Removed backup config files

This commit is contained in:
2022-05-17 17:01:49 -05:00
parent 33813b52ed
commit 7737a0f409
113 changed files with 576 additions and 187128 deletions

View File

@@ -0,0 +1,14 @@
#Generator Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
heatGenerator = "160000"
#Base energy storage (Joules).
bioGenerator = "160000"
#Base energy storage (Joules).
solarGenerator = "96000"
#Base energy storage (Joules).
advancedSolarGenerator = "200000"
#Base energy storage (Joules).
windGenerator = "200000"

View File

@@ -0,0 +1,14 @@
#Mekanism Generators Gear Config. This config is synced from server to client.
[generators-gear]
#MekaSuit Settings
[generators-gear.mekasuit]
#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
geothermalChargingRate = "10.5000"
[generators-gear.mekasuit.damage_absorption]
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
#Range: 0.0 ~ 1.0
heatDamageReductionRatio = 0.8

View File

@@ -0,0 +1,96 @@
#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Heat Generator Settings
[generators.heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
heatGeneration = "200"
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
heatGenerationLava = "30"
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
#Range: 1 ~ 24000
heatGenerationFluidRate = 10
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
turbineDisperserGasFlow = 1280.0
#The rate at which steam is condensed in the turbine.
condenserRate = 64000
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#Maximum base generation value of the Wind Generator.
generationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
#Range: -2032 ~ 2030
minY = 24
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
maxY = 2031
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#Fusion Settings
[generators.fusion_reactor]
#The fraction of the heat dissipated from the case that is converted to Joules.
#Range: 0.0 ~ 1.0
thermocoupleEfficiency = 0.05
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
#Range: 0.001 ~ 1.0
casingThermalConductivity = 0.1
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
#Range: 0.0 ~ 1.0
waterHeatingRatio = 0.3
#Hohlraum Settings
[generators.hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Fission Reactor Settings
[generators.fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
meltdownsEnabled = true
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
meltdownRadiationMultiplier = 50.0
#Damage to reset the reactor to after a meltdown.
#Range: 0.0 ~ 100.0
postMeltdownDamage = 75.0
#The default burn rate of the fission reactor.
#Range: 0.001 ~ 1.0
defaultBurnRate = 0.1
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
#Range: 1 ~ 1000000
burnPerAssembly = 1

View File

@@ -1,101 +0,0 @@
#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Rate of tree spawn per chunk
#Range: > 0
treeWeight = 100
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = true
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#How often Drygmys spawn
#Range: 0 ~ 100
drygmyWeight = 3
#How much mana sylphs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How often Wilden Guardians spawn
#Range: 0 ~ 200
wguardianWeight = 50
#How often Wilden Stalkers spawn
#Range: 0 ~ 200
wstalkerWeight = 50
#How often Wilden Hunter spawn
#Range: 0 ~ 200
whunterWeight = 50
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = true
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[Spells]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
#Items
[Spells.item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true

View File

@@ -1,22 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base knockback value
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

View File

@@ -1,22 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base knockback value
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

View File

@@ -1,19 +0,0 @@
[help]
#Should the help information be visible in tooltips?
enabled-in-tooltips = true
[performance]
[performance.caches]
[performance.caches.sizes]
#performance.caches.sizes.collision-boxes.comment
#Range: 0 ~ 9223372036854775807
collision-boxes = 10000
[performance.saving]
#performance.saving.thread-count.comment
#Range: 1 ~ 8
thread-count = 4

View File

@@ -7,15 +7,15 @@
"forge:ingots/tin": "mekanism:ingot_tin",
"forge:ingots/iridium": "null",
"forge:ingots/zinc": "create:zinc_ingot",
"forge:gems/sapphire": "null",
"forge:gems/sapphire": "thermal:sapphire",
"forge:ingots/bronze": "tcintegrations:bronze_ingot",
"forge:ingots/invar": "null",
"forge:gems/ruby": "null",
"forge:dusts/niter": "null",
"forge:ingots/invar": "thermal:invar_ingot",
"forge:gems/ruby": "thermal:ruby",
"forge:dusts/niter": "thermal:niter_dust",
"forge:ingots/chrome": "null",
"forge:ingots/electrum": "immersiveengineering:ingot_electrum",
"forge:silicon": "ae2:silicon",
"forge:gems/apatite": "null",
"forge:gems/apatite": "thermal:apatite",
"forge:ingots/brass": "create:brass_ingot",
"forge:ingots/silver": "immersiveengineering:ingot_silver",
"forge:dusts/saltpeter": "immersiveengineering:dust_saltpeter",
@@ -25,7 +25,10 @@
"forge:ingots/platinum": "null",
"forge:dusts/sulfur": "mekanism:dust_sulfur",
"forge:ingots/lead": "mekanism:ingot_lead",
"forge:ingots/graphite": "null",
"forge:ingots/graphite": "bigreactors:graphite_ingot",
"forge:ingots/uranium": "mekanism:ingot_uranium",
"forge:ingots/nickel": "immersiveengineering:ingot_nickel"
"forge:ingots/nickel": "immersiveengineering:ingot_nickel",
"forge:ingots/signalum": "thermal:signalum_ingot",
"forge:ingots/lumium": "thermal:lumium_ingot",
"forge:ingots/enderium": "thermal:enderium_ingot"
}

