world = {} [general] "Enable 'q' Button" = true "'q' Button on the Right" = false "Disable Q Menu Effects" = false #Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded "Use Anti Overlap" = true #Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. "Use Piston Logic Replacement" = true #Allowed values: (0,) "Piston Push Limit" = 12 #How many advancements deep you can see in the advancement screen. Vanilla is 2. #Allowed values: (0,) "Advancement Visibility Depth" = 2 #Blocks that Quark should treat as Shulker Boxes. "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? "Interpret Shulker Box Like Blocks" = true #Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. "Enable Worldgen Watchdog" = false #Set to true if you need to find the class name for a screen that's causing problems "Print Screen Classnames" = false #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. "Allowed Screens" = [] #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. "Use Screen List Blacklist" = false #Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool "Use Fast Worldgen" = false #Enables quark network profiling features. Do not enable this unless requested to. "Enable Network Profiling" = false [categories] Automation = true Building = true Management = true Tools = true Tweaks = true World = true Mobs = true Client = true Experimental = true Oddities = true [automation] "Redstone Randomizer" = true "Pistons Move Tile Entities" = true "Obsidian Plate" = true "Metal Buttons" = true "Jukebox Automation" = true "Iron Rod" = true Gravisand = true "Feeding Trough" = true "Ender Watcher" = true "Dispensers Place Blocks" = true Chute = true "Chains Connect Blocks" = true [automation.pistons_move_tile_entities] "Enable Chests Moving Together" = true "Render Blacklist" = ["psi:programmer", "botania:starfield"] "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] [automation.metal_buttons] "Enable Iron" = true "Enable Gold" = true [automation.feeding_trough] #How long, in game ticks, between animals being able to eat from the trough #Allowed values: [1,) Cooldown = 30 #The maximum amount of animals allowed around the trough's range for an animal to enter love mode "Max Animals" = 32 #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough #Allowed values: (0,1] "Love Chance" = 0.333333333 Range = 10.0 [automation.dispensers_place_blocks] Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] [building] "Wooden Posts" = true "Vertical Slabs" = true "Vertical Planks" = true "Variant Ladders" = true "Variant Furnaces" = true "Variant Chests" = true "Variant Bookshelves" = true Thatch = true "Sturdy Stone" = true Stools = true "Soul Sandstone" = true Shingles = true "Shear Vines" = true Rope = true "Oriental Palette" = true "Nether Brick Fence Gate" = true "More Stone Variants" = true "More Potted Plants" = true "More Brick Types" = true Midori = true "Leaf Carpet" = true "Industrial Palette" = true Hedges = true Grate = true "Gold Bars" = true "Glass Item Frame" = true "Framed Glass" = true "Duskbound Blocks" = true "Compressed Blocks" = true "Celebratory Lamps" = true [building.vertical_planks] #This feature disables itself if any of the following mods are loaded: # - woodworks #This is done to prevent content overlap. #You can turn this on to force the feature to be loaded even if the above mods are also loaded. "Ignore Anti Overlap" = false [building.variant_ladders] #This feature disables itself if any of the following mods are loaded: # - woodworks #This is done to prevent content overlap. #You can turn this on to force the feature to be loaded even if the above mods are also loaded. "Ignore Anti Overlap" = false "Change Names" = true [building.variant_chests] #This feature disables itself if any of the following mods are loaded: # - woodworks #This is done to prevent content overlap. #You can turn this on to force the feature to be loaded even if the above mods are also loaded. "Ignore