654 lines
26 KiB
YAML
654 lines
26 KiB
YAML
config-version: 2 # Don't change this!
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settings:
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# You can customize everything in this plugin, certain configurations may break the plugin.
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# Say for example you disable every way to access a grave, or make it so graves never spawn.
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# Be mindful while editing the config, it is very powerful. I put comments on most options to help.
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# If something is not working as expected please report it in the discussion.
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# https://www.spigotmc.org/resources/graves.74208/
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# To disable messages, sounds and effects set them to ""
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# To find out what a config option does, scroll down to the default options section, options are there with text explaining what each one does.
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################
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# Help/Support #
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################
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# If you are having an issue with the plugin, and need help because something is not working as expected, you can't understand
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# something in the config file, or you are getting unexpected results. You can join our Discord for help.
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# Discord: https://discord.ranull.com/
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###########
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# Storage #
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###########
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# Data storage system.
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storage:
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type: SQLITE # SQLITE, More storage types will be added in the future.
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sqlite: # Unless you know what you're doing leave options under sqlite default.
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journal-mode: "WAL" # https://www.sqlite.org/pragma.html#pragma_journal_mode
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synchronous: "OFF" # https://www.sqlite.org/pragma.html#pragma_synchronous
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#########
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# Debug #
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#########
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# Debug information, debug level 2 can be useful in finding out why a Grave does not spawn on your server.
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debug: 0 # 0 = Nothing, 1 = Information, 2 = Failures
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###############
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# Integration #
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###############
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# Enable/Disable integrations into other plugins, if you are having errors relating to another plugin try disabling it here.
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integration:
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vault: # https://www.spigotmc.org/resources/vault.34315/
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enabled: true # Should Vault integration be enabled.
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worldedit: # https://dev.bukkit.org/projects/worldedit/
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enabled: true # Should WorldEdit integration be enabled.
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write: true # Should Graves write its schematics into its own folder.
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worldguard: # https://dev.bukkit.org/projects/worldguard/
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enabled: true # Should WorldGuard integration be enabled.
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griefdefender: # https://www.spigotmc.org/resources/griefdefender.68900/
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enabled: false # Should GriefDefender integration be enabled.
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furniturelib: # https://www.spigotmc.org/resources/furniturelibary.9368/
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enabled: false # Should FurnitureLib integration be enabled.
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furnitureengine: # https://www.spigotmc.org/resources/furnitureengine.97134/
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enabled: false # Should FurnitureEngine integration be enabled.
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protectionlib: # https://www.spigotmc.org/resources/protectionlib.9368/
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enabled: false # Should ProtectionLib integration be enabled.
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itemsadder: # https://www.spigotmc.org/resources/itemsadder.73355/
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enabled: false # Should ItemsAdder integration be enabled.
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write: false # Should Graves write its data into the ItemsAdder data folder.
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oraxen: # https://www.spigotmc.org/resources/oraxen.72448/
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enabled: false # Should Oraxen integration be enabled.
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write: false # Should Graves write its pack into the Oraxen pack folder.
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placeholderapi: # https://www.spigotmc.org/resources/placeholderapi.6245/
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enabled: false # Should PlaceholderAPI integration be enabled.
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chestsort: # https://www.spigotmc.org/resources/chestsort.59773/
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enabled: false # Should ChestSort integration be enabled.
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itembridge: # https://www.spigotmc.org/resources/itembridge.77080/
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enabled: false # Should ItemBridge integration be enabled.
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#################
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# Compatibility #
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#################
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compatibility:
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warning: true # Warn when a plugin to have known incompatibilities is detected.
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###############
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# Token Setup #
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###############
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# Here is where you define your tokens that you can use in graves. Supported only on 1.12+
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token:
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weak: # Token name, you can define multiple tokens.
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material: SUNFLOWER # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
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name: "Grave Artifact" # Grave token name.
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craft: true # Can players craft this grave token.
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lore: # Grave token lore.
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- "&7Keep this artifact in your"
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- "&7inventory and when you die"
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- "&7a grave will be created."
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recipe: # Grave token recipe, use AIR for an empty square, make sure it is unique.
