More progress on shader implementation.
Changed engine OpenGL version to 4.1. Added OpenGL program pipeline handles. Added fragment shaders. Some class name changes.
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@@ -1,5 +1,6 @@
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using System;
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using SlatedGameToolkit.Framework;
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using SlatedGameToolkit.Framework.Graphics.OpenGL.Programs;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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@@ -9,6 +10,7 @@ namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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public class MainState : IState
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{
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private WindowContext window;
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private GLShaderProgram shader;
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public WindowContext CurrentWindow { get { return window;}}
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