Added serverconfig files, removed dynmap web files.
This commit is contained in:
23
world/serverconfig/chiselsandbits-server.toml
Normal file
23
world/serverconfig/chiselsandbits-server.toml
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@@ -0,0 +1,23 @@
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[balancing]
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#Disallow blocks which tick randomly from being chiseled.
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blacklist-random-ticking-blocks = false
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#Enables the compatibility mode of the chiselability checked.
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enable-compatibility-mode = false
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#balancing.bit-bag-stack-size.comment
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#Range: 64 ~ 1024
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bit-bag-stack-size = 512
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#balancing.change-tracker-size.comment
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#Range: 10 ~ 40
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change-tracker-size = 20
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#When enabled this deletes excess bits which are created during chisel operations but which don't fit into the players inventory and bit bags.
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delete-excess-bits = true
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#balancing.light-factor-multiplier.comment
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#Range: 0.0 ~ 4096.0
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light-factor-multiplier = 1.0
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[style]
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#style.bit-size.comment
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#Allowed Values: ONE_SIXTEENTH, ONE_EIGHT, ONE_QUARTER, ONE_HALF, ONE
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bit-size = "ONE_SIXTEENTH"
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49
world/serverconfig/cofh_core-server.toml
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49
world/serverconfig/cofh_core-server.toml
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@@ -0,0 +1,49 @@
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[Gameplay]
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[Gameplay.Fishing]
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#If TRUE, Fishing will cause exhaustion.
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"Fishing Exhaustion" = false
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#This option sets the amount of exhaustion caused by fishing, if enabled.
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#Range: 0.0 ~ 10.0
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"Fishing Exhaustion Amount" = 0.125
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[Gameplay.World]
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#If TRUE, Sapling growth will be slowed by a configurable factor.
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"Sapling Growth Reduction" = false
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#This option sets the growth factor for saplings - they will only grow 1 in N times.
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#Range: > 1
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"Sapling Growth Reduction Factor" = 4
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[Commands]
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#The required permission level for the '/cofh crafting' command.
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#Range: 0 ~ 4
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"Crafting Permission Level" = 2
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#The required permission level for the '/cofh enderchest' command.
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#Range: 0 ~ 4
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"EnderChest Permission Level" = 2
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#The required permission level for the '/cofh heal' command.
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#Range: 0 ~ 4
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"Heal Permission Level" = 2
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#The required permission level for the '/cofh ignite' command.
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#Range: 0 ~ 4
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"Ignite Permission Level" = 2
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#The required permission level for the '/cofh repair' command.
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#Range: 0 ~ 4
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"Repair Permission Level" = 2
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[Enchantments]
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#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
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"Improved Feather Falling" = true
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#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
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"Improved Mending" = true
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[Enchantments.Holding]
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#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
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Enable = true
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
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Treasure = false
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#This option adjusts the maximum allowable level for the Enchantment.
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#Range: 1 ~ 10
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"Max Level" = 4
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140
world/serverconfig/computercraft-server.toml
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140
world/serverconfig/computercraft-server.toml
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@@ -0,0 +1,140 @@
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#The disk space limit for computers and turtles, in bytes
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computer_space_limit = 1000000
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#The disk space limit for floppy disks, in bytes
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floppy_space_limit = 125000
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#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
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#Range: > 0
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maximum_open_files = 128
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#Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now.
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disable_lua51_features = false
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#A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion
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default_computer_settings = ""
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#Log exceptions thrown by peripherals and other Lua objects.
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#This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods.
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log_computer_errors = true
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#Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks.
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command_require_creative = true
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#Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched
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[execution]
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#Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag.
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#Please note that some mods may not work with a thread count higher than 1. Use with caution.
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#Range: > 1
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computer_threads = 1
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#The maximum time that can be spent executing tasks in a single tick, in milliseconds.
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#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
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#Range: > 1
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max_main_global_time = 10
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#The ideal maximum time a computer can execute for in a tick, in milliseconds.
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#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
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#Range: > 1
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max_main_computer_time = 5
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#Controls the HTTP API
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[http]
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#Enable the "http" API on Computers (see "rules" for more fine grained control than this).
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enabled = true
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#Enable use of http websockets. This requires the "http_enable" option to also be true.
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websocket_enabled = true
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#The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited.
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#Range: > 0
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max_requests = 16
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#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
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#Range: > 1
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max_websockets = 4
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#Limits bandwidth used by computers
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[http.bandwidth]
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#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)
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#Range: > 1
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global_download = 33554432
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#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)
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#Range: > 1
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global_upload = 33554432
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#A list of rules which control behaviour of the "http" API for specific domains or IPs.
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#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
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#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
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[[http.rules]]
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host = "$private"
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action = "deny"
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[[http.rules]]
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#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
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max_websocket_message = 131072
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host = "*"
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#The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text.
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max_upload = 4194304
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action = "allow"
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#The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client.
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max_download = 16777216
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#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
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timeout = 30000
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#Various options relating to peripherals.
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[peripheral]
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#Enable Command Block peripheral support
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command_block_enabled = false
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#The range of Wireless Modems at low altitude in clear weather, in meters
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#Range: 0 ~ 100000
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modem_range = 64
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#The range of Wireless Modems at maximum altitude in clear weather, in meters
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#Range: 0 ~ 100000
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modem_high_altitude_range = 384
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#The range of Wireless Modems at low altitude in stormy weather, in meters
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#Range: 0 ~ 100000
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modem_range_during_storm = 64
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#The range of Wireless Modems at maximum altitude in stormy weather, in meters
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#Range: 0 ~ 100000
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modem_high_altitude_range_during_storm = 384
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#Maximum amount of notes a speaker can play at once
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#Range: > 1
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max_notes_per_tick = 8
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#The limit to how much monitor data can be sent *per tick*. Note:
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# - Bandwidth is measured before compression, so the data sent to the client is smaller.
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# - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20.
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# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick.
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#Set to 0 to disable.
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#Range: > 0
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monitor_bandwidth = 1000000
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#Various options relating to turtles.
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[turtle]
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#Set whether Turtles require fuel to move
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need_fuel = true
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#The fuel limit for Turtles
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#Range: > 0
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normal_fuel_limit = 20000
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#The fuel limit for Advanced Turtles
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#Range: > 0
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advanced_fuel_limit = 100000
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#If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)
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obey_block_protection = true
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#If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so
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can_push = true
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#Configure the size of various computer's terminals.
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#Larger terminals require more bandwidth, so use with care.
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[term_sizes]
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#Terminal size of computers
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[term_sizes.computer]
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#Range: 1 ~ 255
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width = 51
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#Range: 1 ~ 255
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height = 19
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#Terminal size of pocket computers
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[term_sizes.pocket_computer]
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#Range: 1 ~ 255
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width = 26
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#Range: 1 ~ 255
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height = 20
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#Maximum size of monitors (in blocks)
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[term_sizes.monitor]
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#Range: 1 ~ 32
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width = 8
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#Range: 1 ~ 32
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height = 6
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436
world/serverconfig/create-server.toml
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436
world/serverconfig/create-server.toml
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@@ -0,0 +1,436 @@
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#
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#The Backbone of Create
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[infrastructure]
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#
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#[in Ticks]
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#The amount of time a server waits before sending out tickrate synchronization packets.
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#These packets help animations to be more accurate when tps is below 20.
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#Range: > 5
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tickrateSyncTimer = 20
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#
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#
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#Allow the Mechanical Press to process entire stacks at a time.
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bulkPressing = false
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#
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#Allow the Mechanical Saw to process entire stacks at a time.
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bulkCutting = false
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#
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#Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
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allowShapelessInMixer = true
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#
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#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
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allowShapedSquareInPress = true
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#
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#Allow any standard crafting recipes to be processed by Mechanical Crafters.
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allowRegularCraftingInCrafter = true
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#
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#Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters.
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allowBiggerFireworksInCrafter = false
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#
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#Allow any stonecutting recipes to be processed by a Mechanical Saw.
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allowStonecuttingOnSaw = true
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#
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#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
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allowWoodcuttingOnSaw = true
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#
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#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
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allowCastingBySpout = true
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#
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#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
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#Range: > 1
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lightSourceCountForRefinedRadiance = 10
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#
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#Allow the standard in-world Refined Radiance recipes.
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enableRefinedRadianceRecipe = true
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#
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#Allow the standard in-world Shadow Steel recipe.
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enableShadowSteelRecipe = true
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#
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#Parameters and abilities of Create's kinetic mechanisms
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[kinetics]
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#
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#Disable the Stress mechanic altogether.
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disableStress = false
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#
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#Maximum length in blocks of mechanical belts.
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#Range: > 5
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maxBeltLength = 20
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#
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#Damage dealt by active Crushing Wheels.
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#Range: > 0
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crushingDamage = 4
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#
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#[in Revolutions per Minute]
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#Maximum allowed speed of a configurable motor.
