Adding soloud stuff.
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@ -1,16 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="StbImageSharp" Version="2.22.4" />
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</ItemGroup>
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</Project>
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3211
src/SlatedGameToolkit.Framework/Audio/soloud.cs
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3211
src/SlatedGameToolkit.Framework/Audio/soloud.cs
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File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@ using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using StbImageSharp;
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using StbImageSharp;
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namespace SlatedGameToolkit.Commons.Loaders
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namespace SlatedGameToolkit.Framework.Loaders
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{
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{
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public static class TextureLoader
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public static class TextureLoader
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{
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{
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@ -7,9 +7,11 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="StbTrueTypeSharp" Version="1.24.6" />
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<PackageReference Include="StbTrueTypeSharp" Version="1.24.6" />
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<PackageReference Include="StbImageSharp" Version="2.22.4" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources/**"/>
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<EmbeddedResource Include="Resources/**"/>
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<Content Include="deps/**"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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BIN
src/SlatedGameToolkit.Framework/deps/SDL2.dll
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BIN
src/SlatedGameToolkit.Framework/deps/SDL2.dll
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BIN
src/SlatedGameToolkit.Framework/deps/soloud_x86.dll
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BIN
src/SlatedGameToolkit.Framework/deps/soloud_x86.dll
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@ -2,7 +2,6 @@
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
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<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
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<ProjectReference Include="..\SlatedGameToolkit.Commons\SlatedGameToolkit.Commons.csproj" />
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup>
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<PropertyGroup>
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@ -4,7 +4,7 @@ using System.IO;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using SDL2;
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using SDL2;
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using SlatedGameToolkit.Commons.Loaders;
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using SlatedGameToolkit.Framework.Loaders;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Text;
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using SlatedGameToolkit.Framework.Graphics.Text;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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