[General] #How often a hive should attempt special events like spawning undead bees. Default 500. #Range: > 20 hiveTickRate = 1500 #How long time a bee should stay in the hive when having delivered honey. Default 4800. #Range: > 20 timeInHive = 4800 #How many ticks it takes for process a recipe in the centrifuge. Default 300. #Range: > 20 centrifugeProcessingTime = 300 #How many ticks it takes for process a recipe in the powered centrifuge. Default 100. #Range: > 20 centrifugePoweredProcessingTime = 100 #How much FE to use per tick for a powered centrifuge when processing an item. Default 10. #Range: > 1 centrifugePowerUse = 10 #How many ticks it takes for process a recipe in the incubator. Default 3600. #Range: > 20 incubatorProcessingTime = 3600 #How much FE to use per tick for an incubator when processing an item. Default 10. #Range: > 1 incubatorPowerUse = 10 #How many treats to use when incubating a bee. Default 20. #Range: 1 ~ 64 incubatorTreatUse = 20 #How much FE to generate per tick. Default 60. #Range: > 1 generatorPowerGen = 60 #How much honey to consume per tick. Default 5. #Range: > 1 generatorHoneyUse = 2 #A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from. preferredTagSource = ["minecraft", "productivebees", "thermal", "tconstruct", "create", "immersiveengineering", "mekanism", "silents_mechanisms"] #How many bees can fit in a bee bomb. Default is 10 #Range: 1 ~ 50 numberOfBeesPerBomb = 10 #The distance a nest locator can search for nests. #Range: 0 ~ 1000 nestLocatorDistance = 100 #Initial tick cooldown when repopulating a nest. #Range: > 0 nestSpawnCooldown = 24000 #Centrifuges will pick up items thrown on it centrifugeHopperMode = true [Bees] #Spawn skeletal and zombie bees as night? spawnUndeadBees = true #Range: 0.0 ~ 1.0 spawnUndeadBeesChance = 0.05 #Range: 0.0 ~ 1.0 sugarbagBeeChance = 0.02 #How many animals a CuBee can breed per pollination #Range: > 0 cupidBeeAnimalsPerPollination = 5 #How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee. #Range: > 0 cupidBeeAnimalDensity = 20 #How many cuckoo bees can spawn from a nest before it shuts off #Range: > 0 cuckooSpawnCount = 2 #Chance of catching a bee when fishing #Range: 0.0 ~ 1.0 fishingBeeChance = 0.05 #Chance to spawn a KamikazBee when hit while wearing bee nest armor #Range: 0.0 ~ 1.0 kamikazBeeChance = 0.3 #Disable the wander goal in bees to increase performance disableWanderGoal = false ["Bee attributes"] #Number of ticks between effects on nearby entities #Range: > 20 ticks = 2337 #Chance that a bee will take damage while leashed in a hostile environment #Range: 0.0 ~ 1.0 damageChance = 0.1 #Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment. #Range: 0.0 ~ 1.0 toleranceChance = 0.1 #Chance to increase behavior (nocturnal trait) while leashed in a hostile environment. #Range: 0.0 ~ 1.0 behaviorChance = 0.1 #Chance to extract genes from a bottle of bee material. #Range: 0.0 ~ 1.0 geneExtractChance = 1.0 #Average purity of type genes (does not apply to attribute genes) #Range: 1 ~ 100 typeGenePurity = 33 [Worldgen] #Which nests should generate in the level. Nest will still be craftable and attract bees when placed in the world. "enable_productivebees:oak_wood_nest" = true "enable_productivebees:spruce_wood_nest" = true "enable_productivebees:dark_oak_wood_nest" = true "enable_productivebees:birch_wood_nest" = true "enable_productivebees:jungle_wood_nest" = true "enable_productivebees:acacia_wood_nest" = true "enable_productivebees:stone_nest" = true "enable_productivebees:coarse_dirt_nest" = true "enable_productivebees:sand_nest" = true "enable_productivebees:snow_nest" = true "enable_productivebees:gravel_nest" = true "enable_productivebees:sugar_cane_nest" = true "enable_productivebees:slimy_nest" = true "enable_productivebees:glowstone_nest" = true "enable_productivebees:soul_sand_nest" = true "enable_productivebees:nether_quartz_nest" = true "enable_productivebees:nether_gold_nest" = true "enable_productivebees:nether_brick_nest" = true "enable_productivebees:end_stone_nest" = true "enable_productivebees:obsidian_nest" = true "enable_productivebees:bumble_bee_nest" = true "enable_productivebees:sugarbag_nest" = true ["Hive Upgrades"] #Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time. #Range: 0.0 ~ 1.0 timeBonus = 0.2 #Multiplier per productivity upgrade installed in the hive. #Range: 1.0 ~ 2.147483647E9 productivityMultiplier = 1.4 #Chance for a bee to produce an offspring after a hive visit. #Range: 0.0 ~ 1.0 breedingChance = 0.05 #How many bees can be around a hive before a babee upgrade stops working. #Range: > 0 breedingMaxNearbyEntities = 10 #Chance for a gene sample to be taken from a bee after a hive visit. #Range: 0.0 ~ 1.0 samplerChance = 0.05