Tuned power usage for quarries.

This commit is contained in:
Harrison Deng 2022-05-27 16:52:10 -05:00
parent a1b4a4301e
commit b0c9f2a00d
2 changed files with 3 additions and 3 deletions

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@ -16,7 +16,7 @@
#Energy per operation tick (Joules). #Energy per operation tick (Joules).
energizedSmelter = "50" energizedSmelter = "50"
#Energy per operation tick (Joules). #Energy per operation tick (Joules).
digitalMiner = "500" digitalMiner = "800"
#Energy per operation tick (Joules). #Energy per operation tick (Joules).
electricPump = "100" electricPump = "100"
#Energy that can be transferred at once per charge operation (Joules). #Energy that can be transferred at once per charge operation (Joules).

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@ -15,10 +15,10 @@
builderRfPerLiquid = 300 builderRfPerLiquid = 300
#Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block) #Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
#Range: > 0 #Range: > 0
builderRfPerQuarry = 400 builderRfPerQuarry = 500
#RF per block that is skipped (used when a filter is added to the builder) #RF per block that is skipped (used when a filter is added to the builder)
#Range: > 0 #Range: > 0
builderRfPerSkipped = 50 builderRfPerSkipped = 80
#RF per entity move operation for the builder #RF per entity move operation for the builder
#Range: > 0 #Range: > 0
builderRfPerEntity = 5000 builderRfPerEntity = 5000