Anti Overlap" = false "Replace Worldgen Chests" = true "Enable Reverting Wooden Chests" = true #Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. "Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"] [building.variant_bookshelves] #This feature disables itself if any of the following mods are loaded: # - woodworks #This is done to prevent content overlap. #You can turn this on to force the feature to be loaded even if the above mods are also loaded. "Ignore Anti Overlap" = false "Change Names" = true [building.thatch] #Allowed values: [0,1] "Fall Damage Multiplier" = 0.5 [building.rope] #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. #Note that ropes will still use the same blacklist. "Force Enable Move Tile Entities" = false "Enable Dispenser Behavior" = true [building.oriental_palette] "Enable Paper Blocks" = true "Enable Bamboo Mats" = true [building.more_stone_variants] "Enable Bricks" = true "Enable Chiseled Bricks" = true "Enable Pillar" = true [building.more_brick_types] #This also comes with a utility recipe for Red Nether Bricks "Enable Blue Nether Bricks" = true #This also includes Red Sandstone Bricks and Soul Sandstone Bricks "Enable Sandstone Bricks" = true #This also includes Mossy Cobblestone Bricks "Enable Cobblestone Bricks" = true #Requires Cobblestone Bricks to be enabled "Enable Blackstone Bricks" = true #Requires Cobblestone Bricks to be enabled "Enable Dirt Bricks" = true #Requires Cobblestone Bricks to be enabled "Enable Netherrack Bricks" = true [building.leaf_carpet] #This feature disables itself if any of the following mods are loaded: # - woodworks #This is done to prevent content overlap. #You can turn this on to force the feature to be loaded even if the above mods are also loaded. "Ignore Anti Overlap" = false [building.industrial_palette] "Enable Iron Plates" = true "Enable Iron Ladder" = true [building.gold_bars] "Generate In Nether Fortress" = true [building.glass_item_frame] "Glass Item Frames Update Maps" = true #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 "Item Render Scale" = 1.5 [building.compressed_blocks] "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true #Allowed values: [0,) "Charcoal Block Fuel Time" = 16000 #Allowed values: [0,) "Blaze Lantern Fuel Time" = 24000 #Allowed values: [0,) "Stick Block Fuel Time" = 900 #Allowed values: [0,) "Bamboo Bundle Fuel Time" = 500 "Enable Charcoal Block" = true "Enable Sugar Cane Block" = true "Enable Bamboo Block" = true "Enable Cactus Block" = true "Enable Chorus Fruit Block" = true "Enable Stick Block" = true "Enable Apple Crate" = true "Enable Golden Apple Crate" = true "Enable Potato Crate" = true "Enable Carrot Crate" = true "Enable Beetroot Crate" = true "Enable Cocoa Bean Sack" = true "Enable Nether Wart Sack" = true "Enable Gunpowder Sack" = true "Enable Berry Sack" = true "Enable Glow Berry Sack" = true "Enable Blaze Lantern" = true "Enable Bonded Leather" = true "Enable Bonded Rabbit Hide" = true [building.celebratory_lamps] "Light Level" = 15 [management] "Quick Armor Swapping" = true "Item Sharing" = true "Inventory Sorting" = true "Hotbar Changer" = true "Expanded Item Interactions" = true "Easy Transfering" = true "Chests In Boats" = true [management.quick_armor_swapping] "Swap Off Hand" = true [management.item_sharing] "Render Items In Chat" = true [management.inventory_sorting] "Enable Player Inventory" = true "Enable Player Inventory In Chests" = true "Enable Chests" = true #Play a click when sorting inventories using keybindings "Satisfying Click" = true [management.expanded_item_interactions] "Enable Armor Interaction" = true "Enable Shulker Box Interaction" = true "Enable Lava Interaction" = true [management.easy_transfering] "Enable Shift Lock" = true [tools] Trowel = true "Slime In A Bucket" = true "Seed Pouch" = true Pickarang = true "Pathfinder Maps" = true "Parrot Eggs" = true "Endermosh Music Disc" = true "Color Runes" = true Camera = true "Bundle Recipe" = true "Bottled Cloud" = true "Beacon Redirection" = true "Ancient Tomes" = true "Ambient Discs" = true Abacus = true [tools.trowel] #Amount of blocks placed is this value + 1. #Set to 0 to make the Trowel unbreakable #Allowed values: [0,) "Trowel Max Durability" = 0 [tools.seed_pouch] "Max Items" = 640 "Show All Variants In Creative" = true "Shift Range" = 3 [tools.pickarang] #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. Timeout = 20 #How long it takes before the Flamarang starts returning to the player if it doesn't hit anything. "Netherite Timeout" = 20 #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. "Harvest Level" = 3 #Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. "Netherite Harvest Level" = 4 #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. Durability = 800 #Flamarang durability. Set to -1 to have the Flamarang be unbreakable. "Netherite Durability" = 1040 #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. "Max Hardness" = 20.0 #Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. "Netherite Max Hardness" = 20.0 #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. "Never Use Heart Of Diamond" = false #Set this to true to disable the short cooldown between throwing Pickarangs. "No Cooldown" = false #Set this to true to disable the short cooldown between throwing Flamarangs. "Netherite No Cooldown" = false [tools.pathfinder_maps] #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. #Each custom map must be on its own line. #The format for a custom map is as follows: #,,,,, # #With the following descriptions: # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs # - being the Cartographer villager level required for the map to be unlockable # - being the cheapest (in Emeralds) the map can be # - being the most expensive (in Emeralds) the map can be # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ # #Here's an example of a map to locate Ice Mountains: #minecraft:ice_mountains,2,8,14,7FE4FF Customs = [] "Search Radius" = 6400 "Search Distance Increment" = 8 "Xp From Trade" = 5 [tools.parrot_eggs] #The chance feeding a parrot will produce an egg Chance = 0.05 #How long it takes to create an egg "Egg Time" = 12000 "Enable Special Awesome Parrot" = true [tools.endermosh_music_disc] "Play Endermosh During Enderdragon Fight" = false "Add To End City Loot" = true "Loot Weight" = 5 "Loot Quality" = 1 [tools.color_runes] "Dungeon Weight" = 10 "Nether Fortress Weight" = 8 "Jungle Temple Weight" = 8 "Desert Temple Weight" = 8 "Item Quality" = 0 "Apply Cost" = 5 [tools.bottled_cloud] "Cloud Level Bottom" = 191 "Cloud Level Top" = 196 [tools.ancient_tomes] #Set to 0 to not generate in Dungeons "Dungeon Weight" = 20 #Set to 0 to not generate in Stronghold Libraries "Library Weight" = 30 #Set to 0 to not generate in Bastions "Bastion Weight" = 25 #Set to 0 to not generate in Woodland Mansions "Woodland Mansion Weight" = 15 #Set to 0 to not generate in Nether Fortresses "Nether Fortress Weight" = 0 #Set to 0 to not generate in Underwater Ruins "Underwater Ruin Weight" = 0 #Set to 0 to not generate in Monster Boxes "Monster Box Weight" = 5 "Item Quality" = 2 "Normal Upgrade Cost" = 10 "Limit Break Upgrade Cost" = 30 "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] "Overleveled Books Glow Rainbow" = true [tools.ambient_discs] "Drop On Spider Kill" = true [tools.abacus] [tools.abacus.highlight_color] A = 0.4 R = 0.0 G = 0.0 B = 0.0 [tweaks] "Villagers Follow Emeralds" = true "Vexes Die With Their Masters" = true "Utility Recipes" = true "Snow Golem Player Heads" = true "Simple Harvest" = true "Sign Editing" = true "Replace Scaffolding" = true "Reacharound Placing" = true "Poison Potato Usage" = true "Pig Litters" = true "Pat The Dogs" = true "Note Block Mob Sounds" = true "More Banner Layers" = true "Lock Rotation" = true "Hoe Harvesting" = true "Grab Chickens" = true "Glass Shard" = true "Enhanced Ladders" = true