# Please do not change the config version unless you know what you are doing! config_version = 16 uuidupdated = true region_negative_min_max_updated = true # --------------------------------------------------------------------------------------- # Protection Stones Config # Block configs have been moved to the blocks folder. # To make new blocks, copy the default "block1.toml" and make another file (ex. "block2.toml") # Does your config look messy? It's probably because of gradual config updates. Consider using the default configs. # If you need the default configs again, you can get it from here: https://github.com/espidev/ProtectionStones/tree/master/src/main/resources # --------------------------------------------------------------------------------------- # Cooldown between placing protection blocks (in seconds). -1 to disable. placing_cooldown = -1 # Set to true to not block server startup for loading the UUID cache. # /ps add and /ps remove will not work for offline players until the cache is finished loading. async_load_uuid_cache = false # Whether or not to allow regions to have identical names (from /ps name). # If this is set to true, players will have to use numbers after the name if they encounter duplicates. allow_duplicate_region_names = false # Time in seconds between /ps view attempts. # Can prevent lag from spamming the command. ps_view_cooldown = 3 # Base command for protection stones (change if conflicting with other commands) base_command = "ps" # Aliases for the command aliases = [ "pstone", "protectionstone", "protectionstones" ] # Whether or not to drop items on the ground if the inventory is full (ex. during /ps unclaim) # If set to false, the event will be prevented from happening, and say that inventory is full drop_item_when_inventory_full = true # Whether or not regions placed have to be either next to or overlapping existing regions the player already owns. # This can make the world cleaner and have less scattered regions. # Set the number of regions of non-adjacent regions with the permission protectionstones.adjacent.x (default is 1, -1 to bypass) # Also can bypass with protectionstones.admin regions_must_be_adjacent = false # Whether or not to give players the option to merge new regions with ones they already own (overlapping) # to create a new large region. Can merge any regions with protectionstones.admin # Requires the permission protectionstones.merge to use (with /ps merge) # NOTE: Due to the limitations of WorldGuard, merged regions will ignore y_radius and go from bedrock to sky # since polygon regions can only be 2D, not 3D allow_merging_regions = true # Whether or not to allow merged regions to have holes in them (merging a bunch of regions in a circle with the inside not protected). # This is only checked during the merge process, it will not unmerge regions with holes already. allow_merging_holes = true # Whether when players join, by default they have protection block placement toggled off (equivalent to running /ps toggle) default_protection_block_placement_off = false # If you do not have LuckPerms, ProtectionStones is unable to determine the limits of offline players (since it depends # on permissions), and so it requires players to be online. Set this to true if your server does not need limits (and so # the check is unnecessary). allow_addowner_for_offline_players_without_lp = false # Whether or not members of a region can /ps home to the region. allow_home_teleport_for_members = true [admin] # Whether /ps admin cleanup remove should delete regions that have members, but don't have owners (after inactive # owners are removed). # Regions that have no owners or members will be deleted regardless. cleanup_delete_regions_with_members_but_no_owners = true [economy] # Set limits on the price for renting. Set to -1.0 to disable. max_rent_price = -1.0 min_rent_price = 0.0 # Set limits on the period between rent payments, in seconds (86400 seconds = 1 day). Set to -1 to disable. max_rent_period = -1 min_rent_period = 1 # Set taxes on regions. # Taxes are configured in each individual block config. # Whether or not to enable the tax command. # If you already have regions, you may want to set each one to have an autopayer (player that automatically pays taxes). # This can be done with /ps admin settaxautopayers, which updates every region on the server with an autopayer from their owners list. tax_enabled = true # Notify players of outstanding tax payments for the regions they own. tax_message_on_join = true