View File

@@ -0,0 +1,130 @@
#Common configuration settings
[common]
#General options
[common.general]
#A multiplier for balancing fuel consumption.
#Range: 0.5 ~ 100.0
fuelUsageMultiplier = 1.0
#A multiplier for balancing overall power production from Extreme Reactors generators.
#Range: 0.5 ~ 100.0
powerProductionMultiplier = 1.0
#Number of ticks between updates for the Redstone Port.
#Range: 10 ~ 100
ticksPerRedstoneUpdate = 20
#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
#Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 100.0
reactorPowerProductionMultiplier = 1.0
#How much light (0-15) does a Fuel Rod emits.
#Range: 0 ~ 15
fuelRodLightValue = 15
#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
#Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
#Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
#Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
#Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
#Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
#Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 10.0
turbinePowerProductionMultiplier = 1.0
#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
#Range: 20 ~ 1000
energyPerRecipeTick = 25
#Recipes options
[common.recipes]
#If set, charcoal will be smeltable into graphite bars.
#Disable this if other mods need to smelt charcoal into their own products.
registerCharcoalForSmelting = true
#If set, coal will be smeltable into graphite bars.
#Disable this if other mods need to smelt coal into their own products.
registerCoalForSmelting = true
#If set, coal blocks will be smeltable into graphite blocks.
#Disable this if other mods need to smelt coal blocks into their own products.
registerCoalBlockForSmelting = true
#Define how ores generates in the world
[common.worldgen]
#If false, disables all world gen from Extreme Reactors;
#all other worldgen settings are automatically ignored.
enableWorldGen = true
#Re-run world gen in chunks that have already been generated (once they have been loaded),
#but have not been modified by Extreme Reactors before.
enableWorldRegeneration = false
#User-set world generation version.
#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
#Range: > 0
userWorldGenVersion = 1
#Enable generation of Yellorite Ore.
yelloriteOreEnableWorldGen = true
#Maximum number of Yellorite Ore clusters per chunk.
#Range: 1 ~ 25
yelloriteOreMaxClustersPerChunk = 3
#Maximum number of Yellorite Ores to generate in each cluster.
#Range: 1 ~ 16
yelloriteOrePerCluster = 5
#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
#Range: 1 ~ 256
yelloriteOreMaxY = 32
#Enable generation of Anglesite Ore.
anglesiteOreEnableWorldGen = true
#Maximum number of Anglesite Ore clusters per chunk.
#Range: 1 ~ 16
anglesiteOreMaxClustersPerChunk = 2
#Maximum number of Anglesite Ores to generate in each cluster.
#Range: 1 ~ 16
anglesiteOrePerCluster = 5
#Enable generation of Benitoite Ore.
benitoiteOreEnableWorldGen = true
#Maximum number of Benitoite Ore clusters per chunk.
#Range: 1 ~ 16
benitoiteOreMaxClustersPerChunk = 2
#Maximum number of Benitoite Ores to generate in each cluster.
#Range: 1 ~ 16
benitoiteOrePerCluster = 5

View File

@@ -3,10 +3,18 @@
[modded_furnaces]
[modded_furnaces.vibranium_furnace]
# How much RF to generate per tick
# Default: 1500
#Range: 1 ~ 100000
generation = 1500
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 32
#Range: 1 ~ 64
mult = 32
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 3
@@ -14,21 +22,37 @@
speed = 3
[modded_furnaces.allthemodium_furnace]
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 16
#Range: 1 ~ 64
mult = 16
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 1 ~ 72000
speed = 5
[modded_furnaces.unobtanium_furnace]
[modded_furnaces.unobtainium_furnace]
# How much RF to generate per tick
# Default: 2000
#Range: 1 ~ 100000
generation = 2000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 64
#Range: 1 ~ 64
mult = 64
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 1
@@ -51,6 +75,14 @@
recipe_cache = 10
[furnaces.iron_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 160
@@ -58,34 +90,44 @@
speed = 160
[furnaces.obsidian_furnace]
# How much RF to generate per tick
# Default: 250
#Range: 1 ~ 100000
generation = 250
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.crystal_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.netherite_furnace]
# How much RF to generate per tick
# Default: 400
#Range: 1 ~ 100000
generation = 400
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 2 ~ 72000
speed = 5
[furnaces.diamond_furnace]
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.copper_furnace]
# How much RF to generate per tick
# Default: 20
#Range: 1 ~ 100000
generation = 20
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 180
@@ -103,13 +145,65 @@
value_two = 100000
[furnaces.emerald_furnace]
# How much RF to generate per tick
# Default: 160
#Range: 1 ~ 100000
generation = 160
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.million_furnace]
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
[furnaces.crystal_furnace]
# How much RF to generate per tick
# Default: 180
#Range: 1 ~ 100000
generation = 180
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.diamond_furnace]
# How much RF to generate per tick
# Default: 120
#Range: 1 ~ 100000
generation = 120
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.silver_furnace]
# How much RF to generate per tick
# Default: 50
#Range: 1 ~ 100000
generation = 50
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 140
@@ -117,12 +211,16 @@
speed = 140
[furnaces.rainbow_furnace]
# How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power.
# Default: 7
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# How much power the Rainbow Furnace will generate.
# Default: 10000
#Range: 1 ~ 100000000
power_to_generate = 10000
# How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power.
# Default: 7
# How many furnaces that need to be linked in order for the Rainbow Furnace to generate power.
# Default: 9
#Range: 1 ~ 100
power = 7
# Number of ticks to complete one smelting operation.
@@ -132,12 +230,34 @@
speed = 20
[furnaces.gold_furnace]
# How much RF to generate per tick
# Default: 80
#Range: 1 ~ 100000
generation = 80
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 120
#Range: 2 ~ 72000
speed = 120
[furnaces.energy]
# How much energy can be stored in tier 0 furnaces.
# Default: 80 000
#Range: > 4000
tier_0 = 80000
# How much energy can be stored in tier 2 furnaces.
# Default: 1 000 000
#Range: > 4000
tier_2 = 1000000
# How much energy can be stored in tier 1 furnaces.
# Default: 200 000
#Range: > 4000
tier_1 = 200000
#JEI Settings
[jei]

