{ // Whether the alfheim dimension is enabled. When this is set to false, you'll still be able to use // the mead of kvasir as usual but the portal to alfheim will not work. "enableAlfheim": true, // Whether players that manage to get to alfheim via another mod but have not drunk the mead of kvasir // should get a blindness effect.. "lockAlfheim": true, // Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel. "replaceGaiaRecipe": true, // Whether rituals and infusions that are cancelled will drop solidified mana that can be used to get the mana back. "solidified_mana": true, "alftools": { // Jump boost modifier for the alfsteel boots // Minimum: 0.0 "jump_modifier": 0.025, // Knockback resistance modifier for the alfsteel chestplate // Minimum: 0.0 "knockback_resistance_modifier": 1, // Reach distance modifier for the alfsteel helmet // Minimum: 0.0 "reach_modifier": 2, // Speed modifier for the alfsteel leggings // Minimum: 0.0 "speed_modifier": 0.05 }, "flowers": { // How much mana a wither aconite should generate per nether star. // Minimum: 1 "witherAconiteMana": 1200000, // Can be used to tweak the multipliers for the raindeletia. All matching values are multiplied // The result is the mana generated per tick. "raindeletia": { // Base modifier. This one will always be applied // Minimum: 0.0 "base": 5, // Modifier for dry grass // Minimum: 0.0 "dry_grass": 0.5, // Modifier for enchanted soil // Minimum: 0.0 "enchanted_soil": 5, // Modifier for normal rain, not for thunder // Minimum: 0.0 "rain": 0.09, // Modifier for thundering // Minimum: 0.0 "thunder": 3, // Modifier for vivid grass // Minimum: 0.0 "vivid_grass": 2 } }, "mjoellnir": { // The amount the attack speed increases per level of hammer mobility. // Minimum: 0.0 "attack_speed_multiplier": 0.2, // The base attack speed attribute for mjoellnir. "base_attack_speed": -3.5, // The base damage for melee attacks. // Minimum: 1.0 "base_damage_melee": 25, // The base damage for the main target on ranged attacks. // Minimum: 1.0 "base_damage_ranged": 25, // Enchantment multiplier for sharpness and power enchantments. // Minimum: 1.0 "enchantment_multiplier": 5, // The cooldown in ticks after a ranged attack, before mjoellnir can be thrown again. // Minimum: 0 "ranged_cooldown": 120, // What is required for a player to hold mjoellnir. // nothing - Players will always be able to hold mjoellnir. // effect - Players need the absorption effect to hold mjoellnir. // hearts - Players need absorption hearts to hold mjoellnir. // If they run out of golden hearts but still have the effect, mjoellnir is dropped. // Allowed values: nothing, effect, hearts "requirement": "effect", // What is required for a player that holds the ring of thor to hold mjoellnir. // If a player holds the ring of thor, this OR `mjoellnir.requirement` must be met. // Allowed values: nothing, effect, hearts "requirement_thor": "nothing", // The chance for secondary targets to get lightning effects applied as well on ranged attacks. // Range: 0.0 - 1.0 "secondary_lightning_chance": 0.25, // The damage dealt to secondary targets on ranged attacks. // This value is multiplied with the damage to the main target. // Range: 0.0 - 1.0 "secondary_target_multiplier": 0.2 }, "spawns": { // Spawn configuration for the illusioner in alfheim. "illusioner": { "max": 1, "min": 1, "weight": 1 }, // Spawn configuration for the alf pixie. "pixies": { "max": 10, "min": 4, "weight": 5 }, // Spawn configuration for the withes in alfheim. "witch": { "max": 2, "min": 1, "weight": 2 } } }