Restructuring and clean up. Preparation for loading library.

This commit is contained in:
2020-06-25 11:19:39 -05:00
parent bbdafb2489
commit 0225f0821c
12 changed files with 59 additions and 1776 deletions

View File

@@ -2,6 +2,7 @@
<ItemGroup>
<ProjectReference Include="..\SlatedGameToolkit.Framework\SlatedGameToolkit.Framework.csproj" />
<ProjectReference Include="..\SlatedGameToolkit.Commons\SlatedGameToolkit.Commons.csproj" />
</ItemGroup>
<PropertyGroup>
@@ -12,6 +13,6 @@
</PropertyGroup>
<ItemGroup>
<Content Include="Resources/**"/>
<Content Include="Resources/**" />
</ItemGroup>
</Project>

View File

@@ -2,14 +2,11 @@ using System;
using System.Drawing;
using System.Numerics;
using SDL2;
using SlatedGameToolkit.Framework;
using SlatedGameToolkit.Commons.Loaders;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Render.Programs;
using SlatedGameToolkit.Framework.Graphics.Textures;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.Input;
using SlatedGameToolkit.Framework.Input.Devices;
using SlatedGameToolkit.Framework.Loader;
using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.StateSystem.States;
@@ -54,7 +51,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
camera = new Camera2D(2, 2);
renderer = new MeshBatch(camera);
logoTexture = CommonLoaders.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
logoTexture = TextureLoader.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
logo = new RectangleMesh(logoTexture, Color.White);
logo.Width = 0.5f;
logo.Height = 0.5f;
@@ -62,7 +59,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
logo.Y = -0.25f;
fillerTexture = CommonLoaders.LoadTexture("Resources/Playground/filler.png", null);
fillerTexture = TextureLoader.LoadTexture("Resources/Playground/filler.png", null);
textureTester = new RectangleMesh(fillerTexture, Color.White);
textureTester.Width = 0.15f;
textureTester.Height = 0.15f;