View File

@@ -1,552 +0,0 @@
world = {}
[general]
"Enable 'q' Button" = true
"'q' Button on the Right" = false
"Disable Q Menu Effects" = false
#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded
"Use Anti Overlap" = true
#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
"Use Piston Logic Replacement" = true
#Allowed values: (0,)
"Piston Push Limit" = 12
#How many advancements deep you can see in the advancement screen. Vanilla is 2.
#Allowed values: (0,)
"Advancement Visibility Depth" = 2
#Blocks that Quark should treat as Shulker Boxes.
"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
"Interpret Shulker Box Like Blocks" = true
#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
"Enable Worldgen Watchdog" = false
#Set to true if you need to find the class name for a screen that's causing problems
"Print Screen Classnames" = false
#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
"Allowed Screens" = []
#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
"Use Screen List Blacklist" = false
#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool
"Use Fast Worldgen" = false
#Enables quark network profiling features. Do not enable this unless requested to.
"Enable Network Profiling" = false
[categories]
Automation = true
Building = true
Management = true
Tools = true
Tweaks = true
World = true
Mobs = true
Client = true
Experimental = true
Oddities = true
[automation]
"Redstone Randomizer" = true
"Pistons Move Tile Entities" = true
"Obsidian Plate" = true
"Metal Buttons" = true
"Jukebox Automation" = true
"Iron Rod" = true
Gravisand = true
"Feeding Trough" = true
"Ender Watcher" = true
"Dispensers Place Blocks" = true
Chute = true
"Chains Connect Blocks" = true
[automation.pistons_move_tile_entities]
"Enable Chests Moving Together" = true
"Render Blacklist" = ["psi:programmer", "botania:starfield"]
"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
[automation.metal_buttons]
"Enable Iron" = true
"Enable Gold" = true
[automation.feeding_trough]
#How long, in game ticks, between animals being able to eat from the trough
#Allowed values: [1,)
Cooldown = 30
#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
"Max Animals" = 32
#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
#Allowed values: (0,1]
"Love Chance" = 0.333333333
Range = 10.0
[automation.dispensers_place_blocks]
Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
[building]
"Wooden Posts" = true
"Vertical Slabs" = true
"Vertical Planks" = true
"Variant Ladders" = true
"Variant Furnaces" = true
"Variant Chests" = true
"Variant Bookshelves" = true
Thatch = true
"Sturdy Stone" = true
Stools = true
"Soul Sandstone" = true
Shingles = true
"Shear Vines" = true
Rope = true
"Oriental Palette" = true
"Nether Brick Fence Gate" = true
"More Stone Variants" = true
"More Potted Plants" = true
"More Brick Types" = true
Midori = true
"Leaf Carpet" = true
"Industrial Palette" = true
Hedges = true
Grate = true
"Gold Bars" = true
"Glass Item Frame" = true
"Framed Glass" = true
"Duskbound Blocks" = true
"Compressed Blocks" = true
"Celebratory Lamps" = true
[building.vertical_planks]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
[building.variant_ladders]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
"Change Names" = true
[building.variant_chests]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
"Replace Worldgen Chests" = true
"Enable Reverting Wooden Chests" = true
#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"]
[building.variant_bookshelves]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
"Change Names" = true
[building.thatch]
#Allowed values: [0,1]
"Fall Damage Multiplier" = 0.5
[building.rope]
#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled.
#Note that ropes will still use the same blacklist.
"Force Enable Move Tile Entities" = false
"Enable Dispenser Behavior" = true
[building.oriental_palette]
"Enable Paper Blocks" = true
"Enable Bamboo Mats" = true
[building.more_stone_variants]
"Enable Bricks" = true
"Enable Chiseled Bricks" = true
"Enable Pillar" = true
[building.more_brick_types]
#This also comes with a utility recipe for Red Nether Bricks
"Enable Blue Nether Bricks" = true
#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
"Enable Sandstone Bricks" = true
#This also includes Mossy Cobblestone Bricks
"Enable Cobblestone Bricks" = true
#Requires Cobblestone Bricks to be enabled
"Enable Blackstone Bricks" = true
#Requires Cobblestone Bricks to be enabled
"Enable Dirt Bricks" = true
#Requires Cobblestone Bricks to be enabled
"Enable Netherrack Bricks" = true
[building.leaf_carpet]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
[building.industrial_palette]
"Enable Iron Plates" = true
"Enable Iron Ladder" = true
[building.gold_bars]
"Generate In Nether Fortress" = true
[building.glass_item_frame]
"Glass Item Frames Update Maps" = true
#The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0
"Item Render Scale" = 1.5
[building.compressed_blocks]
