Adding soloud stuff.

This commit is contained in:
Harrison Deng 2020-07-05 02:06:25 -05:00
parent 7d418a75ff
commit 02c1ceae14
8 changed files with 3215 additions and 19 deletions

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@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="StbImageSharp" Version="2.22.4" />
</ItemGroup>
</Project>

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@ -3,7 +3,7 @@ using SlatedGameToolkit.Framework.Graphics.OpenGL;
using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Graphics.Textures;
using StbImageSharp; using StbImageSharp;
namespace SlatedGameToolkit.Commons.Loaders namespace SlatedGameToolkit.Framework.Loaders
{ {
public static class TextureLoader public static class TextureLoader
{ {

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@ -7,9 +7,11 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="StbTrueTypeSharp" Version="1.24.6" /> <PackageReference Include="StbTrueTypeSharp" Version="1.24.6" />
<PackageReference Include="StbImageSharp" Version="2.22.4" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Resources/**"/> <EmbeddedResource Include="Resources/**"/>
<Content Include="deps/**"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -2,7 +2,6 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" /> <ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
<ProjectReference Include="..\SlatedGameToolkit.Commons\SlatedGameToolkit.Commons.csproj" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>

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@ -4,7 +4,7 @@ using System.IO;
using System.Numerics; using System.Numerics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using SDL2; using SDL2;
using SlatedGameToolkit.Commons.Loaders; using SlatedGameToolkit.Framework.Loaders;
using SlatedGameToolkit.Framework.Graphics.Render; using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Text; using SlatedGameToolkit.Framework.Graphics.Text;
using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Graphics.Textures;