#Core Edits [core_edits] #Modifies entity collision checks to work with thinner blocks #Unmodified ignores blocks bellow 1/5 (slightly thicker then a lower trap door) #Modified processes blocks down to 3/32 (slightly thicker then carpets) # #If you need to disable this to solve a compatibility issue, please report it to me #Non-living entities and thinner blocks are already exempt to avoid compatibility issues enable_thin_block_handler = true #When enabled carpets on top of scaffolding can be passed through just like snow enable_carpet_passthrough = true #When enabled using bonemeal on a stripped log restores the bark bonemeal_restores_bark = true