"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
#Allowed values: [0,)
"Charcoal Block Fuel Time" = 16000
#Allowed values: [0,)
"Blaze Lantern Fuel Time" = 24000
#Allowed values: [0,)
"Stick Block Fuel Time" = 900
#Allowed values: [0,)
"Bamboo Bundle Fuel Time" = 500
"Enable Charcoal Block" = true
"Enable Sugar Cane Block" = true
"Enable Bamboo Block" = true
"Enable Cactus Block" = true
"Enable Chorus Fruit Block" = true
"Enable Stick Block" = true
"Enable Apple Crate" = true
"Enable Golden Apple Crate" = true
"Enable Potato Crate" = true
"Enable Carrot Crate" = true
"Enable Beetroot Crate" = true
"Enable Cocoa Bean Sack" = true
"Enable Nether Wart Sack" = true
"Enable Gunpowder Sack" = true
"Enable Berry Sack" = true
"Enable Glow Berry Sack" = true
"Enable Blaze Lantern" = true
"Enable Bonded Leather" = true
"Enable Bonded Rabbit Hide" = true
[building.celebratory_lamps]
"Light Level" = 15
[management]
"Quick Armor Swapping" = true
"Item Sharing" = true
"Inventory Sorting" = true
"Hotbar Changer" = true
"Expanded Item Interactions" = true
"Easy Transfering" = true
"Chests In Boats" = true
[management.quick_armor_swapping]
"Swap Off Hand" = true
[management.item_sharing]
"Render Items In Chat" = true
[management.inventory_sorting]
"Enable Player Inventory" = true
"Enable Player Inventory In Chests" = true
"Enable Chests" = true
#Play a click when sorting inventories using keybindings
"Satisfying Click" = true
[management.expanded_item_interactions]
"Enable Armor Interaction" = true
"Enable Shulker Box Interaction" = true
"Enable Lava Interaction" = true
[management.easy_transfering]
"Enable Shift Lock" = true
[tools]
Trowel = true
"Slime In A Bucket" = true
"Seed Pouch" = true
Pickarang = true
"Pathfinder Maps" = true
"Parrot Eggs" = true
"Endermosh Music Disc" = true
"Color Runes" = true
Camera = true
"Bundle Recipe" = true
"Bottled Cloud" = true
"Beacon Redirection" = true
"Ancient Tomes" = true
"Ambient Discs" = true
Abacus = true
[tools.trowel]
#Amount of blocks placed is this value + 1.
#Set to 0 to make the Trowel unbreakable
#Allowed values: [0,)
"Trowel Max Durability" = 0
[tools.seed_pouch]
"Max Items" = 640
"Show All Variants In Creative" = true
"Shift Range" = 3
[tools.pickarang]
#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
Timeout = 20
#How long it takes before the Flamarang starts returning to the player if it doesn't hit anything.
"Netherite Timeout" = 20
#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
"Harvest Level" = 3
#Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
"Netherite Harvest Level" = 4
#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
Durability = 800
#Flamarang durability. Set to -1 to have the Flamarang be unbreakable.
"Netherite Durability" = 1040
#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
"Max Hardness" = 20.0
#Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
"Netherite Max Hardness" = 20.0
#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
"Never Use Heart Of Diamond" = false
#Set this to true to disable the short cooldown between throwing Pickarangs.
"No Cooldown" = false
#Set this to true to disable the short cooldown between throwing Flamarangs.
"Netherite No Cooldown" = false
[tools.pathfinder_maps]
#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
#Each custom map must be on its own line.
#The format for a custom map is as follows:
#<id>,<level>,<min_price>,<max_price>,<color>,<name>
#
#With the following descriptions:
# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
# - <level> being the Cartographer villager level required for the map to be unlockable
# - <min_price> being the cheapest (in Emeralds) the map can be
# - <max_price> being the most expensive (in Emeralds) the map can be
# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
#
#Here's an example of a map to locate Ice Mountains:
#minecraft:ice_mountains,2,8,14,7FE4FF
Customs = []
"Search Radius" = 6400
"Search Distance Increment" = 8
"Xp From Trade" = 5
[tools.parrot_eggs]
#The chance feeding a parrot will produce an egg
Chance = 0.05
#How long it takes to create an egg
"Egg Time" = 12000
"Enable Special Awesome Parrot" = true
[tools.endermosh_music_disc]
"Play Endermosh During Enderdragon Fight" = false
"Add To End City Loot" = true
"Loot Weight" = 5
"Loot Quality" = 1
[tools.color_runes]
"Dungeon Weight" = 10
"Nether Fortress Weight" = 8
"Jungle Temple Weight" = 8
"Desert Temple Weight" = 8
"Item Quality" = 0
"Apply Cost" = 5
[tools.bottled_cloud]
"Cloud Level Bottom" = 191
"Cloud Level Top" = 196
[tools.ancient_tomes]
#Set to 0 to not generate in Dungeons
"Dungeon Weight" = 20
#Set to 0 to not generate in Stronghold Libraries
"Library Weight" = 30
#Set to 0 to not generate in Bastions
"Bastion Weight" = 25
#Set to 0 to not generate in Woodland Mansions
"Woodland Mansion Weight" = 15
#Set to 0 to not generate in Nether Fortresses
"Nether Fortress Weight" = 0
#Set to 0 to not generate in Underwater Ruins