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#[@cui:RequiresReload:both]
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#Range: > 64
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maxMotorSpeed = 256
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#
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#[in Revolutions per Minute]
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#Added rotation speed by a water wheel when at least one flow is present.
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#Range: > 1
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waterWheelBaseSpeed = 4
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#
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#[in Revolutions per Minute]
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#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
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#Range: > 1
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waterWheelFlowSpeed = 4
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#
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#[in Revolutions per Minute]
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#Base rotation speed for the furnace engine generator
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#Range: > 1
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furnaceEngineSpeed = 16
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#
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#[in Revolutions per Minute]
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#Maximum allowed rotation speed for any Kinetic Tile.
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#Range: > 64
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maxRotationSpeed = 256
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#
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#Select what mobs should ignore Deployers when attacked by them.
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#Allowed Values: ALL, CREEPERS, NONE
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ignoreDeployerAttacks = "CREEPERS"
|
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#
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#Game ticks between Kinetic Blocks checking whether their source is still valid.
|
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#Range: > 5
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kineticValidationFrequency = 60
|
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#
|
||||
#multiplier used for calculating exhaustion from speed when a crank is turned.
|
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#Range: 0.0 ~ 1.0
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crankHungerMultiplier = 0.009999999776482582
|
||||
#
|
||||
#Amount of sail-type blocks required for a windmill to assemble successfully.
|
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#Range: > 0
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minimumWindmillSails = 8
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#
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#Number of sail-type blocks required to increase windmill speed by 1RPM.
|
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#Range: > 1
|
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windmillSailsPerRPM = 8
|
||||
#
|
||||
#Max Distance in blocks a Weighted Ejector can throw
|
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#Range: > 0
|
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maxEjectorDistance = 32
|
||||
#
|
||||
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
|
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#Range: > 10
|
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ejectorScanInterval = 120
|
||||
|
||||
#
|
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#Encased Fan
|
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[kinetics.encasedFan]
|
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#
|
||||
#Maximum distance in blocks Fans can push entities.
|
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#Range: > 5
|
||||
fanPushDistance = 20
|
||||
#
|
||||
#Maximum distance in blocks from where Fans can pull entities.
|
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#Range: > 5
|
||||
fanPullDistance = 20
|
||||
#
|
||||
#Game ticks between Fans checking for anything blocking their air flow.
|
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#Range: > 10
|
||||
fanBlockCheckRate = 30
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Rotation speed at which the maximum stats of fans are reached.
|
||||
#Range: > 64
|
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fanRotationArgmax = 256
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Rotation speed generated by a vertical fan above fire.
|
||||
#Range: > 0
|
||||
generatingFanSpeed = 4
|
||||
#
|
||||
#Game ticks required for a Fan-based processing recipe to take effect.
|
||||
#Range: > 0
|
||||
inWorldProcessingTime = 150
|
||||
|
||||
#
|
||||
#Moving Contraptions
|
||||
[kinetics.contraptions]
|
||||
#
|
||||
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
|
||||
#Range: > 1
|
||||
maxBlocksMoved = 2048
|
||||
#
|
||||
#Maximum value of a chassis attachment range.
|
||||
#Range: > 1
|
||||
maxChassisRange = 16
|
||||
#
|
||||
#Maximum amount of extension poles behind a Mechanical Piston.
|
||||
#Range: > 1
|
||||
maxPistonPoles = 64
|
||||
#
|
||||
#Max length of rope available off a Rope Pulley.
|
||||
#Range: > 1
|
||||
maxRopeLength = 256
|
||||
#
|
||||
#Maximum allowed distance of two coupled minecarts.
|
||||
#Range: > 1
|
||||
maxCartCouplingLength = 32
|
||||
#
|
||||
#Configure how Spawner blocks can be moved by contraptions.
|
||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
||||
movableSpawners = "NO_PICKUP"
|
||||
#
|
||||
#Configure how Budding Amethyst can be moved by contraptions.
|
||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
||||
amethystMovement = "NO_PICKUP"
|
||||
#
|
||||
#Configure how Obsidian blocks can be moved by contraptions.
|
||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
||||
movableObsidian = "UNMOVABLE"
|
||||
#
|
||||
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
|
||||
moveItemsToStorage = true
|
||||
#
|
||||
#Whether harvesters should break crops that aren't fully grown.
|
||||
harvestPartiallyGrown = false
|
||||
#
|
||||
#Whether harvesters should replant crops after harvesting.
|
||||
harvesterReplants = true
|
||||
|
||||
[kinetics.stressValues]
|
||||
|
||||
#
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v2]
|
||||
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
deployer = 4.0
|
||||
millstone = 4.0
|
||||
cuckoo_clock = 1.0
|
||||
speedometer = 0.0
|
||||
copper_backtank = 4.0
|
||||
mechanical_saw = 4.0
|
||||
flywheel = 0.0
|
||||
adjustable_chain_gearshift = 0.0
|
||||
mechanical_pump = 4.0
|
||||
crushing_wheel = 8.0
|
||||
mechanical_mixer = 4.0
|
||||
gantry_shaft = 0.0
|
||||
mechanical_arm = 2.0
|
||||
andesite_encased_shaft = 0.0
|
||||
mechanical_press = 8.0
|
||||
large_cogwheel = 0.0
|
||||
mechanical_drill = 4.0
|
||||
andesite_encased_large_cogwheel = 0.0
|
||||
stressometer = 0.0
|
||||
shaft = 0.0
|
||||
gearshift = 0.0
|
||||
sequenced_gearshift = 0.0
|
||||
weighted_ejector = 2.0
|
||||
andesite_encased_cogwheel = 0.0
|
||||
gearbox = 0.0
|
||||
mechanical_crafter = 2.0
|
||||
mechanical_piston = 4.0
|
||||
mechanical_bearing = 4.0
|
||||
clockwork_bearing = 4.0
|
||||
encased_chain_drive = 0.0
|
||||
clutch = 0.0
|
||||
encased_fan = 2.0
|
||||
rope_pulley = 4.0
|
||||
rotation_speed_controller = 0.0
|
||||
brass_encased_large_cogwheel = 0.0
|
||||
mysterious_cuckoo_clock = 1.0
|
||||
brass_encased_shaft = 0.0
|
||||
turntable = 4.0
|
||||
sticky_mechanical_piston = 4.0
|
||||
cogwheel = 0.0
|
||||
belt = 0.0
|
||||
brass_encased_cogwheel = 0.0
|
||||
hose_pulley = 4.0
|
||||
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Configure how much stress a source can accommodate for.
|
||||
[kinetics.stressValues.v2.capacity]
|
||||
hand_crank = 8.0
|
||||
furnace_engine = 1024.0
|
||||
encased_fan = 16.0
|
||||
creative_motor = 16384.0
|
||||
water_wheel = 16.0
|
||||
windmill_bearing = 512.0
|
||||
|
||||
#
|
||||
#Configure speed/capacity levels for requirements and indicators.
|
||||
[kinetics.stressValues.stats]
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Minimum speed of rotation to be considered 'medium'
|
||||
#Range: 0.0 ~ 4096.0
|
||||
mediumSpeed = 30.0
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Minimum speed of rotation to be considered 'fast'
|
||||
#Range: 0.0 ~ 65535.0
|
||||
fastSpeed = 100.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum stress impact to be considered 'medium'
|
||||
#Range: 0.0 ~ 4096.0
|
||||
mediumStressImpact = 4.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum stress impact to be considered 'high'
|
||||
#Range: 0.0 ~ 65535.0
|
||||
highStressImpact = 8.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum added Capacity by sources to be considered 'medium'
|
||||
#Range: 0.0 ~ 4096.0
|
||||
mediumCapacity = 128.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum added Capacity by sources to be considered 'high'
|
||||
#Range: 0.0 ~ 65535.0
|
||||
highCapacity = 512.0
|
||||
|
||||
#
|
||||
#Create's liquid manipulation tools
|
||||
[fluids]
|
||||
#
|
||||
#[in Buckets]
|
||||
#The amount of liquid a tank can hold per block.
|
||||
#Range: > 1
|
||||
fluidTankCapacity = 8
|
||||
#
|
||||
#[in Blocks]
|
||||
#The maximum height a fluid tank can reach.
|
||||
#Range: > 1
|
||||
fluidTankMaxHeight = 32
|
||||
#
|
||||
#[in Blocks]
|
||||
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
||||
#Range: > 1
|
||||
mechanicalPumpRange = 16
|
||||
#
|
||||
#[in Blocks]
|
||||
#The maximum distance a hose pulley can draw fluid blocks from.
|
||||
#Range: > 1
|
||||
hosePulleyRange = 128
|
||||
#
|
||||
#[in Blocks]
|
||||
#[-1 to disable this behaviour]
|
||||
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
||||
#Range: > -1
|
||||
hosePulleyBlockThreshold = 10000
|
||||
#
|
||||
#Whether hose pulleys should continue filling up above-threshold sources.
|
||||
fillInfinite = false
|
||||
#
|
||||
#Configure which fluids can be drained infinitely.
