// If the cache currently holds a value for the key.
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/// The value for the key can be null.
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/// </summary>
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/// <param name="key">The key to verify for a value.</param>
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/// <returns>True if there does exist a value for the key in the cache.</returns>
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public bool ContainsKey(K key) {
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return hashmap.ContainsKey(key);
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}
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private void AddToStack(Node node) {
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node.left = null;
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if (first != null) {
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node.right = first;
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first.left = node;
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} else {
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last = node;
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}
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first = node;
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}
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private Node RemoveLastFromStack() {
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if (last != null) {
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Node last = this.last;
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RemoveFromStack(last);
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return last;
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}
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return null;
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}
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private void MoveToFrontOfStack(Node node) {
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RemoveFromStack(node);
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AddToStack(node);
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}
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private void RemoveFromStack(Node node) {
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if (node.left == null) {
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first = node.right;
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} else {
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node.left.right = node.right;
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}
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if (node.right == null) {
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last = node.left;
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} else {
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node.right.left = node.left;
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}
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node.left = null;
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node.right = null;
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}
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public void CopyTo(Array array, int index)
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{
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Node currentNode = first;
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for (int i = 0; i < array.Length && i < Count; i++) {
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array.SetValue(currentNode.value, i + index);
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currentNode = currentNode.right;
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}
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}
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public IEnumerator GetEnumerator()
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{
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return new LinkedHashmapEnumerable(first);
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}
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private class LinkedHashmapEnumerable : IEnumerator<V>
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{
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Node start, current;
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public LinkedHashmapEnumerable(Node start) {
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this.start = start;
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this.current = start;
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}
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public V Current => current.value;
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object IEnumerator.Current => current.value;
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public void Dispose()
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{
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}
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public bool MoveNext()
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{
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current = current.right;
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return current != null;
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}
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public void Reset()
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{
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current = start;
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}
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}
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private class Node {
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public Node left, right;
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public readonly K key;
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public V value;
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public Node(K key, V value) {
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this.key = key;
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this.value = value;
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}
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public override int GetHashCode() {
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return value.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if ((obj == null && value == null) || GetType() != obj.GetType())
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{
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return false;
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}
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return value.Equals(obj);
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}
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.16.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
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</ItemGroup>
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</Project>
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using NUnit.Framework;
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using SlatedGameToolkit.Framework.Utilities.Collections;
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namespace SlatedGameToolkit.Framework.Tests.Utilities.Collections.Caching
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{
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public class LRUCacheTests
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{
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[SetUp]
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public void Setup()
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{
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}
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[Test]
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public void SizeLimitTest()
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{
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LRUCache<int, int> cache = new LRUCache<int, int>(16);
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for (int i = 0; i < 32; i++) {
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cache.Set(i, i);
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}
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Assert.AreEqual(16, cache.Count);
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}
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[Test]
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public void ResizeLimitTest() {
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LRUCache<int, int> cache = new LRUCache<int, int>(16);
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for (int i = 0; i < 32; i++) {
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cache.Set(i, i);
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}
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cache.MaxLength = 64;
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for (int i = 32; i < 64; i++) {
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cache.Set(i, i);
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}
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Assert.AreEqual(48, cache.Count);
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Assert.AreEqual(63, cache[63]);
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}
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[Test]
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public void LeastUsedTest() {
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LRUCache<int, int> cache = new LRUCache<int, int>(4);
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for (int i = 0; i < cache.MaxLength; i++) {
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cache[i] = i;
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}
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int used = cache[0];
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Assert.AreEqual(0, used);
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cache[4] = 4;
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Assert.IsFalse(cache.ContainsKey(1));
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cache[2] = 2;
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cache[5] = 5;
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Assert.IsTrue(cache.ContainsKey(2));
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}
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}
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}
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