"Underwater Ruin Weight" = 0
#Set to 0 to not generate in Monster Boxes
"Monster Box Weight" = 5
"Item Quality" = 2
"Normal Upgrade Cost" = 10
"Limit Break Upgrade Cost" = 30
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
"Overleveled Books Glow Rainbow" = true
[tools.ambient_discs]
"Drop On Spider Kill" = true
[tools.abacus]
[tools.abacus.highlight_color]
A = 0.4
R = 0.0
G = 0.0
B = 0.0
[tweaks]
"Villagers Follow Emeralds" = true
"Vexes Die With Their Masters" = true
"Utility Recipes" = true
"Snow Golem Player Heads" = true
"Simple Harvest" = true
"Sign Editing" = true
"Replace Scaffolding" = true
"Reacharound Placing" = true
"Poison Potato Usage" = true
"Pig Litters" = true
"Pat The Dogs" = true
"Note Block Mob Sounds" = true
"More Banner Layers" = true
"Lock Rotation" = true
"Hoe Harvesting" = true
"Grab Chickens" = true
"Glass Shard" = true
"Enhanced Ladders" = true
Emotes = true
"Dragon Scales" = true
"Double Door Opening" = true
"Compasses Work Everywhere" = true
"Campfires Boost Elytra" = true
"Better Elytra Rocket" = true
"Automatic Recipe Unlock" = true
"Armed Armor Stands" = true
"Skull Pikes" = true
[tweaks.utility_recipes]
#Can any wool color be dyed?
"Dye Any Wool" = true
#Can other stone-like materials be used for crafting stone tools?
"Better Stone Tool Crafting" = true
#Can a dispenser be crafted by adding a bow to a dropper?
"Enable Dispenser" = true
#Can a repeater be crafted with the pattern for a redstone torch?
"Enable Repeater" = true
#Can you craft a minecart around blocks which can be placed inside?
"Enable Minecarts" = true
#Can you craft four chests at once using logs?
"Logs To Chests" = true
#Can Coral be crafted into dye?
"Coral To Dye" = true
#Can cookies, paper, and bread be crafted in a 2x2 crafting table?
"Bent Recipes" = true
#Can Rotten Flesh and Poisonous Potatoes be composted?
"Compostable Toxins" = true
#Does Dragon Breath return a bottle when used as a reagent or material?
"Effective Dragon Breath" = true
#Can torches can be used as fuel in furnaces?
"Torches Burn" = true
#Can bones be smelted down to bone meal?
"Bone Meal Utility" = true
[tweaks.simple_harvest]
#Can players harvest crops with empty hand clicks?
"Empty Hand Harvest" = true
#Does harvesting crops with a hoe cost durability?
"Harvesting Costs Durability" = false
#Should Quark look for (nonvanilla) crops, and handle them?
"Do Harvesting Search" = true
#Which crops can be harvested?
#Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]"
"Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"]
#Which blocks should right click harvesting simulate a click on instead of breaking?
#This is for blocks like sweet berry bushes, which have right click harvesting built in.
"Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"]
[tweaks.sign_editing]
"Requires Empty Hand" = false
[tweaks.replace_scaffolding]
#How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects.
"Max Bounces" = 1
[tweaks.reacharound_placing]
#Allowed values: [0,1]
Leniency = 0.5
Whitelist = []
Blacklist = []
Display = "[ ]"
"Display Horizontal" = "< >"
[tweaks.reacharound_placing.color]
R = 1.0
G = 1.0
B = 1.0
[tweaks.poison_potato_usage]
Chance = 0.1
"Poison Effect" = true
[tweaks.pig_litters]
#Allowed values: [1,)
"Min Pig Litter Size" = 2
#Allowed values: [1,)
"Max Pig Litter Size" = 3
"Pigs Eat Golden Carrots" = true
#Allowed values: [0,)
"Min Golden Carrot Boost" = 0
#Allowed values: [0,)
"Max Golden Carrot Boost" = 2
[tweaks.pat_the_dogs]
#How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable
"Dogs Want Love" = -1
#Whether you can pet all mobs
"Pet All Mobs" = false
#If `petAllMobs` is set, these mobs still can't be pet
"Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"]
[tweaks.more_banner_layers]
#Allowed values: [1,16]
"Layer Limit" = 16
[tweaks.grab_chickens]
"Needs No Helmet" = true
#Set to 0 to disable
"Slowness Level" = 1
[tweaks.enhanced_ladders]
#Allowed values: (,0]
"Fall Speed" = -0.2
"Allow Freestanding" = true
"Allow Dropping Down" = true
"Allow Sliding" = true
"Allow Inventory Sneak" = true
[tweaks.emotes]
#The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it.
"Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"]
#The list of Custom Emotes to be loaded.
#Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ
"Custom Emotes" = []
#Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly.
#DO NOT ship enabled this in a modpack, please.
"Custom Emote Debug" = false
[tweaks.compasses_work_everywhere]
"Enable Compass Nerf" = true
"Enable Clock Nerf" = true
"Enable Nether" = true
"Enable End" = true
[tweaks.campfires_boost_elytra]
"Boost Strength" = 0.5
"Max Speed" = 1.0
[tweaks.automatic_recipe_unlock]
#A list of recipe names that should NOT be added in by default
"Ignored Recipes" = []
"Force Limited Crafting" = false
"Disable Recipe Book" = false
#If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join.
"Filter Recipe Advancements" = true
[tweaks.skull_pikes]
"Pike Range" = 5.0

