431 lines
16 KiB
TOML
431 lines
16 KiB
TOML
client = {}
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[general]
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"Enable 'q' Button" = true
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"'q' Button on the Right" = false
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"Disable Q Menu Effects" = false
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#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded
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"Use Anti Overlap" = true
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#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
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"Use Piston Logic Replacement" = true
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#Allowed values: (0,)
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"Piston Push Limit" = 12
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#How many advancements deep you can see in the advancement screen. Vanilla is 2.
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#Allowed values: (0,)
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"Advancement Visibility Depth" = 2
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#Blocks that Quark should treat as Shulker Boxes.
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"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
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#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
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"Interpret Shulker Box Like Blocks" = true
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#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
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"Enable Worldgen Watchdog" = false
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#Set to true if you need to find the class name for a screen that's causing problems
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"Print Screen Classnames" = false
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#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
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"Allowed Screens" = []
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#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
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"Use Screen List Blacklist" = false
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#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool
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"Use Fast Worldgen" = false
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#Enables quark network profiling features. Do not enable this unless requested to.
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"Enable Network Profiling" = false
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[categories]
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Automation = true
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Building = true
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Management = true
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Tools = true
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Tweaks = true
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World = true
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Mobs = true
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Client = true
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Experimental = true
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Oddities = true
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[automation]
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"Redstone Randomizer" = true
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"Pistons Move Tile Entities" = true
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"Obsidian Plate" = true
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"Metal Buttons" = true
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"Jukebox Automation" = true
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"Iron Rod" = true
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Gravisand = true
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"Feeding Trough" = true
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"Ender Watcher" = true
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"Dispensers Place Blocks" = true
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Chute = true
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"Chains Connect Blocks" = true
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[automation.pistons_move_tile_entities]
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"Enable Chests Moving Together" = true
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"Render Blacklist" = ["psi:programmer", "botania:starfield"]
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"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
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"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
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[automation.metal_buttons]
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"Enable Iron" = true
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"Enable Gold" = true
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[automation.feeding_trough]
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#How long, in game ticks, between animals being able to eat from the trough
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#Allowed values: [1,)
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Cooldown = 30
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#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
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"Max Animals" = 32
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#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
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#Allowed values: (0,1]
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"Love Chance" = 0.333333333
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Range = 10.0
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[automation.dispensers_place_blocks]
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Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
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[building]
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"Wooden Posts" = true
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"Vertical Slabs" = true
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"Vertical Planks" = true
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"Variant Ladders" = true
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"Variant Furnaces" = true
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"Variant Chests" = true
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"Variant Bookshelves" = true
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Thatch = true
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"Sturdy Stone" = true
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Stools = true
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"Soul Sandstone" = true
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Shingles = true
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"Shear Vines" = true
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Rope = true
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"Oriental Palette" = true
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"Nether Brick Fence Gate" = true
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"More Stone Variants" = true
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"More Potted Plants" = true
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"More Brick Types" = true
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Midori = true
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"Leaf Carpet" = true
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"Industrial Palette" = true
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Hedges = true
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Grate = true
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"Gold Bars" = true
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"Glass Item Frame" = true
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"Framed Glass" = true
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"Duskbound Blocks" = true
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"Compressed Blocks" = true
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"Celebratory Lamps" = true
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[building.vertical_planks]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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[building.variant_ladders]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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"Change Names" = true
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[building.variant_chests]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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"Replace Worldgen Chests" = true
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"Enable Reverting Wooden Chests" = true
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#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
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"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"]
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[building.variant_bookshelves]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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"Change Names" = true
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[building.thatch]
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#Allowed values: [0,1]
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"Fall Damage Multiplier" = 0.5
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[building.rope]
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#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled.
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#Note that ropes will still use the same blacklist.