|
||||
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
||||
bottomlessFluidMode = "ALLOW_BY_TAG"
|
||||
#
|
||||
#Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
|
||||
placeFluidSourceBlocks = true
|
||||
|
||||
#
|
||||
#Tweaks for logistical components
|
||||
[logistics]
|
||||
#
|
||||
#The maximum amount of items a funnel pulls at a time without an applied filter.
|
||||
#Range: 1 ~ 64
|
||||
defaultExtractionLimit = 64
|
||||
#
|
||||
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
||||
#Range: > 1
|
||||
defaultExtractionTimer = 8
|
||||
#
|
||||
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
||||
#Range: > 1
|
||||
psiTimeout = 20
|
||||
#
|
||||
#Maximum distance in blocks a Mechanical Arm can reach across.
|
||||
#Range: > 1
|
||||
mechanicalArmRange = 5
|
||||
#
|
||||
#Maximum possible range in blocks of redstone link connections.
|
||||
#Range: > 1
|
||||
linkRange = 128
|
||||
#
|
||||
#The total amount of stacks a vault can hold per block in size.
|
||||
#Range: > 1
|
||||
vaultCapacity = 20
|
||||
|
||||
#
|
||||
#Everything related to Schematic tools
|
||||
[schematics]
|
||||
#
|
||||
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
||||
creativePrintIncludesAir = false
|
||||
#
|
||||
#[in KiloBytes]
|
||||
#The maximum allowed file size of uploaded Schematics.
|
||||
#Range: > 16
|
||||
maxSchematics = 256
|
||||
#
|
||||
#[in Bytes]
|
||||
#The maximum packet size uploaded Schematics are split into.
|
||||
#Range: 256 ~ 32767
|
||||
maxSchematicPacketSize = 1024
|
||||
#
|
||||
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
||||
#Range: > 100
|
||||
schematicIdleTimeout = 600
|
||||
|
||||
#
|
||||
#Schematicannon
|
||||
[schematics.schematicannon]
|
||||
#
|
||||
#Amount of game ticks between shots of the cannon. Higher => Slower
|
||||
#Range: > 1
|
||||
schematicannonDelay = 10
|
||||
#
|
||||
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
|
||||
#Range: > 1
|
||||
schematicannonSkips = 10
|
||||
#
|
||||
#% of Schematicannon's Fuel filled by 1 Gunpowder.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonGunpowderWorth = 20.0
|
||||
#
|
||||
#% of Schematicannon's Fuel used for each fired block.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonFuelUsage = 0.05000000074505806
|
||||
|
||||
#
|
||||
#Gadgets and other Shenanigans added by Create
|
||||
[curiosities]
|
||||
#
|
||||
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
||||
#Range: > 10
|
||||
maxSymmetryWandRange = 50
|
||||
#
|
||||
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
||||
#Range: > 3
|
||||
placementAssistRange = 12
|
||||
#
|
||||
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
||||
#Range: > 1
|
||||
toolboxRange = 10
|
||||
#
|
||||
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
||||
#Range: > 1
|
||||
airInBacktank = 900
|
||||
#
|
||||
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
||||
#Range: > 1
|
||||
enchantedBacktankCapacity = 300
|
||||
#
|
||||
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
||||
#Range: > 0
|
||||
maxExtendoGripActions = 1000
|
||||
#
|
||||
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
||||
#Range: > 0
|
||||
maxPotatoCannonShots = 200
|
||||
|
3
world/serverconfig/curios-server.toml
Normal file
3
world/serverconfig/curios-server.toml
Normal file
@@ -0,0 +1,3 @@
|
||||
#List of curio slot type settings
|
||||
curiosSettings = []
|
||||
|
21
world/serverconfig/easier_sleeping-server.toml
Normal file
21
world/serverconfig/easier_sleeping-server.toml
Normal file
@@ -0,0 +1,21 @@
|
||||
#Percentage of players required to skip the night.
|
||||
#Range: 0 ~ 100
|
||||
sleep_percent = 50
|
||||
#Message shown, if a player goes to bed
|
||||
sleep_message = "is now in bed."
|
||||
#Message shown, if a player leaves his bed
|
||||
wake_message = "stood up."
|
||||
#Message shown, if the night was skipped
|
||||
morning_message = "Good Morning"
|
||||
#If true, the time since last rest is reset for all players, if enough other players are successfully sleeping. So not every player has to sleep to prevent phantom spawning for him.
|
||||
all_players_rest = false
|
||||
#If dimension_list_type is set to SLEEP_ACTIVE, the list is the list of dimensions in which the sleep voting is active.
|
||||
#If dimension_list_type is set to SLEEP_INACTIVE, the list is the list of dimensions in which the sleep voting is inactive.
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#If dimension_list_type is set to SLEEP_ACTIVE, the dimension list is the list of dimensions in which the sleep voting is active.
|
||||
#If dimension_list_type is set to SLEEP_INACTIVE, the dimension list is the list of dimensions in which the sleep voting is inactive.
|
||||
#Allowed Values: SLEEP_ACTIVE, SLEEP_INACTIVE
|
||||
dimension_list_type = "SLEEP_ACTIVE"
|
||||
#Block names of beds being ignored for sleep percentage.
|
||||
block_blacklist = []
|
||||
|
22
world/serverconfig/forge-server.toml
Normal file
22
world/serverconfig/forge-server.toml
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
#Server configuration settings
|
||||
[server]
|
||||
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringBlockEntities = false
|
||||
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
|
||||
fullBoundingBoxLadders = false
|
||||
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBaseSummonChance = 0.1
|
||||
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBabyChance = 0.05
|
||||
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
|
||||
treatEmptyTagsAsAir = false
|
||||
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
|
||||
skipEmptyShapelessCheck = true
|
||||
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
|
||||
fixAdvancementLoading = true
|
||||
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
|
||||
permissionHandler = "forge:default_handler"
|
||||
|
48
world/serverconfig/ftbchunks.snbt
Normal file
48
world/serverconfig/ftbchunks.snbt
Normal file
@@ -0,0 +1,48 @@
|
||||
{
|
||||
# Forced modes won't let players change their ally settings
|
||||
# Default: "default"
|
||||
# Valid values: "default", "forced_all", "forced_none"
|
||||
ally_mode: "default"
|
||||
|
||||
# Allow players to force-load chunks while they are offline. This may not take effect until each player re-logs in server, for immediate effect use 'force_load_mode'
|
||||
# Default: true
|
||||
chunk_load_offline: true
|
||||
|
||||
# Blacklist for dimensions where chunks can't be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End
|
||||
# Default: []
|
||||
claim_dimension_blacklist: [minecraft:the_end]
|
||||
|
||||
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for forceloading
|
||||
# Default: false
|
||||
disable_protection: false
|
||||
|
||||
# Override to disable/enable fake players like miners and auto-clickers globally. Default will check this setting for each team
|
||||
# Default: "check"
|
||||
# Valid values: "check", "deny", "allow"
|
||||
fake_players: "check"
|
||||
|
||||
# Minimap for clients connecting to this server will be disabled
|
||||
# Default: false
|
||||
force_disable_minimap: false
|
||||
|
||||
# Control how force-loaded chunks work
|
||||
# Default: "default"
|
||||
# Valid values: "default", "always", "never"
|
||||
force_load_mode: "default"
|
||||
|
||||
# Max claimed chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
|
||||
# Default: 500
|
||||
# Range: -∞ ~ +∞
|
||||
max_claimed_chunks: 256
|
||||
|
||||
# Max force loaded chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
|
||||
# Default: 25
|
||||
# Range: -∞ ~ +∞
|
||||
max_force_loaded_chunks: 16
|
||||
|
||||
# Requires you to claim chunks in order to edit and interact with blocks
|
||||
# Default: false
|
||||
no_wilderness: false
|
||||
}
|
190
world/serverconfig/ftbessentials.snbt
Normal file
190
world/serverconfig/ftbessentials.snbt
Normal file
@@ -0,0 +1,190 @@
|
||||
# FTB Essentials config file
|
||||
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
|
||||
|
||||
{
|
||||
# Admin commands for cheating and moderation
|
||||
admin: {
|
||||
# Allows admins to toggle flying status using a command, without having to use Creative Mode
|
||||
fly: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to toggle invincibility using a command, without having to use Creative Mode
|
||||
god: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to heal themselves using a command
|
||||
heal: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to view other users' inventories using a command
|
||||
invsee: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them
|
||||
mute: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
}
|
||||
|
||||
# Miscellaneous features and utilities
|
||||
misc: {
|
||||
# Allows users to access their ender chest, as well as admins to manage other players' ender chests.
|
||||
enderchest: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to set a custom hat as their head item by using a command
|
||||
hat: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to kick themselves from the server, for example if they are stuck or desynced
|
||||
kickme: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to change their display name, as well as admins to change nicknames for other users
|
||||
nick: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to announce their recording or streaming status to the server by using commands
|
||||
rec: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Enables usage of a trash can inventory, which can be used to void unneeded items
|
||||
trashcan: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
}
|
||||
|
||||
# Teleportation-related settings
|
||||
teleportation: {
|
||||
# Allows users to return to their previous location after teleporting (or dying)
|
||||
back: {
|
||||
# Cooldown between /back commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.back.cooldown
|
||||
# Default: 30
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 30
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# Max size of the teleport history. This limits how many times you can use /back
|
||||
# You can override this with FTB Ranks using ftbessentials.back.max
|
||||
# Default: 10
|
||||
# Range: 0 ~ 2147483647
|
||||
max: 10
|
||||
}
|
||||
|
||||
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
|
||||
home: {
|
||||
# Cooldown between /home commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.home.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# Max amount of homes a user can have.