View File

@@ -1,431 +0,0 @@
client = {}
[general]
"Enable 'q' Button" = true
"'q' Button on the Right" = false
"Disable Q Menu Effects" = false
#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded
"Use Anti Overlap" = true
#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
"Use Piston Logic Replacement" = true
#Allowed values: (0,)
"Piston Push Limit" = 12
#How many advancements deep you can see in the advancement screen. Vanilla is 2.
#Allowed values: (0,)
"Advancement Visibility Depth" = 2
#Blocks that Quark should treat as Shulker Boxes.
"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
"Interpret Shulker Box Like Blocks" = true
#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
"Enable Worldgen Watchdog" = false
#Set to true if you need to find the class name for a screen that's causing problems
"Print Screen Classnames" = false
#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
"Allowed Screens" = []
#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
"Use Screen List Blacklist" = false
#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool
"Use Fast Worldgen" = false
#Enables quark network profiling features. Do not enable this unless requested to.
"Enable Network Profiling" = false
[categories]
Automation = true
Building = true
Management = true
Tools = true
Tweaks = true
World = true
Mobs = true
Client = true
Experimental = true
Oddities = true
[automation]
"Redstone Randomizer" = true
"Pistons Move Tile Entities" = true
"Obsidian Plate" = true
"Metal Buttons" = true
"Jukebox Automation" = true
"Iron Rod" = true
Gravisand = true
"Feeding Trough" = true
"Ender Watcher" = true
"Dispensers Place Blocks" = true
Chute = true
"Chains Connect Blocks" = true
[automation.pistons_move_tile_entities]
"Enable Chests Moving Together" = true
"Render Blacklist" = ["psi:programmer", "botania:starfield"]
"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
[automation.metal_buttons]
"Enable Iron" = true
"Enable Gold" = true
[automation.feeding_trough]
#How long, in game ticks, between animals being able to eat from the trough
#Allowed values: [1,)
Cooldown = 30
#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
"Max Animals" = 32
#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
#Allowed values: (0,1]
"Love Chance" = 0.333333333
Range = 10.0
[automation.dispensers_place_blocks]
Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
[building]
"Wooden Posts" = true
"Vertical Slabs" = true
"Vertical Planks" = true
"Variant Ladders" = true
"Variant Furnaces" = true
"Variant Chests" = true
"Variant Bookshelves" = true
Thatch = true
"Sturdy Stone" = true
Stools = true
"Soul Sandstone" = true
Shingles = true
"Shear Vines" = true
Rope = true
"Oriental Palette" = true
"Nether Brick Fence Gate" = true
"More Stone Variants" = true
"More Potted Plants" = true
"More Brick Types" = true
Midori = true
"Leaf Carpet" = true
"Industrial Palette" = true
Hedges = true
Grate = true
"Gold Bars" = true
"Glass Item Frame" = true
"Framed Glass" = true
"Duskbound Blocks" = true
"Compressed Blocks" = true
"Celebratory Lamps" = true
[building.vertical_planks]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
[building.variant_ladders]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
"Change Names" = true
[building.variant_chests]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
"Replace Worldgen Chests" = true
"Enable Reverting Wooden Chests" = true
#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"]
[building.variant_bookshelves]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
"Change Names" = true
[building.thatch]
#Allowed values: [0,1]
"Fall Damage Multiplier" = 0.5
[building.rope]
#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled.
#Note that ropes will still use the same blacklist.
"Force Enable Move Tile Entities" = false
"Enable Dispenser Behavior" = true
[building.oriental_palette]
"Enable Paper Blocks" = true
"Enable Bamboo Mats" = true
[building.more_stone_variants]
"Enable Bricks" = true
"Enable Chiseled Bricks" = true
"Enable Pillar" = true
[building.more_brick_types]
#This also comes with a utility recipe for Red Nether Bricks
"Enable Blue Nether Bricks" = true
#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
"Enable Sandstone Bricks" = true
#This also includes Mossy Cobblestone Bricks
"Enable Cobblestone Bricks" = true
#Requires Cobblestone Bricks to be enabled
"Enable Blackstone Bricks" = true
#Requires Cobblestone Bricks to be enabled
"Enable Dirt Bricks" = true
#Requires Cobblestone Bricks to be enabled
"Enable Netherrack Bricks" = true
[building.leaf_carpet]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
[building.industrial_palette]
"Enable Iron Plates" = true
"Enable Iron Ladder" = true
[building.gold_bars]
"Generate In Nether Fortress" = true
[building.glass_item_frame]
"Glass Item Frames Update Maps" = true
#The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0
"Item Render Scale" = 1.5
[building.compressed_blocks]
"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
#Allowed values: [0,)
"Charcoal Block Fuel Time" = 16000
#Allowed values: [0,)
"Blaze Lantern Fuel Time" = 24000
#Allowed values: [0,)
"Stick Block Fuel Time" = 900
#Allowed values: [0,)
"Bamboo Bundle Fuel Time" = 500
"Enable Charcoal Block" = true
"Enable Sugar Cane Block" = true
"Enable Bamboo Block" = true
"Enable Cactus Block" = true
"Enable Chorus Fruit Block" = true
"Enable Stick Block" = true
"Enable Apple Crate" = true
"Enable Golden Apple Crate" = true
"Enable Potato Crate" = true
"Enable Carrot Crate" = true
"Enable Beetroot Crate" = true
"Enable Cocoa Bean Sack" = true
"Enable Nether Wart Sack" = true
"Enable Gunpowder Sack" = true
"Enable Berry Sack" = true
"Enable Glow Berry Sack" = true
