# #The Backbone of Create [infrastructure] # #[in Ticks] #The amount of time a server waits before sending out tickrate synchronization packets. #These packets help animations to be more accurate when tps is below 20. #Range: > 5 tickrateSyncTimer = 20 # #Packmakers' control panel for internal recipe compat [recipes] # #Allow the Mechanical Press to process entire stacks at a time. bulkPressing = false # #Allow the Mechanical Saw to process entire stacks at a time. bulkCutting = false # #Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. allowShapelessInMixer = true # #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. allowShapedSquareInPress = true # #Allow any standard crafting recipes to be processed by Mechanical Crafters. allowRegularCraftingInCrafter = true # #Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters. allowBiggerFireworksInCrafter = false # #Allow any stonecutting recipes to be processed by a Mechanical Saw. allowStonecuttingOnSaw = true # #Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw. allowWoodcuttingOnSaw = true # #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. allowCastingBySpout = true # #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. #Range: > 1 lightSourceCountForRefinedRadiance = 10 # #Allow the standard in-world Refined Radiance recipes. enableRefinedRadianceRecipe = true # #Allow the standard in-world Shadow Steel recipe. enableShadowSteelRecipe = true # #Parameters and abilities of Create's kinetic mechanisms [kinetics] # #Disable the Stress mechanic altogether. disableStress = false # #Maximum length in blocks of mechanical belts. #Range: > 5 maxBeltLength = 20 # #Damage dealt by active Crushing Wheels. #Range: > 0 crushingDamage = 4 # #[in Revolutions per Minute] #Maximum allowed speed of a configurable motor. #[@cui:RequiresReload:both] #Range: > 64 maxMotorSpeed = 256 # #[in Revolutions per Minute] #Added rotation speed by a water wheel when at least one flow is present. #Range: > 1 waterWheelBaseSpeed = 4 # #[in Revolutions per Minute] #Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades) #Range: > 1 waterWheelFlowSpeed = 4 # #[in Revolutions per Minute] #Base rotation speed for the furnace engine generator #Range: > 1 furnaceEngineSpeed = 16 # #[in Revolutions per Minute] #Maximum allowed rotation speed for any Kinetic Tile. #Range: > 64 maxRotationSpeed = 256 # #Select what mobs should ignore Deployers when attacked by them. #Allowed Values: ALL, CREEPERS, NONE ignoreDeployerAttacks = "CREEPERS" # #Game ticks between Kinetic Blocks checking whether their source is still valid. #Range: > 5 kineticValidationFrequency = 60 # #multiplier used for calculating exhaustion from speed when a crank is turned. #Range: 0.0 ~ 1.0 crankHungerMultiplier = 0.009999999776482582 # #Amount of sail-type blocks required for a windmill to assemble successfully. #Range: > 0 minimumWindmillSails = 8 # #Number of sail-type blocks required to increase windmill speed by 1RPM. #Range: > 1 windmillSailsPerRPM = 8 # #Max Distance in blocks a Weighted Ejector can throw #Range: > 0 maxEjectorDistance = 32 # #Time in ticks until the next item launched by an ejector scans blocks for potential collisions #Range: > 10 ejectorScanInterval = 120 # #Encased Fan [kinetics.encasedFan] # #Maximum distance in blocks Fans can push entities. #Range: > 5 fanPushDistance = 20 # #Maximum distance in blocks from where Fans can pull entities. #Range: > 5 fanPullDistance = 20 # #Game ticks between Fans checking for anything blocking their air flow. #Range: > 10 fanBlockCheckRate = 30 # #[in Revolutions per Minute] #Rotation speed at which the maximum stats of fans are reached. #Range: > 64 fanRotationArgmax = 256 # #[in Revolutions per Minute] #Rotation speed generated by a vertical fan above fire. #Range: > 0 generatingFanSpeed = 4 # #Game ticks required for a Fan-based processing recipe to take effect. #Range: > 0 inWorldProcessingTime = 150 # #Moving Contraptions [kinetics.contraptions] # #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. #Range: > 1 maxBlocksMoved = 2048 # #Maximum value of a chassis attachment range. #Range: > 1 maxChassisRange = 16 # #Maximum amount of extension poles behind a Mechanical Piston. #Range: > 1 maxPistonPoles = 64 # #Max length of rope available off a Rope Pulley. #Range: > 1 maxRopeLength = 256 # #Maximum allowed distance of two coupled minecarts. #Range: > 1 maxCartCouplingLength = 32 # #Configure how Spawner blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableSpawners = "NO_PICKUP" # #Configure how Budding Amethyst can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE amethystMovement = "NO_PICKUP" # #Configure how Obsidian blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableObsidian = "UNMOVABLE" # #Whether items mined or harvested by contraptions should be placed in their mounted storage. moveItemsToStorage = true # #Whether harvesters should break crops that aren't fully grown. harvestPartiallyGrown = false # #Whether harvesters should replant crops after harvesting. harvesterReplants = true [kinetics.stressValues] # #Fine tune the kinetic stats of individual components [kinetics.stressValues.v2] # #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v2.impact] deployer = 4.0 millstone = 4.0 cuckoo_clock = 1.0 speedometer = 0.0 