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"Force Enable Move Tile Entities" = false
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"Enable Dispenser Behavior" = true
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[building.oriental_palette]
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"Enable Paper Blocks" = true
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"Enable Bamboo Mats" = true
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[building.more_stone_variants]
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"Enable Bricks" = true
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"Enable Chiseled Bricks" = true
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"Enable Pillar" = true
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[building.more_brick_types]
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#This also comes with a utility recipe for Red Nether Bricks
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"Enable Blue Nether Bricks" = true
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#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
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"Enable Sandstone Bricks" = true
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#This also includes Mossy Cobblestone Bricks
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"Enable Cobblestone Bricks" = true
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#Requires Cobblestone Bricks to be enabled
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"Enable Blackstone Bricks" = true
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#Requires Cobblestone Bricks to be enabled
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"Enable Dirt Bricks" = true
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#Requires Cobblestone Bricks to be enabled
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"Enable Netherrack Bricks" = true
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[building.leaf_carpet]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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[building.industrial_palette]
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"Enable Iron Plates" = true
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"Enable Iron Ladder" = true
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[building.gold_bars]
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"Generate In Nether Fortress" = true
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[building.glass_item_frame]
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"Glass Item Frames Update Maps" = true
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#The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0
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"Item Render Scale" = 1.5
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[building.compressed_blocks]
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"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
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#Allowed values: [0,)
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"Charcoal Block Fuel Time" = 16000
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#Allowed values: [0,)
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"Blaze Lantern Fuel Time" = 24000
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#Allowed values: [0,)
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"Stick Block Fuel Time" = 900
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#Allowed values: [0,)
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"Bamboo Bundle Fuel Time" = 500
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"Enable Charcoal Block" = true
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"Enable Sugar Cane Block" = true
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"Enable Bamboo Block" = true
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"Enable Cactus Block" = true
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"Enable Chorus Fruit Block" = true
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"Enable Stick Block" = true
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"Enable Apple Crate" = true
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"Enable Golden Apple Crate" = true
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"Enable Potato Crate" = true
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"Enable Carrot Crate" = true
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"Enable Beetroot Crate" = true
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"Enable Cocoa Bean Sack" = true
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"Enable Nether Wart Sack" = true
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"Enable Gunpowder Sack" = true
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"Enable Berry Sack" = true
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"Enable Glow Berry Sack" = true
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"Enable Blaze Lantern" = true
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"Enable Bonded Leather" = true
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"Enable Bonded Rabbit Hide" = true
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[building.celebratory_lamps]
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"Light Level" = 15
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[management]
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"Quick Armor Swapping" = true
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"Item Sharing" = true
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"Inventory Sorting" = true
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"Hotbar Changer" = true
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"Expanded Item Interactions" = true
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"Easy Transfering" = true
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"Chests In Boats" = true
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[management.quick_armor_swapping]
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"Swap Off Hand" = true
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[management.item_sharing]
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"Render Items In Chat" = true
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[management.inventory_sorting]
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"Enable Player Inventory" = true
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"Enable Player Inventory In Chests" = true
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"Enable Chests" = true
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#Play a click when sorting inventories using keybindings
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"Satisfying Click" = true
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[management.expanded_item_interactions]
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"Enable Armor Interaction" = true
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"Enable Shulker Box Interaction" = true
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"Enable Lava Interaction" = true
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[management.easy_transfering]
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"Enable Shift Lock" = true
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[tools]
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Trowel = true
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"Slime In A Bucket" = true
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"Seed Pouch" = true
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Pickarang = true
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"Pathfinder Maps" = true
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"Parrot Eggs" = true
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"Endermosh Music Disc" = true
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"Color Runes" = true
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Camera = true
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"Bundle Recipe" = true
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"Bottled Cloud" = true
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"Beacon Redirection" = true
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"Ancient Tomes" = true
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"Ambient Discs" = true
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Abacus = true
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[tools.trowel]
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#Amount of blocks placed is this value + 1.
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#Set to 0 to make the Trowel unbreakable
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#Allowed values: [0,)
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"Trowel Max Durability" = 0
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[tools.seed_pouch]
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"Max Items" = 640
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"Show All Variants In Creative" = true
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"Shift Range" = 3
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[tools.pickarang]
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#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
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Timeout = 20
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#How long it takes before the Flamarang starts returning to the player if it doesn't hit anything.
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"Netherite Timeout" = 20
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#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
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"Harvest Level" = 3
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#Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
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"Netherite Harvest Level" = 4
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#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
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Durability = 800
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#Flamarang durability. Set to -1 to have the Flamarang be unbreakable.
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"Netherite Durability" = 1040
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#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
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"Max Hardness" = 20.0
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#Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
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"Netherite Max Hardness" = 20.0
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#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
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"Never Use Heart Of Diamond" = false
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#Set this to true to disable the short cooldown between throwing Pickarangs.