|
||||
# You can override this with FTB Ranks using ftbessentials.home.max
|
||||
# Default: 1
|
||||
# Range: 0 ~ 2147483647
|
||||
max: 1
|
||||
}
|
||||
|
||||
# Allows players to teleport to a random point in the Wilderness
|
||||
# Note: This currently does not respect Claimed Chunks yet!
|
||||
rtp: {
|
||||
# Cooldown between /rtp commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown
|
||||
# Default: 600
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 600
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# /rtp max distance from spawn point
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 30000000
|
||||
max_distance: 100000
|
||||
|
||||
# Number of tries before /rtp gives up
|
||||
# Default: 100
|
||||
# Range: 1 ~ 1000
|
||||
max_tries: 100
|
||||
|
||||
# /rtp min distance from spawn point
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 30000000
|
||||
min_distance: 1000
|
||||
}
|
||||
spawn: {
|
||||
# Cooldown between /spawn commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows players to create requests to teleport to other users on the server,
|
||||
# as well as requesting other players to teleport to them
|
||||
tpa: {
|
||||
# Cooldown between /tpa commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to teleport to the location a user was last seen at
|
||||
tpl: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to teleport to dimension
|
||||
tpx: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
|
||||
warp: {
|
||||
# Cooldown between /warp commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.warp.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
}
|
||||
}
|
2472
world/serverconfig/ftbranks/README.txt
Normal file
2472
world/serverconfig/ftbranks/README.txt
Normal file
File diff suppressed because it is too large
Load Diff
1
world/serverconfig/ftbranks/players.snbt
Normal file
1
world/serverconfig/ftbranks/players.snbt
Normal file
@@ -0,0 +1 @@
|
||||
{ }
|
19
world/serverconfig/ftbranks/ranks.snbt
Normal file
19
world/serverconfig/ftbranks/ranks.snbt
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
member: {
|
||||
name: "Member"
|
||||
power: 1
|
||||
condition: "always_active"
|
||||
ftbranks.name_format: "<{name}>"
|
||||
}
|
||||
vip: {
|
||||
name: "VIP"
|
||||
power: 50
|
||||
ftbranks.name_format: "<&bVIP {name}&r>"
|
||||
}
|
||||
admin: {
|
||||
name: "Admin"
|
||||
power: 1000
|
||||
condition: "op"
|
||||
ftbranks.name_format: "<&2{name}&r>"
|
||||
}
|
||||
}
|
548
world/serverconfig/immersiveengineering-server.toml
Normal file
548
world/serverconfig/immersiveengineering-server.toml
Normal file
@@ -0,0 +1,548 @@
|
||||
|
||||
#Configuration related to Immersive Engineering wires
|
||||
[wires]
|
||||
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
|
||||
#This option will check and load all connection endpoints and may slow down the world loading process.
|
||||
sanitizeConnections = false
|
||||
#If this is enabled, wires connected to power sources will cause damage to entities touching them
|
||||
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
|
||||
enableWireDamage = true
|
||||
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
|
||||
blocksBreakWires = true
|
||||
|
||||
[wires.copper]
|
||||
#The maximum length of copper wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
#The transfer rate of copper wire in IF/t
|
||||
#Range: > 0
|
||||
transferRate = 2048
|
||||
#The percentage of power lost every 16 blocks of distance in copper wire
|
||||
#Range: 0.0 ~ 1.0
|
||||
loss = 0.05
|
||||
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
|
||||
#Range: > 0
|
||||
wireConnectorInput = 256
|
||||
|
||||
[wires.electrum]
|
||||
#The maximum length of electrum wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
#The transfer rate of electrum wire in IF/t
|
||||
#Range: > 0
|
||||
transferRate = 8192
|
||||
#The percentage of power lost every 16 blocks of distance in electrum wire
|
||||
#Range: 0.0 ~ 1.0
|
||||
loss = 0.025
|
||||
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
|
||||
#Range: > 0
|
||||
wireConnectorInput = 1024
|
||||
|
||||
[wires.hv]
|
||||
#The maximum length of hv wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
#The transfer rate of hv wire in IF/t
|
||||
#Range: > 0
|
||||
transferRate = 32768
|
||||
#The percentage of power lost every 16 blocks of distance in hv wire
|
||||
#Range: 0.0 ~ 1.0
|
||||
loss = 0.025
|
||||
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
|
||||
#Range: > 0
|
||||
wireConnectorInput = 4096
|
||||
|
||||
[wires.rope]
|
||||
#The maximum length of rope wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
|
||||
[wires.cable]
|
||||
#The maximum length of cable wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
|
||||
[wires.redstone]
|
||||
#The maximum length of redstone wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
|
||||
[wires.insulated_copper]
|
||||
#The maximum length of insulated_copper wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
|
||||
[wires.insulated_electrum]
|
||||
#The maximum length of insulated_electrum wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
|
||||
[machines]
|
||||
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
dynamo_output = 3.0
|
||||
#Output modifier for the energy created by the Thermoelectric Generator
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
thermoelectric_output = 1.0
|
||||
#The Flux that will be output by the lightning rod when it is struck
|
||||
#Range: > 0
|
||||
lightning_output = 16000000
|
||||
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
|
||||
#Range: > 0
|
||||
dieselGen_output = 4096
|
||||
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
|
||||
#Range: > 1
|
||||
preheater_consumption = 32
|
||||
#The Flux per tick the Charging Station can insert into an item
|
||||
#Range: > 1
|
||||
charger_consumption = 256
|
||||
#The amount of damage a sawblade in the sawmill takes for a single recipe.
|
||||
#Range: > 1
|
||||
sawmill_bladeDamage = 5
|
||||
#The Flux the Assembler will consume to craft an item from a recipe
|
||||
#Range: > 1
|
||||
assembler_consumption = 80
|
||||
|
||||
[machines.capacitors]
|
||||
|
||||
#Configuration for the low voltage capacitor
|
||||
[machines.capacitors.lv]
|
||||
#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
||||
storage = 100000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 256
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 256
|
||||
|
||||
#Configuration for the medium voltage capacitor
|
||||
[machines.capacitors.mv]
|
||||
#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
||||
storage = 1000000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 1024
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 1024
|
||||
|
||||
#Configuration for the high voltage capacitor
|
||||
[machines.capacitors.hv]
|
||||
#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
||||
storage = 4000000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 4096
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 4096
|
||||
|
||||
[machines.external_heater]
|
||||
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
|
||||
#Range: > 1
|
||||
consumption = 8
|
||||
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
|
||||
#Range: > 1
|
||||
speedupConsumption = 24
|
||||
|
||||
[machines.coredrill]
|
||||
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
|
||||
#Range: > 1
|
||||
time = 200
|
||||
#The Flux per tick consumed by the Core Sample Drill
|
||||
#Range: > 1
|
||||
consumption = 40
|
||||
|
||||
[machines.pump]
|
||||
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
|
||||
#Range: > 1
|
||||
consumption = 250
|
||||
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
|
||||
#Range: > 1
|
||||
consumption_accelerate = 5
|
||||
#Set this to false to disable the fluid pump being able to draw infinite water from sources
|
||||
infiniteWater = true
|
||||
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
|
||||
placeCobble = true
|
||||
|
||||
[machines.teslacoil]
|
||||
#The Flux per tick the Tesla Coil will consume, simply by being active
|
||||
#Range: > 1
|
||||
consumption = 256
|
||||
#The amount of Flux the Tesla Coil will consume when shocking an entity
|
||||
#Range: > 1
|
||||
consumption_active = 512
|
||||
#The amount of damage the Tesla Coil will do when shocking an entity
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
damage = 6.0
|
||||
|
||||
[machines.turret]
|
||||
#The Flux per tick any turret consumes to monitor the area
|
||||
#Range: > 1
|
||||
consumption = 64
|
||||
#The Flux per tick the chemthrower turret consumes to shoot
|
||||
#Range: > 1
|
||||
chem_consumption = 32
|
||||
#The Flux per tick the gun turret consumes to shoot
|
||||
#Range: > 1
|
||||
gun_consumption = 32
|
||||
|
||||
[machines.garden_cloche]
|
||||
#The Flux per tick the cloche consumes to grow plants
|
||||
#Range: > 1
|
||||
consumption = 8
|
||||
#The amount of ticks one dose of fertilizer lasts in the cloche
|
||||
#Range: > 1
|
||||
fertilizer = 6000
|
||||
#The amount of fluid the cloche uses per dose of fertilizer
|
||||
#Range: > 1
|
||||
fluid = 250
|
||||
#A modifier to apply to the cloches total growing speed
|
||||
#Range: 0.001 ~ 1000.0
|
||||
growth_modifier = 1.0
|
||||
#A base-modifier for all solid fertilizers in the cloche
|
||||
#Range: 0.001 ~ 1000.0
|
||||
solid_fertilizer_mod = 1.0
|
||||
#A base-modifier for all fluid fertilizers in the cloche
|
||||
#Range: 0.001 ~ 1000.0
|
||||
fluid_fertilizer_mod = 1.0
|
||||
|
||||
[machines.lantern]
|
||||
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
|
||||
spawnPrevent = true
|
||||
#How much Flux the powered lantern draws per tick
|
||||
#Range: > 1
|
||||
energyDraw = 1
|
||||
#How much Flux the powered lantern can hold (should be greater than the power draw)
|
||||
#Range: > 1
|
||||
maxStorage = 10
|
||||
|
||||
[machines.floodlight]
|
||||
#Set this to false to disable the mob-spawn prevention of the Floodlight
|
||||
spawnPrevent = true
|
||||
#How much Flux the floodlight draws per tick
|
||||
#Range: > 1
|
||||
energyDraw = 5
|
||||
#How much Flux the floodlight can hold (must be at least 10x the power draw)
|
||||
#Range: > 1
|
||||
max_storage = 80
|
||||
|
||||
[machines.metal_press]
|
||||
