#Settings for the crafter [crafter] #Amount of RF used per crafting operation #Range: > 0 rfPerOperation = 100 #How many operations to do at once in fast mode #Range: > 0 speedOperations = 5 #Maximum RF storage that the crafter can hold #Range: > 0 crafterMaxRF = 50000 #RF per tick that the crafter can receive #Range: > 0 crafterRFPerTick = 500 #Settings for the screen system [screen] #Maximum RF storage that the screen controller can hold #Range: > 0 screenControllerMaxRF = 60000 #RF per tick that the the screen controller can receive #Range: > 0 screenControllerRFPerTick = 1000 #RF per tick/per block for the button module #Range: > 0 buttonRFPerTick = 9 #RF per tick/per block for the elevator button module #Range: > 0 elevatorButtonRFPerTick = 0 #RF per tick/per block for the clock module #Range: > 0 clockRFPerTick = 1 #RF per tick/per block for the computer module #Range: > 0 computerRFPerTick = 4 #RF per tick/per block for the counter plus module #Range: > 0 counterPlusRFPerTick = 30 #RF per tick/per block for the counter module #Range: > 0 counterRFPerTick = 4 #RF per tick/per block for the dimension module #Range: > 0 dimensionRFPerTick = 6 #RF per tick/per block for the energy module #Range: > 0 energyRFPerTick = 4 #RF per tick/per block for the energy plus module #Range: > 0 energyPlusRFPerTick = 30 #RF per tick/per block for the fluid module #Range: > 0 fluidRFPerTick = 4 #RF per tick/per block for the fluid plus module #Range: > 0 fluidPlusRFPerTick = 30 #RF per tick/per block for the itemstack plus module #Range: > 0 itemstackPlusRFPerTick = 30 #RF per tick/per block for the itemstack module #Range: > 0 itemstackRFPerTick = 4 #RF per tick/per block for the machine information module #Range: > 0 machineInfoRFPerTick = 4 #RF per tick/per block for the redstone module #Range: > 0 redstoneRFPerTick = 4 #RF per tick/per block for the text module #Range: > 0 textRFPerTick = 0 #How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth #Range: > 0 screenRefreshTiming = 500 #Settings for the spawner system [spawner] #Maximum amount of injections we need to do a full mob extraction. #Range: > 1 maxMobInjections = 10 #Settings for the tank [tank] #Maximum tank capacity (in mb) #Range: > 0 maxCapacity = 32000 #Settings for the teleportation system [teleporter] #Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim' #Range: > 0 transmitterMaxRF = 200000 #RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick' #Range: > 0 transmitterRFPerTick = 1000 #Maximum RF storage that the matter receiver can hold #Range: > 0 receiverMaxRF = 100000 #RF per tick that the matter receiver can receive #Range: > 0 receiverRFPerTick = 500 #Maximum RF storage that the dialing device can hold #Range: > 0 dialerMaxRF = 50000 #RF per tick that the dialing device can receive #Range: > 0 dialerRFPerTick = 100 #Percentage of power left in a dimension before giving a warning with the destination analyzer #Range: 0 ~ 100 dimensionWarnPercentage = 5 #Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter) #Range: > 0 advancedChargedPorterMaxRF = 1000000 #Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter) #Range: > 0 chargedPorterMaxRF = 200000 #RF per tick that the the charged porter item can receive #Range: > 0 chargedPorterRFPerTick = 2000 #The speed bonus for the advanced charged porter (compared to the normal one) #Range: > 0 advancedSpeedBonus = 4 #The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control #Range: > 0 horizontalDialerRange = 10 #The vertical range the dialing device uses to check for transmitters #Range: > 0 verticalDialerRange = 5 #The amount of RF consumed when dialing a transmitter to another receiver #Range: > 0 rfPerDial = 1000 #The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button) #Range: > 0 rfPerCheck = 5000 #The amount of RF that is consumed by the matter transmitter when a dial is active #Range: > 0 rfDialedConnectionPerTick = 10 #The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance #Range: > 0 rfStartTeleportLocal = 5000 #The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport #Range: > 0 rfStartTeleportDim = 100000 #For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension #Range: > 0 rfStartTeleportDist = 10 #For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick #Range: > 0 rfTeleportPerTick = 500 #The amount of RF/tick an idle dialed transmitter consumes #Range: > 0 rfMatterIdleTick = 0 #This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens #Range: > 0 rfPerTeleportReceiver = 5000 #This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power #Range: > 0 rfBoostedTeleport = 20000 #The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled #Range: > 0 timeTeleportBaseLocal = 5 #The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used #Range: > 0 timeTeleportBaseDim = 50 #The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second #Range: > 0 timeTeleportDist = 10 #Set this to false to disable the 'whoosh' message on teleport whooshMessage = true #The volume for the teleporting sound (1.0 is default) #Range: 0.0 ~ 1.0 volumeTeleport = 1.0 #The volume for the error sound when teleportation fails (1.0 is default) #Range: 0.0 ~ 1.0 volumeTeleportError = 1.0 #The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely) #Range: > -1 checkUnloadedChunk = -1 #The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely) #Range: > -1 checkUnloadedWorld = -1 #If this is true then all usages of the teleport system are logged logTeleportUsages = false #If this is true then the RFTools teleportation system cannot be used to travel in the same dimension preventInterdimensionalTeleports = false #Comma separated list of dimension ids that the teleportation system can't teleport from blacklistedTeleportationSources = "" #Comma separated list of dimension ids that the teleportation system can't teleport to blacklistedTeleportationDestinations = "" #Settings for the environmental controller [environmental] #Maximum RF storage that the environmental controller can hold #Range: > 0 environmentalMaxRF = 500000 #RF per tick that the the environmental controller can receive #Range: > 0 environmentalRFPerTick = 20000 #The minimum RF/tick usage that an active controller consumes #Range: > 0 environmentalMinRFUsage = 5 #When the environmental controller is used on mobs the power usage is multiplied with this #Range: 0.0 ~ 1.0E8 mobsPowerMultiplier = 2.0 #RF per tick/per block for the feather falling module #Range: 0.0 ~ 1.0E9 featherfallingRFPerTick = 0.001 #RF per tick/per block for the feather falling plus module #Range: 0.0 ~ 1.0E9 featherfallingPlusRFPerTick = 0.003 #RF per tick/per block for the flight module #Range: 0.0 ~ 1.0E9 flightRFPerTick = 0.004 #RF per tick/per block for the glowing module #Range: 0.0 ~ 1.0E9 glowingRFPerTick = 0.001 #RF per tick/per block for the haste module #Range: 0.0 ~ 1.0E9 hasteRFPerTick = 0.001 #RF per tick/per block for the haste plus module #Range: 0.0 ~ 1.0E9 hastePlusRFPerTick = 0.003 #RF per tick/per block for the night vision module #Range: 0.0 ~ 1.0E9 nightvisionRFPerTick = 0.001 #RF per tick/per block for the peaceful module #Range: 0.0 ~ 1.0E9 peacefulRFPerTick = 0.001 #RF per tick/per block for the regeneration module #Range: 0.0 ~ 1.0E9 regenerationRFPerTick = 0.0015 #RF per tick/per block for the regeneration plus module #Range: 0.0 ~ 1.0E9 regenerationPlusRFPerTick = 0.0045 #RF per tick/per block for the saturation module #Range: 0.0 ~ 1.0E9 saturationRFPerTick = 0.001 #RF per tick/per block for the saturation plus module #Range: 0.0 ~ 1.0E9 saturationPlusRFPerTick = 0.003 #RF per tick/per block for the speed module #Range: 0.0 ~ 1.0E9 speedRFPerTick = 0.001 #RF per tick/per block for the speed plus module #Range: 0.0 ~ 1.0E9 speedPlusRFPerTick = 0.003 #RF per tick/per block for the wather breathing module #Range: 0.0 ~ 1.0E9 watherBreathingRFPerTick = 0.001 #RF per tick/per block for the luck module #Range: 0.0 ~ 1.0E9 luckRFPerTick = 0.002 #RF per tick/per block for the noTeleport module #Range: 0.0 ~ 1.0E9 noTeleportRFPerTick = 0.002 #RF per tick/per block for the blindness module #Range: 0.0 ~ 1.0E9 blindnessRFPerTick = 0.01 #Set to true to make the blindness module work on players blindnessAvailable = false #RF per tick/per block for the weakness module #Range: 0.0 ~ 1.0E9 weaknessRFPerTick = 0.01 #Set to true to make the weakness module work on players weaknessAvailable = false #RF per tick/per block for the poison module #Range: 0.0 ~ 1.0E9 poisonRFPerTick = 0.02 #Set to true to make the poison module work on players poisonAvailable = false #RF per tick/per block for the slowness module #Range: 0.0 ~ 1.0E9 slownessRFPerTick = 0.012 #Set to true to make the slowness module work on players slownessAvailable = false