Changed dependencies, added dependencies for TTF rendering.
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@@ -51,7 +51,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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camera = new Camera2D(2, 2);
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renderer = new MeshBatch(camera);
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logoTexture = TextureLoader.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
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logoTexture = TextureLoader.Load2DTexture("Resources/Playground/yhdnbgnc.png", null);
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logo = new RectangleMesh(logoTexture, Color.White);
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logo.Width = 0.5f;
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logo.Height = 0.5f;
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@@ -59,7 +59,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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logo.Y = -0.25f;
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fillerTexture = TextureLoader.LoadTexture("Resources/Playground/filler.png", null);
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fillerTexture = TextureLoader.Load2DTexture("Resources/Playground/filler.png", null);
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textureTester = new RectangleMesh(fillerTexture, Color.White);
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textureTester.Width = 0.15f;
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textureTester.Height = 0.15f;
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