using SlatedGameToolkit.Framework.AssetSystem;

namespace SlatedGameToolkit.Framework.Graphics.Textures
{
    public class TextureData
    {
        public readonly byte[] data;
        public readonly int width;
        public readonly int height;

        public TextureData(int width, int height, byte[] data) {
            this.data = data;
            this.width = width;
            this.height = height;
        }
    }
}