Restructuring and clean up. Preparation for loading library.
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@@ -2,6 +2,7 @@
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<ItemGroup>
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<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
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<ProjectReference Include="..\SlatedGameToolkit.Commons\SlatedGameToolkit.Commons.csproj" />
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</ItemGroup>
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<PropertyGroup>
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@@ -12,6 +13,6 @@
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Resources/**"/>
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<Content Include="Resources/**" />
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</ItemGroup>
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</Project>
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@@ -2,14 +2,11 @@ using System;
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using System.Drawing;
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using System.Numerics;
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using SDL2;
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using SlatedGameToolkit.Framework;
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using SlatedGameToolkit.Commons.Loaders;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Render.Programs;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.Input;
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using SlatedGameToolkit.Framework.Input.Devices;
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using SlatedGameToolkit.Framework.Loader;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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@@ -54,7 +51,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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camera = new Camera2D(2, 2);
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renderer = new MeshBatch(camera);
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logoTexture = CommonLoaders.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
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logoTexture = TextureLoader.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
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logo = new RectangleMesh(logoTexture, Color.White);
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logo.Width = 0.5f;
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logo.Height = 0.5f;
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@@ -62,7 +59,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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logo.Y = -0.25f;
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fillerTexture = CommonLoaders.LoadTexture("Resources/Playground/filler.png", null);
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fillerTexture = TextureLoader.LoadTexture("Resources/Playground/filler.png", null);
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textureTester = new RectangleMesh(fillerTexture, Color.White);
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textureTester.Width = 0.15f;
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textureTester.Height = 0.15f;
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