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- "GOLD_NUGGET GOLD_NUGGET GOLD_NUGGET"
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- "GOLD_NUGGET BONE GOLD_NUGGET"
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- "GOLD_NUGGET GOLD_NUGGET GOLD_NUGGET"
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#######################
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# Permission Override #
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#######################
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# Override config options for players who have these permissions, "graves.permission.{name}".
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# If a player has multiple permissions, by group inheritance or manually given, options will be chosen from the top down.
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# Meaning for example, since admin is at the top and if the player has this permission among others.
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# The admin permission will always override permissions below it, therefore you should put your highest permission groups at the top,
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# so they correctly override in a hierarchy, this prevents you having to define the same thing for each permission group.
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# Remember you can copy options from the default section.
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permission:
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admin: # graves.permission.admin
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grave:
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time: -1
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block:
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material: BEDROCK
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world:
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- ALL
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###################
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# Entity Override #
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###################
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# Override default config options for entities that match these types, entity type names must be uppercase.
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
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entity:
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# Here we override the options for entities, remember you can copy options from the default section.
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PLAYER: # Override default options for players.
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grave:
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enabled: true
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time: 1200
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block:
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head:
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type: 1
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world:
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- ALL
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death:
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reason:
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- ALL
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###################
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# Default Options #
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###################
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# Below are the default options for graves that are not overridden above, any options not defined above will take from here.
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# You can copy options below above into an entity section or a permission group, it has the same indentation.
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default:
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default:
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#########
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# Grave #
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#########
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grave:
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enabled: false # Should graves be enabled by default, if set to true under default all living entities will create graves.
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time: 300 # (Second) How long graves should stay alive for, 300 = 5 minutes, 10800 = 3 hours, -1 lasts forever.
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max: 18 # The max amount of graves an entity can have.
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break: true # Can graves be broken.
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explode: true # Can graves be blown up.
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#############
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# Placement #
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#############
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placement:
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can-build: false # Only create graves where the entity can build, should work with all protection plugins.
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can-build-protectionlib: false # Only create graves where the entity can build, (According to ProtectionLib).
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ground: true # If the entity dies in the air should the grave fall to the ground.
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void: true # If the entity dies in the void, should it place a grave in the air if it can't find anywhere else.
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lava-top: true # If the entity dies in lava should the grave it float to the top.
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void-smart: true # If the entity dies in the void, try place the grave on the last solid block they stood on. (Only works for players)
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lava-smart: true # If the entity dies in lava, try place the grave on the last solid block they stood on. (Only works for players)
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offset:
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x: 0 # Placement offset X, this will affect all other offsets.
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y: 0 # Placement offset Y, this will affect all other offsets.
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z: 0 # Placement offset Z, this will affect all other offsets.
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#########
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# World #
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#########
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# What worlds will a grave will spawn in.
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world:
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- world
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- world_nether
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- world_the_end
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#- ALL
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########
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# Drop #
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########
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# Should a grave drop it's contents when destroyed for the following reasons.
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drop:
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timeout: true # When a grave times out drop everything in it. If false it gets destroyed.
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explode: true # When a grave explodes drop everything in it. If false it gets destroyed.
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break: true # When a grave is broken drop everything in it. If false it gets destroyed.
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#########
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# Block #
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#########
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# Block options, this can be disabled if you only want holograms.
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block:
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enabled: true # Should grave blocks be enabled.
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material: PLAYER_HEAD # Material: PLAYER_HEAD, CHEST, BEACON.
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walk-over: false # Should graves be looted if the block is walked over.
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offset:
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x: 0 # Block offset X.
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y: 0 # Block offset Y.
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z: 0 # Block offset Z.
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head:
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type: 0 # 0 = Player/Entity head, (1 = Custom texture or 2 = Player username set under name).
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base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjdjYWI1NmM4MmNiODFiZGI5OTc5YTQ2NGJjOWQzYmEzZTY3MjJiYTEyMmNmNmM1Mjg3MzAxMGEyYjU5YWVmZSJ9fX0="
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name: "MHF_Chest" # If type is set to 2.
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############
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# Hologram #
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############
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# If you are running PaperMC you can set armor-stands-tick to false for improved performance without impacting any functionality.
