# Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1) # Enabledworlds are the worlds that infernal mobs can spawn in. # Enabledmobs are the mobs that can become infernal. # Loot is the items that are dropped when an infernal mob dies. (You can have up to 64) # Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged). # nameTagsLevel is the visibility level of the name tags, 0 = no tag, # 1 = tag shown when your looking at the mob, 2 = tag always shown. # Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal. # If you want to enable the boss bar you must have BarAPI on your server. # nameTagsName and bossBarsName have these special tags: = the amount of powers the boss has. # = A list of about 3-5 (whatever can fit) names of abilities the boss has. # = Name of the mob, so if the mob is a creeper the mobName will be "Creeper". # Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1) # Enabledworlds are the worlds that infernal mobs can spawn in. # Enabledmobs are the mobs that can become infernal. # Loot is the items that are dropped when an infernal mob dies. (You can have up to 64) # Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged). # nameTagsLevel is the visibility level of the name tags, 0 = no tag, # 1 = tag shown when your looking at the mob, 2 = tag always shown. # Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal. # If you want to enable the boss bar you must have BarAPI on your server. # nameTagsName and bossBarsName have these special tags: = the amount of powers the boss has. # = A list of about 3-5 (whatever can fit) names of abilities the boss has. # = Name of the mob, so if the mob is a creeper the mobName will be "Creeper". chance: 80 # mobChances: # Ghast: 150 # levelChance: # '3': 1 # '4': 1 # '5': 1 # '6': 1 # '7': 1 namePrefix: '&fInfernal' # levelPrefixs: # '3': '&fMad' # '4': '&fRabid' # '5': '&fGiant' # '6': '&fKing' # '7': '&fInfernal' nameTagsLevel: 1 nameTagsName: '&f ' bossBarsName: '&fLevel &f ' enableBossBar: true bossBarSettings: defaultColor: PINK defaultStyle: SOLID # perMob: # PigZombie: # color: "RED" # style: "SEGMENTED_6" # Ghast: # color: "RED" # style: "SEGMENTED_12" # WitherSkeleton: # color: "RED" # style: "SEGMENTED_20" # Blaze: # color: "RED" # style: "SEGMENTED_10" # Creeper: # color: "GREEN" # style: "SEGMENTED_6" # perLevel: # 5: # color: "GREEN" # style: "SEGMENTED_6" enableScoreBoard: false showHealthOnScoreBoard: true effectAllPlayerAttacks: true enableParticles: true enableDeathMessages: false deathMessages: - '&cplayer &chas killed an mob&c!' - '&cAn mob &cwas slain by player&c!' - '&cplayer &cowned an mob&c!' - '&cAn mob &cwas beheaded by player&c''s weapon!' - '&cplayer&c''s weapon &ckilled an mob&c!' - '&cAn mob &cwas killed by player &cusing a weapon&c!' enableSpawnMessages: false spawnMessageRadius: 64 spawnMessages: - '&cAn Infernal mob has spawned near you!' - '&cWatch out!' - '&cYou hear a faint scream...' - '&cSomething is coming...' - '&cYou hear a mob nearby...' mobworlds: - effectworlds: - enabledmobs: - ELDER_GUARDIAN - SKELETON_HORSE - ZOMBIE_HORSE - EVOKER - VEX - VINDICATOR - GIANT - ENDER_DRAGON - WITHER - ILLUSIONER enabledCharmSlots: - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 40 - 36 - 37 - 38 - 39 poisonous: true armoured: true blinding: true withering: true tosser: true thief: true quicksand: true bullwark: true rust: true sapper: true 1up: true cloaked: true ender: true ghastly: true lifesteal: true sprint: true storm: true webber: true vengeance: true weakness: true berserk: true explode: true potions: true mama: true molten: true archer: true necromancer: true firework: true gravity: true flying: true mounted: true morph: true ghost: true confusing: true mamaSpawnAmount: 3 vengeanceDamage: 6 berserkDamage: 3 moltenBurnLength: 5 gravityLevitateLength: 6 horseMountsHaveSaddles: true armouredMountsHaveArmour: true fireworkColour: red: 255 green: 10 blue: 10 enabledSpawnReasons: - BUILD_WITHER - CHUNK_GEN - CUSTOM - DEFAULT - INFECTION - SPAWNER_EGG - NATURAL - NETHER_PORTAL mobParticles: - lavaSpark:1:10 mountFate: nothing enabledMounts: - SPIDER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - SLIME - GHAST - MAGMA_CUBE - ENDER_DRAGON - BAT - PIG - SHEEP - COW - CHICKEN - MUSHROOM_COW - HORSE - POLAR_BEAR - LLAMA - PHANTOM - HOGLIN - ZOGLIN - STRIDER enabledRiders: - WITHER_SKELETON - STRAY - HUSK - ZOMBIE_VILLAGER - EVOKER - VINDICATOR - SKELETON - ZOMBIE - PIG_ZOMBIE - ENDERMAN - WITCH - SNOWMAN - VILLAGER - ILLUSIONER - DROWNED - ZOMBIFIED_PIGLIN - PIGLIN disabledBabyMobs: - WOLF - MUSHROOM_COW - COW - SHEEP - PIG - CHICKEN - OCELOT - HORSE # The min/max amount of powers that a mob will get. # NOTE: the amount of enabled powers must not be less than the maxpowers. # healthMultiplier is what number the infernal mobs health will be multiplied by. # If you have healthByPower enabled then healthMultiplier and healthByDistance will do nothing. # dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1) # xpMultiplier is what the normal xp a mob drops will be multiplied by. # healthByDistance makes mobs HP go up as you go further from the world spawn. # Every addDistance blocks the mobs will get healthToAdd times how far they are HP. minpowers: 3 maxpowers: 7 healthMultiplier: 5 healthByPower: false healthByDistance: false powerByDistance: false healthToAdd: 5 powerToAdd: 1 xpMultiplier: 8 addDistance: 200 enableDrops: true dropChance: 1 enableFarmingDrops: false naturalSpawnHeight: 0 configVersion: 'git-Paper-136 (MC: 1.18.1)'