"Enable Blaze Lantern" = true
"Enable Bonded Leather" = true
"Enable Bonded Rabbit Hide" = true
[building.celebratory_lamps]
"Light Level" = 15
[management]
"Quick Armor Swapping" = true
"Item Sharing" = true
"Inventory Sorting" = true
"Hotbar Changer" = true
"Expanded Item Interactions" = true
"Easy Transfering" = true
"Chests In Boats" = true
[management.quick_armor_swapping]
"Swap Off Hand" = true
[management.item_sharing]
"Render Items In Chat" = true
[management.inventory_sorting]
"Enable Player Inventory" = true
"Enable Player Inventory In Chests" = true
"Enable Chests" = true
#Play a click when sorting inventories using keybindings
"Satisfying Click" = true
[management.expanded_item_interactions]
"Enable Armor Interaction" = true
"Enable Shulker Box Interaction" = true
"Enable Lava Interaction" = true
[management.easy_transfering]
"Enable Shift Lock" = true
[tools]
Trowel = true
"Slime In A Bucket" = true
"Seed Pouch" = true
Pickarang = true
"Pathfinder Maps" = true
"Parrot Eggs" = true
"Endermosh Music Disc" = true
"Color Runes" = true
Camera = true
"Bundle Recipe" = true
"Bottled Cloud" = true
"Beacon Redirection" = true
"Ancient Tomes" = true
"Ambient Discs" = true
Abacus = true
[tools.trowel]
#Amount of blocks placed is this value + 1.
#Set to 0 to make the Trowel unbreakable
#Allowed values: [0,)
"Trowel Max Durability" = 0
[tools.seed_pouch]
"Max Items" = 640
"Show All Variants In Creative" = true
"Shift Range" = 3
[tools.pickarang]
#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
Timeout = 20
#How long it takes before the Flamarang starts returning to the player if it doesn't hit anything.
"Netherite Timeout" = 20
#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
"Harvest Level" = 3
#Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
"Netherite Harvest Level" = 4
#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
Durability = 800
#Flamarang durability. Set to -1 to have the Flamarang be unbreakable.
"Netherite Durability" = 1040
#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
"Max Hardness" = 20.0
#Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
"Netherite Max Hardness" = 20.0
#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
"Never Use Heart Of Diamond" = false
#Set this to true to disable the short cooldown between throwing Pickarangs.
"No Cooldown" = false
#Set this to true to disable the short cooldown between throwing Flamarangs.
"Netherite No Cooldown" = false
[tools.pathfinder_maps]
#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
#Each custom map must be on its own line.
#The format for a custom map is as follows:
#<id>,<level>,<min_price>,<max_price>,<color>,<name>
#
#With the following descriptions:
# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
# - <level> being the Cartographer villager level required for the map to be unlockable
# - <min_price> being the cheapest (in Emeralds) the map can be
# - <max_price> being the most expensive (in Emeralds) the map can be
# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
#
#Here's an example of a map to locate Ice Mountains:
#minecraft:ice_mountains,2,8,14,7FE4FF
Customs = []
"Search Radius" = 6400
"Search Distance Increment" = 8
"Xp From Trade" = 5
[tools.parrot_eggs]
#The chance feeding a parrot will produce an egg
Chance = 0.05
#How long it takes to create an egg
"Egg Time" = 12000
"Enable Special Awesome Parrot" = true
[tools.endermosh_music_disc]
"Play Endermosh During Enderdragon Fight" = false
"Add To End City Loot" = true
"Loot Weight" = 5
"Loot Quality" = 1
[tools.color_runes]
"Dungeon Weight" = 10
"Nether Fortress Weight" = 8
"Jungle Temple Weight" = 8
"Desert Temple Weight" = 8
"Item Quality" = 0
"Apply Cost" = 5
[tools.bottled_cloud]
"Cloud Level Bottom" = 191
"Cloud Level Top" = 196
[tools.ancient_tomes]
#Set to 0 to not generate in Dungeons
"Dungeon Weight" = 20
#Set to 0 to not generate in Stronghold Libraries
"Library Weight" = 30
#Set to 0 to not generate in Bastions
"Bastion Weight" = 25
#Set to 0 to not generate in Woodland Mansions
"Woodland Mansion Weight" = 15
#Set to 0 to not generate in Nether Fortresses
"Nether Fortress Weight" = 0
#Set to 0 to not generate in Underwater Ruins
"Underwater Ruin Weight" = 0
#Set to 0 to not generate in Monster Boxes
"Monster Box Weight" = 5
"Item Quality" = 2
"Normal Upgrade Cost" = 10
"Limit Break Upgrade Cost" = 30
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
"Overleveled Books Glow Rainbow" = true
[tools.ambient_discs]
"Drop On Spider Kill" = true
[tools.abacus]
[tools.abacus.highlight_color]
A = 0.4
R = 0.0
G = 0.0
B = 0.0
[tweaks]
"Villagers Follow Emeralds" = true
"Vexes Die With Their Masters" = true
"Utility Recipes" = true
"Snow Golem Player Heads" = true
"Simple Harvest" = true
"Sign Editing" = true
"Replace Scaffolding" = true
"Reacharound Placing" = true
"Poison Potato Usage" = true
"Pig Litters" = true
"Pat The Dogs" = true
"Note Block Mob Sounds" = true
"More Banner Layers" = true
"Lock Rotation" = true
"Hoe Harvesting" = true
"Grab Chickens" = true
"Glass Shard" = true
"Enhanced Ladders" = true
Emotes = true
"Dragon Scales" = true
"Double Door Opening" = true
"Compasses Work Everywhere" = true
"Campfires Boost Elytra" = true
"Better Elytra Rocket" = true
"Automatic Recipe Unlock" = true
"Armed Armor Stands" = true
"Skull Pikes" = true
[tweaks.utility_recipes]
#Can any wool color be dyed?
"Dye Any Wool" = true
#Can other stone-like materials be used for crafting stone tools?
"Better Stone Tool Crafting" = true
#Can a dispenser be crafted by adding a bow to a dropper?
"Enable Dispenser" = true
#Can a repeater be crafted with the pattern for a redstone torch?
"Enable Repeater" = true
#Can you craft a minecart around blocks which can be placed i