copper_backtank = 4.0 mechanical_saw = 4.0 flywheel = 0.0 adjustable_chain_gearshift = 0.0 mechanical_pump = 4.0 crushing_wheel = 8.0 mechanical_mixer = 4.0 gantry_shaft = 0.0 mechanical_arm = 2.0 andesite_encased_shaft = 0.0 mechanical_press = 8.0 large_cogwheel = 0.0 mechanical_drill = 4.0 andesite_encased_large_cogwheel = 0.0 stressometer = 0.0 shaft = 0.0 gearshift = 0.0 sequenced_gearshift = 0.0 weighted_ejector = 2.0 andesite_encased_cogwheel = 0.0 gearbox = 0.0 mechanical_crafter = 2.0 mechanical_piston = 4.0 mechanical_bearing = 4.0 clockwork_bearing = 4.0 encased_chain_drive = 0.0 clutch = 0.0 encased_fan = 2.0 rope_pulley = 4.0 rotation_speed_controller = 0.0 brass_encased_large_cogwheel = 0.0 mysterious_cuckoo_clock = 1.0 brass_encased_shaft = 0.0 turntable = 4.0 sticky_mechanical_piston = 4.0 cogwheel = 0.0 belt = 0.0 brass_encased_cogwheel = 0.0 hose_pulley = 4.0 # #[in Stress Units] #Configure how much stress a source can accommodate for. [kinetics.stressValues.v2.capacity] hand_crank = 8.0 furnace_engine = 1024.0 encased_fan = 16.0 creative_motor = 16384.0 water_wheel = 16.0 windmill_bearing = 512.0 # #Configure speed/capacity levels for requirements and indicators. [kinetics.stressValues.stats] # #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumSpeed = 30.0 # #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'fast' #Range: 0.0 ~ 65535.0 fastSpeed = 100.0 # #[in Stress Units] #Minimum stress impact to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumStressImpact = 4.0 # #[in Stress Units] #Minimum stress impact to be considered 'high' #Range: 0.0 ~ 65535.0 highStressImpact = 8.0 # #[in Stress Units] #Minimum added Capacity by sources to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumCapacity = 128.0 # #[in Stress Units] #Minimum added Capacity by sources to be considered 'high' #Range: 0.0 ~ 65535.0 highCapacity = 512.0 # #Create's liquid manipulation tools [fluids] # #[in Buckets] #The amount of liquid a tank can hold per block. #Range: > 1 fluidTankCapacity = 8 # #[in Blocks] #The maximum height a fluid tank can reach. #Range: > 1 fluidTankMaxHeight = 32 # #[in Blocks] #The maximum distance a mechanical pump can push or pull liquids on either side. #Range: > 1 mechanicalPumpRange = 16 # #[in Blocks] #The maximum distance a hose pulley can draw fluid blocks from. #Range: > 1 hosePulleyRange = 128 # #[in Blocks] #[-1 to disable this behaviour] #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. #Range: > -1 hosePulleyBlockThreshold = 10000 # #Whether hose pulleys should continue filling up above-threshold sources. fillInfinite = false # #Configure which fluids can be drained infinitely. #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG bottomlessFluidMode = "ALLOW_BY_TAG" # #Whether open-ended pipes and hose pulleys should be allowed to place fluid sources. placeFluidSourceBlocks = true # #Tweaks for logistical components [logistics] # #The maximum amount of items a funnel pulls at a time without an applied filter. #Range: 1 ~ 64 defaultExtractionLimit = 64 # #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. #Range: > 1 defaultExtractionTimer = 8 # #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. #Range: > 1 psiTimeout = 20 # #Maximum distance in blocks a Mechanical Arm can reach across. #Range: > 1 mechanicalArmRange = 5 # #Maximum possible range in blocks of redstone link connections. #Range: > 1 linkRange = 128 # #The total amount of stacks a vault can hold per block in size. #Range: > 1 vaultCapacity = 20 # #Everything related to Schematic tools [schematics] # #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air creativePrintIncludesAir = false # #[in KiloBytes] #The maximum allowed file size of uploaded Schematics. #Range: > 16 maxSchematics = 256 # #[in Bytes] #The maximum packet size uploaded Schematics are split into. #Range: 256 ~ 32767 maxSchematicPacketSize = 1024 # #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. #Range: > 100 schematicIdleTimeout = 600 # #Schematicannon [schematics.schematicannon] # #Amount of game ticks between shots of the cannon. Higher => Slower #Range: > 1 schematicannonDelay = 10 # #Amount of block positions per tick scanned by a running cannon. Higher => Faster #Range: > 1 schematicannonSkips = 10 # #% of Schematicannon's Fuel filled by 1 Gunpowder. #Range: 0.0 ~ 100.0 schematicannonGunpowderWorth = 20.0 # #% of Schematicannon's Fuel used for each fired block. #Range: 0.0 ~ 100.0 schematicannonFuelUsage = 0.05000000074505806 # #Gadgets and other Shenanigans added by Create [curiosities] # #The Maximum Distance to an active mirror for the symmetry wand to trigger. #Range: > 10 maxSymmetryWandRange = 50 # #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. #Range: > 3 placementAssistRange = 12 # #The Maximum Distance at which a Toolbox can interact with Players' Inventories. #Range: > 1 toolboxRange = 10 # #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing #Range: > 1 airInBacktank = 900 # #The volume of Air added by each level of the backtanks Capacity Enchantment #Range: > 1 enchantedBacktankCapacity = 300 # #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable #Range: > 0 maxExtendoGripActions = 1000 # #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable #Range: > 0 maxPotatoCannonShots = 200