#A modifier to apply to the energy costs of every metal press recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every metal press recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.crusher]
|
||||
#A modifier to apply to the energy costs of every crusher recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every crusher recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.squeezer]
|
||||
#A modifier to apply to the energy costs of every squeezer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every squeezer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.fermenter]
|
||||
#A modifier to apply to the energy costs of every fermenter recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every fermenter recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.refinery]
|
||||
#A modifier to apply to the energy costs of every refinery recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
|
||||
[machines.auto_workbench]
|
||||
#A modifier to apply to the energy costs of every auto workbench recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every auto workbench recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.bottling_machine]
|
||||
#A modifier to apply to the energy costs of every bottling machine recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every bottling machine recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.mixer]
|
||||
#A modifier to apply to the energy costs of every mixer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every mixer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.sawmill]
|
||||
#A modifier to apply to the energy costs of every sawmill recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every sawmill recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.arc_furnace]
|
||||
#A modifier to apply to the energy costs of every arc furnace recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every arc furnace recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
|
||||
#Range: > 1
|
||||
electrodeDamage = 96000
|
||||
#The recycling functionality of the arc furnace is no longer controlled by a config option.
|
||||
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
|
||||
#immersiveengineering/recipes/arc_recycling_list.json
|
||||
#To disable recycling, add that file to your datapack and fill it with the following content:
|
||||
#{
|
||||
# "type": "immersiveengineering:generated_list",
|
||||
# "conditions": [ { "type": "forge:false" } ]
|
||||
#}
|
||||
recycle = ""
|
||||
|
||||
[machines.excavator]
|
||||
#The Flux per tick the Excavator will consume to dig
|
||||
#Range: > 1
|
||||
consumption = 4096
|
||||
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
speed = 1.0
|
||||
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
|
||||
particles = true
|
||||
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.9
|
||||
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
|
||||
#Range: > -1
|
||||
yield = 38400
|
||||
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
|
||||
#Range: 0.0 ~ 1.0
|
||||
initial_depletion = 0.2
|
||||
#List of dimensions that can't contain minerals. Default: The End.
|
||||
dimBlacklist = ["minecraft:the_end"]
|
||||
|
||||
[ores]
|
||||
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
|
||||
#Change this in combination with the retrogen booleans to regen only some of the ores.
|
||||
retrogen_key = "DEFAULT"
|
||||
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
|
||||
retrogen_log_flagChunk = true
|
||||
#Set this to false to disable the logging of the chunks that are still left to retrogen.
|
||||
retrogen_log_remaining = true
|
||||
|
||||
#Ore generation config - bauxite
|
||||
[ores.bauxite]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 6
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = 32
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 112
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 16
|
||||
#Set this to true to allow retro-generation of bauxite Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - lead
|
||||
[ores.lead]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 8
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -32
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 80
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 8
|
||||
#Set this to true to allow retro-generation of lead Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - silver
|
||||
[ores.silver]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.25
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 9
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -48
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 32
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 6
|
||||
#Set this to true to allow retro-generation of silver Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - nickel
|
||||
[ores.nickel]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "UNIFORM"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 5
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -64
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 24
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 7
|
||||
#Set this to true to allow retro-generation of nickel Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - deep_nickel
|
||||
[ores.deep_nickel]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 6
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -120
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = -8
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 8
|
||||
#Set this to true to allow retro-generation of deep_nickel Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - uranium
|
||||
[ores.uranium]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.5
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 4
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -64
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = -16
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 9
|
||||
#Set this to true to allow retro-generation of uranium Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
[tools]
|
||||
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
|
||||
#Range: > 1
|
||||
hammer_durability = 100
|
||||
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
|
||||
#Range: > 1
|
||||
cutter_durability = 250
|
||||
|
||||
[tools.bullet_damage]
|
||||
#The amount of base damage a Casull Cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
casull = 10.0
|
||||
#The amount of base damage a armor piercing Cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ap = 10.0
|
||||
#The amount of base damage a single part of buckshot inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
buck = 2.0
|
||||
#The amount of base damage a dragon breath cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
dragon = 3.0
|
||||
#The amount of base damage a homing cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
homing = 10.0
|
||||
#The amount of base damage a wolfpack cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
wolfpack = 4.0
|
||||
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
wolfpack_part = 8.0
|
||||
#The amount of damage a silver bullet inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
silver = 10.0
|
||||
#The amount of base damage a phial cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
phial = 1.0
|
||||
|
||||
[tools.chemthrower]
|
||||
#The mb of fluid the Chemical Thrower will consume per tick of usage
|
||||
#Range: > 1
|
||||
consumption = 10
|
||||
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
|
||||
scroll = true
|
||||
|
||||
[tools.railgun]
|
||||
#The base amount of Flux consumed per shot by the Railgun
|
||||
#Range: > 1
|
||||
consumption = 800
|
||||
#A modifier for the damage of all projectiles fired by the Railgun
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_modifier = 1.0
|
||||
|
||||
[tools.powerpack]
|
||||
#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
|
||||
whitelist = []
|
||||
#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
|
||||
blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
|
||||
|
1
world/serverconfig/ironfurnaces-server.toml
Normal file
1
world/serverconfig/ironfurnaces-server.toml
Normal file
@@ -0,0 +1 @@
|
||||
|
9
world/serverconfig/jei-server.toml
Normal file
9
world/serverconfig/jei-server.toml
Normal file
@@ -0,0 +1,9 @@
|
||||
|
||||
["cheat mode"]
|
||||
#Enable Cheat Mode for Operators (/op)
|
||||
enableCheatModeForOp = true
|
||||
#Enable Cheat Mode for users in Creative Mode
|
||||
enableCheatModeForCreative = true
|
||||
#Enable Cheat Mode for users who can use /give
|
||||
enableCheatModeForGive = false
|
||||
|
1299
world/serverconfig/mahoutsukai-server.toml
Normal file
1299
world/serverconfig/mahoutsukai-server.toml
Normal file
File diff suppressed because it is too large
Load Diff
3
world/serverconfig/mantle-server.toml
Normal file
3
world/serverconfig/mantle-server.toml
Normal file
@@ -0,0 +1,3 @@
|
||||
#Preferences for outputs from tags used in automatic compat in recipes
|
||||
tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"]
|
||||
|
13
world/serverconfig/mcjtylib-server.toml
Normal file
13
world/serverconfig/mcjtylib-server.toml
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
#General settings for all mods using mcjtylib
|
||||
[general]
|
||||
#If true dump a lot of logging information about various things. Useful for debugging
|
||||
logging = false
|
||||
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
|
||||
manageOwnership = true
|
||||
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
|
||||
tallChunkFriendly = false
|
||||
#The maximum amount of dimensional shards that can be infused in a single machine
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
|
133
world/serverconfig/productivebees-server.toml
Normal file
133
world/serverconfig/productivebees-server.toml
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
[General]
|
||||
#How often a hive should attempt special events like spawning undead bees. Default 500.
|
||||
#Range: > 20
|
||||
hiveTickRate = 1500
|
||||
#How long time a bee should stay in the hive when having delivered honey. Default 4800.
|
||||
#Range: > 20
|
||||
timeInHive = 4800
|
||||
#How many ticks it takes for process a recipe in the centrifuge. Default 300.
