Merge branch 'delta'.
This commit is contained in:
commit
949ec1c041
3
.gitignore
vendored
3
.gitignore
vendored
@ -202,3 +202,6 @@ plugins/LuckPerms/libs/
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plugins/dynmap/*.pending
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plugins/WorldEdit/.archive-unpack/
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!plugins/LuckPerms/*.db
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# Ignore the update script
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update.sh
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22
Jenkinsfile
vendored
22
Jenkinsfile
vendored
@ -5,10 +5,6 @@ pipeline {
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steps {
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sh 'git checkout delta'
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sh 'git reset --hard origin/delta'
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sshagent(['2e60e630-b240-4c78-87ce-cb2c33d70180']) {
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sh 'git fetch --prune --prune-tags'
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sh 'git pull --force origin delta'
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}
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sh 'git clean -fd'
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}
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}
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@ -19,23 +15,5 @@ pipeline {
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sh 'git reset --hard'
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}
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}
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stage('queue') {
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steps {
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sh 'git checkout master'
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sh 'git reset --hard origin/master'
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sshagent(['2e60e630-b240-4c78-87ce-cb2c33d70180']) {
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sh 'git fetch --prune --prune-tags'
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sh 'git pull --force origin master'
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}
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sh 'git clean -fd'
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sh 'git merge --strategy-option theirs origin/delta'
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sshagent(['2e60e630-b240-4c78-87ce-cb2c33d70180']) {
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sh 'git push origin master'
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sh 'git push origin --tags'
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}
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}
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}
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}
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}
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@ -315,7 +315,7 @@ render-triggers:
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#- blockredstone
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# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
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#webpage-title: "My Awesome Server Map"
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webpage-title: "RSEMCS Dynmap"
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# The path where the tile-files are placed.
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tilespath: web/tiles
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@ -24,7 +24,7 @@ templates:
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shader: stdtexture
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: nether
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@ -34,5 +34,5 @@ templates:
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shader: stdtexture
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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background: "#00000000"
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mapzoomin: 1
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@ -23,6 +23,7 @@ templates:
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: shadows
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: surface
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@ -31,6 +32,7 @@ templates:
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perspective: iso_SE_30_hires
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shader: stdtexture
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lighting: shadows
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: cave
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@ -39,4 +41,5 @@ templates:
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perspective: iso_SE_60_lowres
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shader: cave
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lighting: default
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background: "#00000000"
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mapzoomin: 3
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@ -23,6 +23,7 @@ templates:
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: brightnight
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background: "#00000000"
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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@ -31,5 +32,6 @@ templates:
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perspective: iso_SE_30_hires
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shader: stdtexture
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lighting: brightnight
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background: "#00000000"
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mapzoomin: 1
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2
run.sh
2
run.sh
@ -2,4 +2,4 @@
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./update.sh
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java -XX:+UseG1GC -Xmx5G -jar paper.jar nogui
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/usr/lib/jvm/java-17-openjdk/bin/java -XX:+UseG1GC -Xmx5G -jar paper.jar nogui
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