7
config/radium.properties Normal file
View File

@@ -0,0 +1,7 @@
# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

117
config/thermal-common.toml Normal file
View File

@@ -0,0 +1,117 @@
[World]
[World.Ores]
[World.Ores."Oil Sand"]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 24
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = 40
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 80
[World.Ores.Silver]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -60
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 40
[World.Ores.Lead]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -60
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 40
[World.Ores.Nickel]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 4
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 8
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -40
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 120
[World.Ores.Cinnabar]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 1
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 5
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -16
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 48
[World.Ores.Sulfur]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -16
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 32
[World.Ores.Tin]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 6
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 9
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -20
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 60
[World.Ores.Niter]
#Max number of veins per chunk; set to 0 to disable.
#Range: 0 ~ 256
"Vein Count" = 2
#Max size of the vein.
#Range: 1 ~ 256
"Vein Size" = 7
#Minimum Y spawn.
#Range: -2048 ~ 2048
"Min Y" = -16
#Maximum Y spawn.
#Range: -2048 ~ 2048
"Max Y" = 64

View File

@@ -1,42 +0,0 @@
restrictions = {}
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > -2147483648
blocksPerXpLevel = 1000
#The minimum base xp cost (may be subceeded by multipliers defined below)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
maximumBaseXpCost = 3.0
#How much xp is needed per leashed animal to travel with you
#Range: > -2147483648
xpCostPerLeashed = 1
#The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > -2147483648
dimensionalWarpXpCost = 3
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneXpCostMultiplier = 1.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waystoneXpCostMultiplier = 1.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sharestoneXpCostMultiplier = 1.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
inventoryButtonXpCostMultiplier = 0.0

View File

@@ -1,133 +0,0 @@
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > -2147483648
blocksPerXpLevel = 1000
#The minimum base xp cost (may be subceeded by multipliers defined below)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
maximumBaseXpCost = 3.0
#How much xp is needed per leashed animal to travel with you
#Range: > -2147483648
xpCostPerLeashed = 1
#The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > -2147483648
dimensionalWarpXpCost = 3
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneXpCostMultiplier = 1.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waystoneXpCostMultiplier = 1.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sharestoneXpCostMultiplier = 1.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
inventoryButtonXpCostMultiplier = 0.0
[restrictions]
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = false
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false
#If enabled, leashed mobs will be teleported with you
transportLeashed = true
#Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
#List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = true
[cooldowns]
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneCooldownMultiplier = 1.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
#Range: > -2147483648
warpStoneCooldown = 300
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
#Range: > -2147483648
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
#Range: > -2147483648
warpPlateUseTime = 20
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
#Range: > -2147483648
scrollUseTime = 32
#The cooldown between usages of the inventory button in seconds.
#Range: > -2147483648
inventoryButtonCooldown = 300
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the warp button in the inventory.
#Range: > -2147483648
warpButtonX = 58
#The y position of the warp button in the inventory.
#Range: > -2147483648
warpButtonY = 60
#The y position of the warp button in the creative menu.
#Range: > -2147483648
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
#Range: > -2147483648
creativeWarpButtonY = 33
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
#Range: > -2147483648
frequency = 25
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
customWaystoneNames = []
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
#If enabled, activated waystones will not emit particles.
disableParticles = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = true

View File

@@ -1,5 +1,5 @@
#Don't put comments; they get removed
#Thu May 12 23:58:54 CDT 2022
#Tue May 17 16:57:35 CDT 2022
max-super-pickaxe-size=5
use-inventory-creative-override=false
use-inventory-override=false