using System;

namespace SlatedGameToolkit.Framework.Exceptions
{
    /// <summary>
    /// Any errors generated by an SDL feature that the engine requires are wrapped in the form of this type of exception.
    /// </summary>
    public class FrameworkSDLException : SDLException {
        
        public FrameworkSDLException() : base() {

        }

        public FrameworkSDLException(string message) : base(message) {

        }
        
        public FrameworkSDLException(string message, Exception inner) : base(message, inner) {
        }
    }
}