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"No Cooldown" = false
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#Set this to true to disable the short cooldown between throwing Flamarangs.
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"Netherite No Cooldown" = false
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[tools.pathfinder_maps]
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#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
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#Each custom map must be on its own line.
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#The format for a custom map is as follows:
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#<id>,<level>,<min_price>,<max_price>,<color>,<name>
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#
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#With the following descriptions:
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# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
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# - <level> being the Cartographer villager level required for the map to be unlockable
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# - <min_price> being the cheapest (in Emeralds) the map can be
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# - <max_price> being the most expensive (in Emeralds) the map can be
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# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
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#
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#Here's an example of a map to locate Ice Mountains:
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#minecraft:ice_mountains,2,8,14,7FE4FF
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Customs = []
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"Search Radius" = 6400
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"Search Distance Increment" = 8
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"Xp From Trade" = 5
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[tools.parrot_eggs]
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#The chance feeding a parrot will produce an egg
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Chance = 0.05
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#How long it takes to create an egg
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"Egg Time" = 12000
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"Enable Special Awesome Parrot" = true
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[tools.endermosh_music_disc]
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"Play Endermosh During Enderdragon Fight" = false
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"Add To End City Loot" = true
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"Loot Weight" = 5
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"Loot Quality" = 1
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[tools.color_runes]
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"Dungeon Weight" = 10
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"Nether Fortress Weight" = 8
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"Jungle Temple Weight" = 8
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"Desert Temple Weight" = 8
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"Item Quality" = 0
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"Apply Cost" = 5
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[tools.bottled_cloud]
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"Cloud Level Bottom" = 191
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"Cloud Level Top" = 196
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[tools.ancient_tomes]
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#Set to 0 to not generate in Dungeons
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"Dungeon Weight" = 20
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#Set to 0 to not generate in Stronghold Libraries
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"Library Weight" = 30
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#Set to 0 to not generate in Bastions
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"Bastion Weight" = 25
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#Set to 0 to not generate in Woodland Mansions
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"Woodland Mansion Weight" = 15
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#Set to 0 to not generate in Nether Fortresses
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"Nether Fortress Weight" = 0
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#Set to 0 to not generate in Underwater Ruins
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"Underwater Ruin Weight" = 0
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#Set to 0 to not generate in Monster Boxes
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"Monster Box Weight" = 5
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"Item Quality" = 2
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"Normal Upgrade Cost" = 10
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"Limit Break Upgrade Cost" = 30
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"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
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"Overleveled Books Glow Rainbow" = true
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[tools.ambient_discs]
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"Drop On Spider Kill" = true
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[tools.abacus]
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[tools.abacus.highlight_color]
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A = 0.4
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R = 0.0
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G = 0.0
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B = 0.0
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[tweaks]
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"Villagers Follow Emeralds" = true
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"Vexes Die With Their Masters" = true
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"Utility Recipes" = true
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"Snow Golem Player Heads" = true
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"Simple Harvest" = true
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"Sign Editing" = true
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"Replace Scaffolding" = true
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"Reacharound Placing" = true
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"Poison Potato Usage" = true
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"Pig Litters" = true
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"Pat The Dogs" = true
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"Note Block Mob Sounds" = true
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"More Banner Layers" = true
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"Lock Rotation" = true
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"Hoe Harvesting" = true
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"Grab Chickens" = true
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"Glass Shard" = true
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"Enhanced Ladders" = true
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Emotes = true
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"Dragon Scales" = true
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"Double Door Opening" = true
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"Compasses Work Everywhere" = true
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"Campfires Boost Elytra" = true
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"Better Elytra Rocket" = true
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"Automatic Recipe Unlock" = true
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"Armed Armor Stands" = true
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"Skull Pikes" = true
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[tweaks.utility_recipes]
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#Can any wool color be dyed?
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"Dye Any Wool" = true
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#Can other stone-like materials be used for crafting stone tools?
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"Better Stone Tool Crafting" = true
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#Can a dispenser be crafted by adding a bow to a dropper?
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"Enable Dispenser" = true
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#Can a repeater be crafted with the pattern for a redstone torch?
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"Enable Repeater" = true
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#Can you craft a minecart around blocks which can be placed i |