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hologram:
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enabled: true # Should holograms be created.
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marker: true # Should the hologram be a marker, you can't interact with markers.
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height-line: 0.28 # How far apart should holograms be from each-other.
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offset:
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x: 0 # Hologram offset X.
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y: -0.28 # Hologram offset Y.
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z: 0 # Hologram offset Z.
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line:
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- "&7%owner_name_display%'s &rGrave"
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- "&c%killer_name_display% &c☠"
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##############
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# Protection #
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##############
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# Protection options, protect graves from players, this does not protect from explosions, look for grave: explode: to disable this.
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protection:
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enabled: true # Enable the grave protection feature.
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time: 600 # Seconds, 300 = 5 minutes. Set to -1 to always stay locked.
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open:
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owner: true # Can the owner open the owners grave.
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killer: true # Can the killer open the owners grave.
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other: false # Can other entities open the owners grave.
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missing:
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owner: true # If a killer can't be found should the owner be allowed to open the grave.
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other: false # If a killer can't be found should everyone be allowed to open the grave.
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state:
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protected: "&c✘"
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unprotected: "&a✔"
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#########
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# Token #
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#########
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token: # You have to define the token at the top of the config file.
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enabled: true # Should graves require tokens for their creation.
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name: "weak" # Name of the token defined in token setup.
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###########
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# Storage #
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###########
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# How the items are saved in graves, compact mode stacks all items and puts them into a small as possible inventory. exact mode matches the players inventory exactly.
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storage:
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mode: COMPACT # Storage mode: COMPACT, EXACT, CHESTSORT (Requires ChestSort).
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##############
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# Experience #
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##############
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# If store is false it will store what Minecraft would normally drop, if you want to fully disable it, set store to true and store-percent to 0.
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experience:
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store: true # Should all the entities EXP be stored in the grave. If false only the vanilla drop amount will be stored.
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store-percent: 0.8 # How much of the EXP should be stored, 0.8 = 80%, 1 = 100%, 0 = 0%.
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###########
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# Respawn #
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###########
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respawn:
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compass: true # Should entities be given a compass to their last grave when they respawn. (Only works for players)
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compass-time: 30 # How long should the entity be given a compass on respawn after the grave was first created.
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function: "none" # Should we run a function after respawning, you can use menu and list among the other functions.
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############
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# Particle #
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############
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particle:
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enabled: false # Enable the particles feature.
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type: "REDSTONE" # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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count: 4 # Amount of particles.
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dust-size: 4 # Only applies to REDSTONE.
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dust-color: "RED" # only applies to REDSTONE, https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html
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offset:
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x: 0 # Particle offset X.
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y: 0 # Particle offset Y.
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z: 0 # Particle offset Z.
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###########
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# Compass #
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###########
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# Compass that points towards the closest location belonging to a grave, only supported on 1.16.2+.
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compass:
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function: "distance" # The function that gets run on right click.
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ignore: true # Ignore the compass if an entity dies with it, drop it normally.
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destroy: true # Should a previous compass be destroyed when creating a new grave.
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name: "%owner_name%'s Grave"
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lore:
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- "%world_formatted%, %x%x, %y%y, %z%z"
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############
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# Teleport #
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############
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# Teleportation options.
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teleport:
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enabled: true # Can the entity teleport to their grave from the Graves GUI.
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cost: 5 # How much it costs to teleport to a grave, you need Vault for this.
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cost-different-world: 20 # Extra cost added on top of cost if the grave is in a different world.
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cost-distance-increase: true # Increase the price the further away the grave is.
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unsafe: false # Should entities be allowed to always teleport to a grave even if unsafe.
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top: true # If the grave is in an unsafe location, should the entity be teleported to the top.
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##########
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# Zombie #
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##########
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zombie:
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type: ZOMBIE # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/LivingEntity.html
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name: "%owner_name%'s Zombie"
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spawn-owner: false # Should a grave spawn a zombie when it is looted by its owner.
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spawn-other: true # Should a grave spawn a zombie if it is looted by another player.
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only-break: false # Should a zombie only spawn if the player broke the grave not open it.
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explode: false # Should a grave spawn a zombie if it is blown up, this only works if the grave can be blown up.