|
||||
#Range: > 20
|
||||
centrifugeProcessingTime = 300
|
||||
#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
|
||||
#Range: > 20
|
||||
centrifugePoweredProcessingTime = 100
|
||||
#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
|
||||
#Range: > 1
|
||||
centrifugePowerUse = 10
|
||||
#How many ticks it takes for process a recipe in the incubator. Default 3600.
|
||||
#Range: > 20
|
||||
incubatorProcessingTime = 3600
|
||||
#How much FE to use per tick for an incubator when processing an item. Default 10.
|
||||
#Range: > 1
|
||||
incubatorPowerUse = 10
|
||||
#How many treats to use when incubating a bee. Default 20.
|
||||
#Range: 1 ~ 64
|
||||
incubatorTreatUse = 20
|
||||
#How much FE to generate per tick. Default 60.
|
||||
#Range: > 1
|
||||
generatorPowerGen = 60
|
||||
#How much honey to consume per tick. Default 5.
|
||||
#Range: > 1
|
||||
generatorHoneyUse = 2
|
||||
#A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from.
|
||||
preferredTagSource = ["minecraft", "productivebees", "thermal", "tconstruct", "create", "immersiveengineering", "mekanism", "silents_mechanisms"]
|
||||
#How many bees can fit in a bee bomb. Default is 10
|
||||
#Range: 1 ~ 50
|
||||
numberOfBeesPerBomb = 10
|
||||
#The distance a nest locator can search for nests.
|
||||
#Range: 0 ~ 1000
|
||||
nestLocatorDistance = 100
|
||||
#Initial tick cooldown when repopulating a nest.
|
||||
#Range: > 0
|
||||
nestSpawnCooldown = 24000
|
||||
#Centrifuges will pick up items thrown on it
|
||||
centrifugeHopperMode = true
|
||||
|
||||
[Bees]
|
||||
#Spawn skeletal and zombie bees as night?
|
||||
spawnUndeadBees = true
|
||||
#Range: 0.0 ~ 1.0
|
||||
spawnUndeadBeesChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
sugarbagBeeChance = 0.02
|
||||
#How many animals a CuBee can breed per pollination
|
||||
#Range: > 0
|
||||
cupidBeeAnimalsPerPollination = 5
|
||||
#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
|
||||
#Range: > 0
|
||||
cupidBeeAnimalDensity = 20
|
||||
#How many cuckoo bees can spawn from a nest before it shuts off
|
||||
#Range: > 0
|
||||
cuckooSpawnCount = 2
|
||||
#Chance of catching a bee when fishing
|
||||
#Range: 0.0 ~ 1.0
|
||||
fishingBeeChance = 0.05
|
||||
#Chance to spawn a KamikazBee when hit while wearing bee nest armor
|
||||
#Range: 0.0 ~ 1.0
|
||||
kamikazBeeChance = 0.3
|
||||
#Disable the wander goal in bees to increase performance
|
||||
disableWanderGoal = false
|
||||
|
||||
["Bee attributes"]
|
||||
#Number of ticks between effects on nearby entities
|
||||
#Range: > 20
|
||||
ticks = 2337
|
||||
#Chance that a bee will take damage while leashed in a hostile environment
|
||||
#Range: 0.0 ~ 1.0
|
||||
damageChance = 0.1
|
||||
#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
|
||||
#Range: 0.0 ~ 1.0
|
||||
toleranceChance = 0.1
|
||||
#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
|
||||
#Range: 0.0 ~ 1.0
|
||||
behaviorChance = 0.1
|
||||
#Chance to extract genes from a bottle of bee material.
|
||||
#Range: 0.0 ~ 1.0
|
||||
geneExtractChance = 1.0
|
||||
#Average purity of type genes (does not apply to attribute genes)
|
||||
#Range: 1 ~ 100
|
||||
typeGenePurity = 33
|
||||
|
||||
[Worldgen]
|
||||
#Which nests should generate in the level. Nest will still be craftable and attract bees when placed in the world.
|
||||
"enable_productivebees:oak_wood_nest" = true
|
||||
"enable_productivebees:spruce_wood_nest" = true
|
||||
"enable_productivebees:dark_oak_wood_nest" = true
|
||||
"enable_productivebees:birch_wood_nest" = true
|
||||
"enable_productivebees:jungle_wood_nest" = true
|
||||
"enable_productivebees:acacia_wood_nest" = true
|
||||
"enable_productivebees:stone_nest" = true
|
||||
"enable_productivebees:coarse_dirt_nest" = true
|
||||
"enable_productivebees:sand_nest" = true
|
||||
"enable_productivebees:snow_nest" = true
|
||||
"enable_productivebees:gravel_nest" = true
|
||||
"enable_productivebees:sugar_cane_nest" = true
|
||||
"enable_productivebees:slimy_nest" = true
|
||||
"enable_productivebees:glowstone_nest" = true
|
||||
"enable_productivebees:soul_sand_nest" = true
|
||||
"enable_productivebees:nether_quartz_nest" = true
|
||||
"enable_productivebees:nether_gold_nest" = true
|
||||
"enable_productivebees:nether_brick_nest" = true
|
||||
"enable_productivebees:end_stone_nest" = true
|
||||
"enable_productivebees:obsidian_nest" = true
|
||||
"enable_productivebees:bumble_bee_nest" = true
|
||||
"enable_productivebees:sugarbag_nest" = true
|
||||
|
||||
["Hive Upgrades"]
|
||||
#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
|
||||
#Range: 0.0 ~ 1.0
|
||||
timeBonus = 0.2
|
||||
#Multiplier per productivity upgrade installed in the hive.
|
||||
#Range: 1.0 ~ 2.147483647E9
|
||||
productivityMultiplier = 1.4
|
||||
#Chance for a bee to produce an offspring after a hive visit.
|
||||
#Range: 0.0 ~ 1.0
|
||||
breedingChance = 0.05
|
||||
#How many bees can be around a hive before a babee upgrade stops working.
|
||||
#Range: > 0
|
||||
breedingMaxNearbyEntities = 10
|
||||
#Chance for a gene sample to be taken from a bee after a hive visit.
|
||||
#Range: 0.0 ~ 1.0
|
||||
samplerChance = 0.05
|
||||
|
16
world/serverconfig/rftoolsbase-server.toml
Normal file
16
world/serverconfig/rftoolsbase-server.toml
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
#Settings for the infusing system
|
||||
[infuser]
|
||||
#Maximum amount of dimensional shards before a machine is fully infused
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
#Amount of RF used per tick while infusing
|
||||
#Range: > 0
|
||||
usePerTick = 600
|
||||
#Maximum RF storage that the infuser can hold
|
||||
#Range: > 0
|
||||
infuserMaxRF = 60000
|
||||
#RF per tick that the infuser can receive
|
||||
#Range: > 0
|
||||
infuserRFPerTick = 600
|
||||
|
217
world/serverconfig/rftoolsbuilder-server.toml
Normal file
217
world/serverconfig/rftoolsbuilder-server.toml
Normal file
@@ -0,0 +1,217 @@
|
||||
|
||||
#Settings for the builder
|
||||
[builder]
|
||||
#Maximum RF storage that the builder can hold
|
||||
#Range: > 0
|
||||
builderMaxRF = 1000000
|
||||
#RF per tick that the builder can receive
|
||||
#Range: > 0
|
||||
builderRFPerTick = 20000
|
||||
#RF per block operation for the builder when used to build
|
||||
#Range: > 0
|
||||
builderRfPerOperation = 500
|
||||
#Base RF per block operation for the builder when used as a pump
|
||||
#Range: > 0
|
||||
builderRfPerLiquid = 300
|
||||
#Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
|
||||
#Range: > 0
|
||||
builderRfPerQuarry = 300
|
||||
#RF per block that is skipped (used when a filter is added to the builder)
|
||||
#Range: > 0
|
||||
builderRfPerSkipped = 50
|
||||
#RF per entity move operation for the builder
|
||||
#Range: > 0
|
||||
builderRfPerEntity = 5000
|
||||
#RF per player move operation for the builder
|
||||
#Range: > 0
|
||||
builderRfPerPlayer = 40000
|
||||
#Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
|
||||
#Allowed Values: MOVE_FORBIDDEN, MOVE_WHITELIST, MOVE_BLACKLIST, MOVE_ALLOWED
|
||||
tileEntityMode = "MOVE_BLACKLIST"
|
||||
#This is a list of blocks that are either blacklisted or whitelisted from the Builder when it tries to move tile entities (format <id>=<cost>)
|
||||
blackWhiteListedBlocks = []
|
||||
#Maximum dimension for the space chamber
|
||||
#Range: 0 ~ 100000
|
||||
maxSpaceChamberDimension = 128
|
||||
#How many ticks we wait before collecting again (with the builder 'collect items' mode)
|
||||
#Range: > 0
|
||||
collectTimer = 10
|
||||
#The cost of collecting an item (builder 'collect items' mode))
|
||||
#Range: > 0
|
||||
collectRFPerItem = 20
|
||||
#How much more expensive a move accross dimensions is
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
dimensionCostFactor = 5.0
|
||||
#The cost of collecting 1 XP level (builder 'collect items' mode))