Emotes = true "Dragon Scales" = true "Double Door Opening" = true "Compasses Work Everywhere" = true "Campfires Boost Elytra" = true "Better Elytra Rocket" = true "Automatic Recipe Unlock" = true "Armed Armor Stands" = true "Skull Pikes" = true [tweaks.utility_recipes] #Can any wool color be dyed? "Dye Any Wool" = true #Can other stone-like materials be used for crafting stone tools? "Better Stone Tool Crafting" = true #Can a dispenser be crafted by adding a bow to a dropper? "Enable Dispenser" = true #Can a repeater be crafted with the pattern for a redstone torch? "Enable Repeater" = true #Can you craft a minecart around blocks which can be placed inside? "Enable Minecarts" = true #Can you craft four chests at once using logs? "Logs To Chests" = true #Can Coral be crafted into dye? "Coral To Dye" = true #Can cookies, paper, and bread be crafted in a 2x2 crafting table? "Bent Recipes" = true #Can Rotten Flesh and Poisonous Potatoes be composted? "Compostable Toxins" = true #Does Dragon Breath return a bottle when used as a reagent or material? "Effective Dragon Breath" = true #Can torches can be used as fuel in furnaces? "Torches Burn" = true #Can bones be smelted down to bone meal? "Bone Meal Utility" = true [tweaks.simple_harvest] #Can players harvest crops with empty hand clicks? "Empty Hand Harvest" = true #Does harvesting crops with a hoe cost durability? "Harvesting Costs Durability" = false #Should Quark look for (nonvanilla) crops, and handle them? "Do Harvesting Search" = true #Which crops can be harvested? #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] #Which blocks should right click harvesting simulate a click on instead of breaking? #This is for blocks like sweet berry bushes, which have right click harvesting built in. "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] [tweaks.sign_editing] "Requires Empty Hand" = false [tweaks.replace_scaffolding] #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. "Max Bounces" = 1 [tweaks.reacharound_placing] #Allowed values: [0,1] Leniency = 0.5 Whitelist = [] Blacklist = [] Display = "[ ]" "Display Horizontal" = "< >" [tweaks.reacharound_placing.color] R = 1.0 G = 1.0 B = 1.0 [tweaks.poison_potato_usage] Chance = 0.1 "Poison Effect" = true [tweaks.pig_litters] #Allowed values: [1,) "Min Pig Litter Size" = 2 #Allowed values: [1,) "Max Pig Litter Size" = 3 "Pigs Eat Golden Carrots" = true #Allowed values: [0,) "Min Golden Carrot Boost" = 0 #Allowed values: [0,) "Max Golden Carrot Boost" = 2 [tweaks.pat_the_dogs] #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable "Dogs Want Love" = -1 #Whether you can pet all mobs "Pet All Mobs" = false #If `petAllMobs` is set, these mobs still can't be pet "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] [tweaks.more_banner_layers] #Allowed values: [1,16] "Layer Limit" = 16 [tweaks.grab_chickens] "Needs No Helmet" = true #Set to 0 to disable "Slowness Level" = 1 [tweaks.enhanced_ladders] #Allowed values: (,0] "Fall Speed" = -0.2 "Allow Freestanding" = true "Allow Dropping Down" = true "Allow Sliding" = true "Allow Inventory Sneak" = true [tweaks.emotes] #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] #The list of Custom Emotes to be loaded. #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ "Custom Emotes" = [] #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. #DO NOT ship enabled this in a modpack, please. "Custom Emote Debug" = false [tweaks.compasses_work_everywhere] "Enable Compass Nerf" = true "Enable Clock Nerf" = true "Enable Nether" = true "Enable End" = true [tweaks.campfires_boost_elytra] "Boost Strength" = 0.5 "Max Speed" = 1.0 [tweaks.automatic_recipe_unlock] #A list of recipe names that should NOT be added in by default "Ignored Recipes" = [] "Force Limited Crafting" = false "Disable Recipe Book" = false #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. "Filter Recipe Advancements" = true [tweaks.skull_pikes] "Pike Range" = 5.0