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owner-head: true # Will the zombie have the owners head on.
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health: 20 # How much health the zombie has.
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pickup: false # Can the zombie pickup dropped items.
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drop: false # Do grave zombies drop items, this may include the head it is wearing.
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###########
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# Replace #
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###########
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replace:
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block: # What blocks can graves replace.
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not-solid: true # Replace blocks that are not solid.
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###########
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# Virtual #
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###########
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# Options for the virtual inventory.
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virtual:
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distance: 15 # Minimum distance entities need to be from a grave to open it virtually. -1 for infinite distance.
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#############
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# Schematic #
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#############
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# Schematic options, this feature is in beta. Schematics don't get cleaned up when the grave is removed.
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schematic:
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enabled: false # Should schematics be enabled.
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name: "grave_default" # Schematic file name.
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offset:
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x: 0 # Schematic offset X.
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y: 0 # Schematic offset Y.
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z: 0 # Schematic offset Z.
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################
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# FurnitureLib #
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################
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# This option requires FurnitureLib, you must have this installed to use models.
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furniturelib:
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enabled: false # Should FurnitureLib furniture be used.
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name: "Grave1" # Object ID, GraveStone requires the DiceFurniture plugin.
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line: # If the model contains a sign, this is the text we will apply to it.
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- "%owner_name% Died"
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- "By %killer_name%"
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###################
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# FurnitureEngine #
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###################
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# This option requires FurnitureEngine, you must have this installed to use models.
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furnitureengine:
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enabled: false # Should FurnitureEngine furniture be used.
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name: "grave" # Furniture name.
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##############
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# ItemsAdder #
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##############
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# The option requires ItemsAdder, you must have this installed to use models.
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# Graves automatically adds models into ItemsAdder, if you want to use it you will need to re-generate your pack and use "graves:grave" as the furniture name.
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itemsadder:
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furniture:
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enabled: false # Should we use ItemsAdder furniture?
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name: "itemsadder:mysterious_stone" # Furniture name.
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block:
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enabled: false # Should we use ItemsAdder blocks?
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name: "itemsadder:nice_stone" # Block name.
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##########
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# Oraxen #
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##########
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# The option requires Oraxen, you must have this installed to use models.
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# Graves automatically adds models into Oraxen, if you want to use it you will need to re-generate your pack and use "grave" as the furniture name.
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oraxen:
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furniture:
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enabled: false # Should we use Oraxen furniture?
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name: "grave" # Block name.
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block:
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enabled: false # Should we use Oraxen blocks?
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name: "caveblock" # Block name.
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#######
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# GUI #
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#######
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# Functions: none, list, menu, teleportation, protection
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gui:
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grave:
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title: "%owner_name%'s Grave"
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menu:
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list:
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item:
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block: true # Should we use options under block for the menu item?
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material: CHEST # Item if block is false or can't be found.
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title: "Grave List"
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function: "menu" # Open the menu by default, if you don't want to use the menu you can change this to none or any other valid function.
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name: "Grave"
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empty: "You don't have any graves."
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lore:
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- "Created &f%time_lived_formatted% &7ago"
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grave:
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title: "Grave Menu"
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slot:
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0:
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material: "PAPER"
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function: "distance"
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name: "Information"
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lore:
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- "Items: &f%item%"
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- "Levels: &f%level%"
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- "Death Location: &f%world_formatted%, %x%x, %y%y, %z%z"
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1:
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material: "ENDER_PEARL"
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function: "teleportation"
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name: "Teleport"
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lore:
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- "Teleport to your grave"
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#2: # Toggle protection on and off, you can uncomment this if you want.
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# material: "TRIPWIRE_HOOK"
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# function: "protection"
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# name: "Toggle Protection %state_protection%"
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# lore:
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# - "Toggle grave protection"
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###########
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# Command #
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###########
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# Run commands on grave actions.
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command:
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loot:
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- ""
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#- "say %interact_name% looted %owner_name%'s grave"
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create:
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- ""
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#- "say %owner_name% was killed by %killer_name% at %x%x %y%y %z%z, grave lasts for %time_alive_remaining_formatted%."
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open:
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- ""
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#- "say %interact_name% is looting %owner_name%'s grave."