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
collectRFPerXP = 2.0
|
||||
#The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
collectRFPerTickPerArea = 0.5
|
||||
#The RF per operation of the builder is multiplied with this factor when using the void shape card
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
voidShapeCardFactor = 0.5
|
||||
#The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
silkquarryShapeCardFactor = 3.0
|
||||
#The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
fortunequarryShapeCardFactor = 2.0
|
||||
#Use this block for the builder to replace with
|
||||
quarryReplace = "minecraft:dirt"
|
||||
#If true the quarry will also quarry tile entities. Otherwise it just ignores them
|
||||
quarryTileEntities = true
|
||||
#If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
|
||||
quarryChunkloads = true
|
||||
#If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
|
||||
shapeCardAllowed = true
|
||||
#If true we allow quarry cards to be crafted
|
||||
quarryAllowed = true
|
||||
#If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
|
||||
clearingQuarryAllowed = true
|
||||
#The base speed (number of blocks per tick) of the quarry
|
||||
#Range: > 0
|
||||
quarryBaseSpeed = 8
|
||||
#Multiply the infusion factor with this value and add that to the quarry base speed
|
||||
#Range: > 0
|
||||
quarryInfusionSpeedFactor = 20
|
||||
#Maximum offset of the shape when a shape card is used in the builder
|
||||
#Range: > 0
|
||||
maxBuilderOffset = 260
|
||||
#Maximum dimension of the shape when a shape card is used in the builder
|
||||
#Range: > 0
|
||||
maxBuilderDimension = 512
|
||||
#If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
|
||||
oldSphereCylinderShape = false
|
||||
|
||||
#Settings for the shield system
|
||||
[shield]
|
||||
#Maximum RF storage that the shield block can hold
|
||||
#Range: > 0
|
||||
shieldMaxRF = 200000
|
||||
#RF per tick that the shield block can receive
|
||||
#Range: > 0
|
||||
shieldRFPerTick = 5000
|
||||
#Maximum size (in blocks) of a tier 1 shield
|
||||
#Range: 0 ~ 1000000
|
||||
shieldMaxSize = 256
|
||||
#Maximum offset of the shape when a shape card is used
|
||||
#Range: 0 ~ 100000
|
||||
maxShieldOffset = 128
|
||||
#Maximum dimension of the shape when a shape card is used
|
||||
#Range: 0 ~ 1000000
|
||||
maxShieldDimension = 256
|
||||
#Maximum distance at which you can add disjoint shield sections to a composed shield
|
||||
#Range: 0 ~ 10000
|
||||
maxDisjointShieldDistance = 64
|
||||
#Base amount of RF/tick for every 10 blocks in the shield (while active)
|
||||
#Range: > 0
|
||||
shieldRfBase = 8
|
||||
#RF/tick for every 10 blocks added in case of camo mode
|
||||
#Range: > 0
|
||||
shieldRfCamo = 2
|
||||
#RF/tick for every 10 block addeds in case of shield mode
|
||||
#Range: > 0
|
||||
shieldRfShield = 2
|
||||
#The amount of RF to consume for a single spike of damage for one entity
|
||||
#Range: > 0
|
||||
shieldRfDamage = 1000
|
||||
#The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
|
||||
#Range: > 0
|
||||
shieldRfDamagePlayer = 2000
|
||||
#The amount of damage to do for a single spike on one entity
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
shieldDamage = 5.0
|
||||
#Set this to false if you don't want invisible shield rendering mode to be possible
|
||||
allowInvisibleShield = true
|
||||
#Amount of dimensional shards per looting kill. Remember that this is per block that does damage
|
||||
#Range: 0 ~ 256
|
||||
shardsPerLootingKill = 2
|
||||
#The looting kill bonus
|
||||
#Range: 0 ~ 256
|
||||
lootingKillBonus = 3
|
||||
|
||||
#Settings for the scanner, composer, and projector
|
||||
[scanner]
|
||||
#Maximum RF storage that the scanner can hold
|
||||
#Range: > 0
|
||||
scannerMaxRF = 500000
|
||||
#RF per tick that the scanner can receive
|
||||
#Range: > 0
|
||||
scannerRFPerTick = 20000
|
||||
#Amount of RF needed per tick during the scan
|
||||
#Range: > 0
|
||||
scannerUsePerTick = 1000
|
||||
#Amount of RF needed per tick during the scan for a remote scanner
|
||||
#Range: > 0
|
||||
remoteScannerUsePerTick = 2000
|
||||
#Maximum RF storage that the locator can hold
|
||||
#Range: > 0
|
||||
locatorMaxRF = 2000000
|
||||
#RF per tick that the locator can receive
|
||||
#Range: > 0
|
||||
locatorRFPerTick = 20000
|
||||
#Fixed amount of RF needed for a scan
|
||||
#Range: > 0
|
||||
locatorUsePerTickBase = 5000
|
||||
#Base amount of RF needed for a scan per 16x16x16 subchunk
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickChunk = 0.1
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickHostile = 1.0
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickPassive = 0.5
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for players
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickPlayer = 2.0
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickEnergy = 5.0
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a filtered scan
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorFilterCost = 0.5
|
||||
#Maximum RF storage that the projector can hold
|
||||
#Range: > 0
|
||||
projectorMaxRF = 500000
|
||||
#RF per tick that the projector can receive
|
||||
#Range: > 0
|
||||
projectorRFPerTick = 10000
|
||||
#RF/t for the projector while it is in use
|
||||
#Range: > 0
|
||||
projectorUsePerTick = 1000
|
||||
#Number of ticks between every scan of the locator
|
||||
#Range: > 0
|
||||
ticksPerLocatorScan = 40
|
||||
#Maximum amount of entities in a single block to show markers/beacons for
|
||||
#Range: > 0
|
||||
locatorEntitySafety = 10
|
||||
#Maximum amount of 16x16 chunks we support for energy scanning
|
||||
#Range: > 0
|
||||
locatorMaxEnergyChunks = 25
|
||||
#Maximum offset of the shape when a shape card is used in the scanner/projector
|
||||
#Range: > 0
|
||||
maxScannerOffset = 2048
|
||||
#Maximum dimension of the shape when a scanner/projector card is used
|
||||
#Range: 0 ~ 10000
|
||||
maxScannerDimension = 512
|
||||
#The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server
|
||||
#Range: 100 ~ 1073741824
|
||||
surfaceAreaPerTick = 262144
|
||||
#The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client
|
||||
#Range: 100 ~ 10000000
|
||||
planeSurfacePerTick = 40000
|
||||
|
||||
#Settings for the crafter
|
||||
[mover]
|
||||
#Amount of RF used per tick while moving
|
||||
#Range: > 0
|
||||
rfPerTickOperation = 100
|
||||
#Maximum RF storage that the mover can hold
|
||||
#Range: > 0
|
||||
moverMaxRF = 100000
|
||||
#RF per tick that the mover can receive
|
||||
#Range: > 0
|
||||
moverRFPerTick = 1000
|
||||
|
60
world/serverconfig/rftoolscontrol-server.toml
Normal file
60
world/serverconfig/rftoolscontrol-server.toml
Normal file
@@ -0,0 +1,60 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Maximum RF storage that the processor can hold
|
||||
#Range: > 1
|
||||
processorMaxRF = 100000
|
||||
#RF per tick that the processor can receive
|
||||
#Range: > 1
|
||||
processorRFPerTick = 1000
|
||||
#Maximum number of lines to keep in the log
|
||||
#Range: 0 ~ 100000
|
||||
processorMaxLogLines = 100
|
||||
#Maximum stack size for a program (used by 'call' opcode)
|
||||
#Range: 1 ~ 10000
|
||||
maxStackSize = 100
|
||||
#Maximum amount of graphics opcodes that a graphics card supports
|
||||
#Range: 1 ~ 10000
|
||||
maxGraphicsOpcodes = 30
|
||||
#Maximum amount of event queue entries supported by a processor. More events will be ignored
|
||||
#Range: 1 ~ 10000
|
||||
maxEventQueueSize = 100
|
||||
#Maximum amount of craft requests supported by the crafting station. More requests will be ignored
|
||||
#Range: 1 ~ 10000
|
||||
maxCraftRequests = 200
|
||||
#If true double click is needed in programmer to change connector. If false single click is sufficient
|
||||
doubleClickToChangeConnector = true
|
||||
