#Common Settings [common] #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" disallowedItems = [] #Turns on/off loot added to various vanilla chest loot tables chestLootEnabled = true #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether itemFluidHandlerEnabled = true #Leather Backpack Settings [common.leatherBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 27 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 1 #Iron Backpack Settings [common.ironBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 54 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 2 #Gold Backpack Settings [common.goldBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 81 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 3 #Diamond Backpack Settings [common.diamondBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 108 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 5 #Netherite Backpack Settings [common.netheriteBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 120 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 7 #Compacting Upgrade Settings [common.compactingUpgrade] #Number of Compacting Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Compacting Upgrade Settings [common.advancedCompactingUpgrade] #Number of Advanced Compacting Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Deposit Upgrade Settings [common.depositUpgrade] #Number of Deposit Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Deposit Upgrade Settings [common.advancedDepositUpgrade] #Number of Advanced Deposit Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Feeding Upgrade Settings [common.feedingUpgrade] #Number of Feeding Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Feeding Upgrade Settings [common.advancedFeedingUpgrade] #Number of Advanced Feeding Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Filter Upgrade Settings [common.filterUpgrade] #Number of Filter Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Filter Upgrade Settings [common.advancedFilterUpgrade] #Number of Advanced Filter Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Magnet Upgrade Settings [common.magnetUpgrade] #Number of Magnet Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Range around storage in blocks at which magnet will pickup items #Range: 1 ~ 20 magnetRange = 3 #Advanced Magnet Upgrade Settings [common.advancedMagnetUpgrade] #Number of Advanced Magnet Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Range around storage in blocks at which magnet will pickup items #Range: 1 ~ 20 magnetRange = 5 #Pickup Upgrade Settings [common.pickupUpgrade] #Number of Pickup Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Pickup Upgrade Settings [common.advancedPickupUpgrade] #Number of Advanced Pickup Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Refill Upgrade Settings [common.refillUpgrade] #Number of Refill Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 6 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Restock Upgrade Settings [common.restockUpgrade] #Number of Restock Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Restock Upgrade Settings [common.advancedRestockUpgrade] #Number of Advanced Restock Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Void Upgrade Settings [common.voidUpgrade] #Number of Void Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Void Upgrade Settings [common.advancedVoidUpgrade] #Number of Advanced Void Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Stack Upgrade Settings [common.stackUpgrade] #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. nonStackableItems = [] #Smelting Upgrade Settings [common.smeltingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Smoking Upgrade Settings [common.smokingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Blasting Upgrade Settings [common.blastingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Auto-Smelting Upgrade Settings [common.autoSmeltingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Number of input filter slots #Range: 1 ~ 20 inputFilterSlots = 8 #Number of input filter slots displayed in a row #Range: 1 ~ 6 inputFilterSlotsInRow = 4 #Number of fuel filter slots #Range: 1 ~ 20 fuelFilterSlots = 4 #Number of fuel filter slots displayed in a row #Range: 1 ~ 6 fuelFilterSlotsInRow = 4 #Auto-Smoking Upgrade Settings [common.autoSmokingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Number of input filter slots #Range: 1 ~ 20 inputFilterSlots = 8 #Number of input filter slots displayed in a row #Range: 1 ~ 6 inputFilterSlotsInRow = 4 #Number of fuel filter slots #Range: 1 ~ 20 fuelFilterSlots = 4 #Number of fuel filter slots displayed in a row #Range: 1 ~ 6 fuelFilterSlotsInRow = 4 #Auto-Blasting Upgrade Settings [common.autoBlastingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Number of input filter slots #Range: 1 ~ 20 inputFilterSlots = 8 #Number of input filter slots displayed in a row #Range: 1 ~ 6 inputFilterSlotsInRow = 4 #Number of fuel filter slots #Range: 1 ~ 20 fuelFilterSlots = 4 #Number of fuel filter slots displayed in a row #Range: 1 ~ 6 fuelFilterSlotsInRow = 4 #Inception Upgrade Settings [common.inceptionUpgrade] #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade upgradesUseInventoriesOfBackpacksInBackpack = true #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade upgradesInContainedBackpacksAreFunctional = true #Tool Swapper Upgrade Settings [common.toolSwapperUpgrade] #Number of Tool Swapper Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 8 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Tank Upgrade Settings [common.tankUpgrade] #Capacity in mB the tank upgrade will have per row of storage slots #Range: 500 ~ 20000 capacityPerSlotRow = 4000 #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade #Range: 0.0 ~ 5.0 stackMultiplierRatio = 1.0 #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. #Range: 1 ~ 100 autoFillDrainContainerCooldown = 20 #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. #Range: 1 ~ 1000 maxInputOutput = 20 #Energy in FE the battery upgrade will have per row of storage slots #Range: 500 ~ 50000 energyPerSlotRow = 10000 #Pump Upgrade Settings [common.pumpUpgrade] #Number of fluid filter slots #Range: 1 ~ 20 filterSlots = 4 #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. #Range: 1 ~ 1000 maxInputOutput = 20 #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output #Range: 0.0 ~ 5.0 stackMultiplierRatio = 1.0 #Xp Pump Upgrade Settings [common.xpPumpUpgrade] #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. mendingOn = true #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). #Range: 1 ~ 20 maxXpPointsPerMending = 5 #Settings for Spawning Entities with Backpack [common.entityBackpackAdditions] #Chance of an entity spawning with Backpack #Range: 0.0 ~ 1.0 chance = 0.01 #Turns on/off addition of loot into backpacks addLoot = true #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. buffWithPotionEffects = true #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. buffHealth = true #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. equipWithArmor = true #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] #List of music discs that are not supposed to be played by entities discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. playJukebox = true #Chance of mob dropping backpack when killed by player #Range: 0.0 ~ 1.0 backpackDropChance = 0.085 #Chance increase per looting level of mob dropping backpack #Range: 0.0 ~ 0.2 lootingChanceIncreasePerLevel = 0.01 [common.nerfs] #Determines if too many backpacks in player's inventory cause slowness to the player tooManyBackpacksSlowness = false #Maximum number of backpacks in player's inventory that will not cause slowness #Range: 1 ~ 27 maxNumberOfBackpacks = 3 #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) #Range: 0.1 ~ 5.0 slownessLevelsPerAdditionalBackpack = 1.0