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break:
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- ""
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#- "say %interact_name% broke %owner_name%'s grave."
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explode:
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- ""
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#- "say %interact_name% exploded %owner_name%'s grave."
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teleport:
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- ""
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#- "say %interact_name% teleported to %owner_name%'s grave."
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##########
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# Ignore #
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##########
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ignore:
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|
item: # Items that graves will ignore from the inventory, these items will be handled normally.
|
|
material:
|
|
- ""
|
|
#- BEDROCK # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
|
|
name: # If an item has this exact name it will be handled normally.
|
|
- ""
|
|
#- "&4Admin Sword"
|
|
lore: # If an item has this exact line of lore it will be handled normally.
|
|
- ""
|
|
#- "Soulbound"
|
|
name-contains: # If an item contains this string in the name it will be handled normally.
|
|
- ""
|
|
#- "Super Pickaxe"
|
|
lore-contains: # If an item contains this string in the lore it will be handled normally.
|
|
- ""
|
|
#- "Ignore Lore"
|
|
block: # Blocks that graves will not spawn in.
|
|
material:
|
|
- ""
|
|
#- LAVA
|
|
|
|
#########
|
|
# Death #
|
|
#########
|
|
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
|
|
death:
|
|
player: true # Create a grave if an entity dies to a player.
|
|
entity: false # Create a grave if an entity dies to an entity.
|
|
environmental: false # Create a grave if an entity dies to things such as fall damage, lava and suffocation.
|
|
reason: # Only create graves for entities that were killed for these reasons.
|
|
#- CONTACT
|
|
- ENTITY_ATTACK
|
|
- ENTITY_SWEEP_ATTACK
|
|
#- PROJECTILE
|
|
#- SUFFOCATION
|
|
#- FALL
|
|
#- FIRE
|
|
#- FIRE_TICK
|
|
#- MELTING
|
|
#- LAVA
|
|
#- DROWNING
|
|
#- BLOCK_EXPLOSION
|
|
#- ENTITY_EXPLOSION
|
|
#- VOID
|
|
#- LIGHTNING
|
|
#- SUICIDE
|
|
#- STARVATION
|
|
#- POISON
|
|
#- MAGIC
|
|
#- WITHER
|
|
#- FALLING_BLOCK
|
|
#- THORNS
|
|
#- DRAGON_BREATH
|
|
#- CUSTOM
|
|
#- FLY_INTO_WALL
|
|
#- HOT_FLOOR
|
|
#- CRAMMING
|
|
#- DRYOUT
|
|
#- FREEZE
|
|
#- ALL
|
|
|
|
#########
|
|
# Spawn #
|
|
#########
|
|
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
|
|
spawn: # Only create graves for creature entities that have a spawn reason from the list below.
|
|
reason:
|
|
- NATURAL
|
|
- DEFAULT
|
|
- JOCKEY
|
|
- CHUNK_GEN
|
|
- EGG
|
|
- SPAWNER_EGG
|
|
- LIGHTNING
|
|
- BUILD_SNOWMAN
|
|
- BUILD_IRONGOLEM
|
|
- BUILD_WITHER
|
|
- VILLAGE_DEFENSE
|
|
- VILLAGE_INVASION
|
|
- BREEDING
|
|
- SLIME_SPLIT
|
|
- REINFORCEMENTS
|
|
- NETHER_PORTAL
|
|
- DISPENSE_EGG
|
|
- INFECTION
|
|
- CURED
|
|
- OCELOT_BABY
|
|
- SILVERFISH_BLOCK
|
|
- MOUNT
|
|
- TRAP
|
|
- ENDER_PEARL
|
|
- SHOULDER_ENTITY
|
|
- DROWNED
|
|
- SHEARED
|
|
- EXPLOSION
|
|
- RAID
|
|
- PATROL
|
|
- BEEHIVE
|
|
- PIGLIN_ZOMBIFIED
|
|
- COMMAND
|
|
- CUSTOM
|
|
#- SPAWNER
|
|
#- ALL
|
|
|
|
###########
|
|
# Message #
|
|
###########
|
|
message:
|
|
prefix: "&7☠ &8» &r"
|
|
loot: ""
|
|
experience: "Looted &7%level% &rlevels from grave."
