#Common configuration settings [common] #General options [common.general] #A multiplier for balancing fuel consumption. #Range: 0.5 ~ 100.0 fuelUsageMultiplier = 1.0 #A multiplier for balancing overall power production from Extreme Reactors generators. #Range: 0.5 ~ 100.0 powerProductionMultiplier = 1.0 #Number of ticks between updates for the Redstone Port. #Range: 10 ~ 100 ticksPerRedstoneUpdate = 20 #Define how Reactors works [common.reactor] #The maximum valid size of a Reactor in the Y dimension, in blocks. #Lower this if your server's players are building ginormous Reactors. #Bigger Y sizes have far less performance impact than X/Z sizes. #Range: 3 ~ 256 maxReactorHeight = 48 #The maximum valid size of a Reactor in the X/Z plane, in blocks. #Lower this if your server's players are building ginormous Reactors. #Range: 3 ~ 256 maxReactorSize = 32 #A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier. #Range: 0.5 ~ 100.0 reactorPowerProductionMultiplier = 1.0 #How much light (0-15) does a Fuel Rod emits. #Range: 0 ~ 15 fuelRodLightValue = 15 #Define how Turbines works [common.turbine] #The maximum valid height of a Turbine (Y axis), in blocks. #Range: 5 ~ 256 maxTurbineHeight = 32 #The maximum valid size of a Turbine in the X/Z plane, in blocks. #Range: 5 ~ 256 maxTurbineSize = 32 #A multiplier for balancing rotor sizes. #Multiplies the amount of energy lost to aerodynamic drag per tick. #Range: 0.5 ~ 10.0 turbineAeroDragMultiplier = 1.0 #A multiplier for balancing coil size. #Multiplies the amount of energy drawn per coil block per tick. #Range: 0.5 ~ 10.0 turbineCoilDragMultiplier = 1.0 #A multiplier for balancing coil size. #Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, #then rounded down to the nearest integer). #Range: 0.5 ~ 10.0 turbineFluidPerBladeMultiplier = 1.0 #A multiplier for balancing rotor sizes. #Multiplies the amount of energy lost to friction per tick. #Range: 0.5 ~ 10.0 turbineMassDragMultiplier = 1.0 #A multiplier for balancing turbine power production. #Stacks with powerProductionMultiplier. #Range: 0.5 ~ 10.0 turbinePowerProductionMultiplier = 1.0 #Define how Fluidizer works [common.fluidizer] #The maximum valid size of a Fluidizer in the Y dimension, in blocks. #Lower this if your server's players are building ginormous Fluidizer. #Range: 3 ~ 64 maxFluidizerHeight = 16 #The maximum valid size of a Fluidizer in the X/Z plane, in blocks. #Lower this if your server's players are building ginormous Fluidizer. #Range: 3 ~ 64 maxFluidizerSize = 16 #The amount of energy need to process a single tick of a recipe. #Range: 20 ~ 1000 energyPerRecipeTick = 25 #Recipes options [common.recipes] #If set, charcoal will be smeltable into graphite bars. #Disable this if other mods need to smelt charcoal into their own products. registerCharcoalForSmelting = true #If set, coal will be smeltable into graphite bars. #Disable this if other mods need to smelt coal into their own products. registerCoalForSmelting = true #If set, coal blocks will be smeltable into graphite blocks. #Disable this if other mods need to smelt coal blocks into their own products. registerCoalBlockForSmelting = true #Define how ores generates in the world [common.worldgen] #If false, disables all world gen from Extreme Reactors; #all other worldgen settings are automatically ignored. enableWorldGen = true #Re-run world gen in chunks that have already been generated (once they have been loaded), #but have not been modified by Extreme Reactors before. enableWorldRegeneration = false #User-set world generation version. #Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks. #Range: > 0 userWorldGenVersion = 1 #Enable generation of Yellorite Ore. yelloriteOreEnableWorldGen = true #Maximum number of Yellorite Ore clusters per chunk. #Range: 1 ~ 25 yelloriteOreMaxClustersPerChunk = 3 #Maximum number of Yellorite Ores to generate in each cluster. #Range: 1 ~ 16 yelloriteOrePerCluster = 5 #Maximum height (Y coordinate) in the world to generate Yellorite Ore. #Range: 1 ~ 256 yelloriteOreMaxY = 32 #Enable generation of Anglesite Ore. anglesiteOreEnableWorldGen = true #Maximum number of Anglesite Ore clusters per chunk. #Range: 1 ~ 16 anglesiteOreMaxClustersPerChunk = 2 #Maximum number of Anglesite Ores to generate in each cluster. #Range: 1 ~ 16 anglesiteOrePerCluster = 5 #Enable generation of Benitoite Ore. benitoiteOreEnableWorldGen = true #Maximum number of Benitoite Ore clusters per chunk. #Range: 1 ~ 16 benitoiteOreMaxClustersPerChunk = 2 #Maximum number of Benitoite Ores to generate in each cluster. #Range: 1 ~ 16 benitoiteOrePerCluster = 5