|
|
empty: "You don't have any graves."
|
|
death: "You died in &7%world_formatted% &rat &7%x%&rx, &7%y%&ry, &7%z%&rz, a grave was created that lasts for &7%time_alive_remaining_formatted%&r."
|
|
ignore: "A grave was not created because you died in &7%name%&r."
|
|
max: "A grave was not created, you have reached the maximum."
|
|
failure: "A grave was unable to be placed, item's dropped on ground."
|
|
no-money: "You don't have enough money, you need &7%teleport_cost%&r."
|
|
no-token: "A grave was not created because you didn't have a grave token."
|
|
give-token: "You were given a Grave Token."
|
|
distance: "You are &7%distance% &rblocks away."
|
|
distance-world: "Can't measure distance, wrong world."
|
|
teleport: "You teleported to your grave."
|
|
teleport-top: "Grave is in an unsafe location, you have been teleported nearby."
|
|
teleport-failure: "Teleport failed, teleport location is unsafe."
|
|
teleport-disabled: "Grave teleportation is disabled."
|
|
build-denied: "A grave was not created because you don't have permission to build where you died."
|
|
distance-virtual: "You are too far away to virtually open this grave."
|
|
permission-denied: "Permission denied."
|
|
protection: "This grave is protected for %time_protection_remaining_formatted%."
|
|
region-create-deny: "A grave was not created because grave creation is disabled in this region."
|
|
region-teleport-deny: "Grave teleportation is disabled in this region."
|
|
world: # Change the world name is %world_formatted%, if a world is not defined below it will try to format it itself.
|
|
world: "Overworld"
|
|
world_nether: "Nether"
|
|
world_the_end: "The End"
|
|
death-reason: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
|
|
ENTITY_ATTACK: "Attacked"
|
|
ENTITY_SWEEP_ATTACK: "Sweep Attacked"
|
|
PROJECTILE: "Projectile Struck"
|
|
SUFFOCATION: "Suffocated"
|
|
FALL: "Fell"
|
|
FIRE: "Burned"
|
|
FIRE_TICK: "Burned"
|
|
MELTING: "Melted"
|
|
LAVA: "Burned"
|
|
DROWNING: "Drowned"
|
|
BLOCK_EXPLOSION: "Exploded"
|
|
ENTITY_EXPLOSION: "Exploded"
|
|
VOID: "Voided"
|
|
LIGHTNING: "Zeus"
|
|
SUICIDE: "Suicide"
|
|
STARVATION: "Starved"
|
|
POISON: "Poisoned"
|
|
MAGIC: "Magic Missile"
|
|
WITHER: "Withered Away"
|
|
FALLING_BLOCK: "Crushed"
|
|
THORNS: "Thorned"
|
|
DRAGON_BREATH: "Dragon Breath"
|
|
CUSTOM: "Dark Magic"
|
|
FLY_INTO_WALL: "Highspeed Splat"
|
|
HOT_FLOOR: "Burned Feet"
|
|
CRAMMING: "Crushed"
|
|
DRYOUT: "Suffocated"
|
|
FREEZE: "Froze"
|
|
|
|
########
|
|
# Time #
|
|
########
|
|
time:
|
|
second: "&7%second%&fs "
|
|
minute: "&7%minute%&fm "
|
|
hour: "&7%hour%&fh "
|
|
day: "&7%day%&fd "
|
|
infinite: "&7Forever"
|
|
|
|
#########
|
|
# Sound #
|
|
#########
|
|
sound:
|
|
open: BLOCK_CHEST_OPEN
|
|
close: BLOCK_CHEST_CLOSE
|
|
loot: ENTITY_DONKEY_CHEST
|
|
teleport: ENTITY_ENDERMAN_TELEPORT
|
|
menu-open: ENTITY_CHICKEN_EGG
|
|
protection: BLOCK_CHEST_LOCKED
|
|
protection-change: ENTITY_DONKEY_CHEST
|
|
|
|
##########
|
|
# Effect #
|
|
##########
|
|
effect:
|
|
loot: MOBSPAWNER_FLAMES
|