#If 2 tooltips in the programmer gui are verbose and give a lot of info. With 1 the information is decreased. 0 means no tooltips
|
||||
#Range: 0 ~ 2
|
||||
tooltipVerbosityLevel = 2
|
||||
#Amount of instructions per tick for the CPU Core B500
|
||||
#Range: 1 ~ 1000
|
||||
speedB500 = 1
|
||||
#Amount of instructions per tick for the CPU Core S1000
|
||||
#Range: 1 ~ 1000
|
||||
speedS1000 = 4
|
||||
#Amount of instructions per tick for the CPU Core EX2000
|
||||
#Range: 1 ~ 1000
|
||||
speedEX2000 = 16
|
||||
#RF per tick for the CPU Core B500
|
||||
#Range: > 0
|
||||
rfB500 = 4
|
||||
#RF per tick for the CPU Core S1000
|
||||
#Range: > 0
|
||||
rfS1000 = 14
|
||||
#RF per tick for the CPU Core EX2000
|
||||
#Range: > 0
|
||||
rfEX2000 = 50
|
||||
#RF per tick/per block for the variable screen module
|
||||
#Range: > 0
|
||||
variableModuleRFPerTick = 1
|
||||
#RF per tick/per block for the interaction screen module
|
||||
#Range: > 0
|
||||
interactionModuleRFPerTick = 2
|
||||
#RF per tick/per block for the console screen module
|
||||
#Range: > 0
|
||||
consoleModuleRFPerTick = 2
|
||||
#RF per tick/per block for the vector art screen module
|
||||
#Range: > 0
|
||||
vectorArtModuleRFPerTick = 2
|
||||
|
133
world/serverconfig/rftoolspower-server.toml
Normal file
133
world/serverconfig/rftoolspower-server.toml
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
|
||||
#Settings for the blazing generator
|
||||
[general.blazing]
|
||||
#Maximum amount of power the blazing generator can store
|
||||
#Range: > 0
|
||||
blazingGeneratorMaxPower = 1000000
|
||||
#Maximum amount of power the blazing generator give to adjacent machines per side and per tick
|
||||
#Range: > 0
|
||||
blazingGeneratorSendPerTick = 20000
|
||||
#Maximum amount of power the blazing agitator can store
|
||||
#Range: > 0
|
||||
blazingAgitatorMaxPower = 50000
|
||||
#Amount of RF per tick input (per side) for the agitator
|
||||
#Range: > 0
|
||||
blazingAgitatorRFPerTick = 100
|
||||
#Amount of RF per tick the agitator uses while operating
|
||||
#Range: > 0
|
||||
blazingAgitatorUsePerTick = 10
|
||||
#Maximum amount of power the blazing infuser can store
|
||||
#Range: > 0
|
||||
blazingInfuserMaxPower = 50000
|
||||
#Amount of RF per tick input (per side) for the infuser
|
||||
#Range: > 0
|
||||
blazingInfuserRFPerTick = 100
|
||||
#Amount of RF per tick the infuser uses while operating
|
||||
#Range: > 0
|
||||
blazingInfuserUsePerTick = 10
|
||||
|
||||
#Settings for the powercell
|
||||
[general.dimensionalcell]
|
||||
#Base amount of RF/tick that can be extracted/inserted in this block
|
||||
#Range: > 0
|
||||
rfPerTick = 5000
|
||||
#Maximum RF storage that a single cell can hold
|
||||
#Range: > 0
|
||||
rfPerNormalCell = 1000000
|
||||
#How much better is the advanced cell with RF and RF/t
|
||||
#Range: > 0
|
||||
advancedFactor = 4
|
||||
#How much worse is the simple cell with RF and RF/t
|
||||
#Range: > 0
|
||||
simpleFactor = 4
|
||||
#The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
powerCellCostFactor = 1.1
|
||||
#At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
powerCellDistanceCap = 10000.0
|
||||
#As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
powerCellMinDistance = 100.0
|
||||
#A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
powerCellRFToolsDimensionAdvantage = 0.5
|
||||
#RF per tick that the powrcell can charge items with
|
||||
#Range: > 0
|
||||
powercellChargePerTick = 30000
|
||||
|
||||
#Settings for the endergenic generator
|
||||
[general.endergenic]
|
||||
#Maximum amount of power the endergenic can store
|
||||
#Range: > 0
|
||||
endergenicMaxPower = 5000000
|
||||
#The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
|
||||
#Range: 0 ~ 1000
|
||||
endergenicChanceLost = 5
|
||||
#The amount of RF that is consumed every tick to hold the endergenic pearl
|
||||
#Range: > 0
|
||||
endergenicRfHolding = 500
|
||||
#The amount of RF that every endergenic will keep itself (so that it can hold pearls)
|
||||
#Range: > 0
|
||||
endergenicKeepRf = 2000
|
||||
#The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
|
||||
#Range: > 0
|
||||
endergenicSendPerTick = 20000
|
||||
#The amount of particles to spawn whenever energy is generated (use 0 to disable)
|
||||
#Range: 0 ~ 1000
|
||||
endergenicGoodParticles = 10
|
||||
#The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
|
||||
#Range: 0 ~ 1000
|
||||
endergenicBadParticles = 10
|
||||
#Multiplier for power generation
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
powergenFactor = 2.0
|
||||
|
||||
#Coal generator settings
|
||||
[general.coalgenerator]
|
||||
#Amount of RF generated per tick
|
||||
#Range: > 0
|
||||
generatePerTick = 60
|
||||
#Amount of ticks generated per coal
|
||||
#Range: > 0
|
||||
ticksPerCoal = 600
|
||||
#Maximum RF storage that the generator can hold
|
||||
#Range: > 0
|
||||
generatorMaxRF = 500000
|
||||
#RF per tick that the generator can send
|
||||
#Range: > 0
|
||||
generatorRFPerTick = 2000
|
||||
#RF per tick that the generator can charge items with
|
||||
#Range: > 0
|
||||
generatorChargePerTick = 1000
|
||||
|
||||
#Powercell settings
|
||||
[general.powercell]
|
||||
#Maximum RF a single tier1 cell can hold
|
||||
#Range: 1 ~ 2000000000
|
||||
tier1MaxRF = 500000
|
||||
#Maximum RF a single tier2 cell can hold
|
||||
#Range: 1 ~ 2000000000
|
||||
tier2MaxRF = 4000000
|
||||
#Maximum RF a single tier3 cell can hold
|
||||
#Range: 1 ~ 2000000000
|
||||
tier3MaxRF = 20000000
|
||||
#Maximum RF/tick per side for a tier1 cell
|
||||
#Range: 1 ~ 2000000000
|
||||
tier1MaxRFPerTick = 250
|
||||
#Maximum RF/tick per side for a tier2 cell
|
||||
#Range: 1 ~ 2000000000
|
||||
tier2MaxRFPerTick = 1000
|
||||
#Maximum RF/tick per side for a tier3 cell
|
||||
#Range: 1 ~ 2000000000
|
||||
tier3MaxRFPerTick = 4000
|
||||
#How much extra RF/tick every cell gets per cell in the network. 0 means constant RF/t. 1 means linear with amount of cells
|
||||
#Range: 0.0 ~ 100.0
|
||||
rfPerTickScale = 0.25
|
||||
#Maximum number of blocks in a single multiblock network
|
||||
#Range: 1 ~ 2000000000
|
||||
networkMax = 729
|
||||
|
277
world/serverconfig/rftoolsutility-server.toml
Normal file
277
world/serverconfig/rftoolsutility-server.toml
Normal file
@@ -0,0 +1,277 @@
|
||||
|
||||
#Settings for the crafter
|
||||
[crafter]
|
||||
#Amount of RF used per crafting operation
|
||||
#Range: > 0
|
||||
rfPerOperation = 100
|
||||
#How many operations to do at once in fast mode
|
||||
#Range: > 0
|
||||
speedOperations = 5
|
||||
#Maximum RF storage that the crafter can hold
|
||||
#Range: > 0
|
||||
crafterMaxRF = 50000
|
||||
#RF per tick that the crafter can receive
|
||||
#Range: > 0
|
||||
crafterRFPerTick = 500
|
||||
|
||||
#Settings for the screen system
|
||||
[screen]
|
||||
#Maximum RF storage that the screen controller can hold
|
||||
#Range: > 0
|
||||
screenControllerMaxRF = 60000
|
||||
#RF per tick that the the screen controller can receive
|
||||
#Range: > 0
|
||||
screenControllerRFPerTick = 1000
|
||||
#RF per tick/per block for the button module
|
||||
#Range: > 0
|
||||
buttonRFPerTick = 9
|
||||
#RF per tick/per block for the elevator button module
|
||||
#Range: > 0
|
||||
elevatorButtonRFPerTick = 0
|
||||
#RF per tick/per block for the clock module
|
||||
#Range: > 0
|
||||
clockRFPerTick = 1
|
||||
#RF per tick/per block for the computer module
|
||||
#Range: > 0
|
||||
computerRFPerTick = 4
|
||||
#RF per tick/per block for the counter plus module
|
||||
#Range: > 0
|
||||
counterPlusRFPerTick = 30
|
||||
#RF per tick/per block for the counter module
|
||||
#Range: > 0
|
||||
counterRFPerTick = 4
|
||||
#RF per tick/per block for the dimension module
|
||||
#Range: > 0
|
||||
dimensionRFPerTick = 6
|
||||
#RF per tick/per block for the energy module
|
||||
#Range: > 0
|
||||
energyRFPerTick = 4
|
||||
#RF per tick/per block for the energy plus module
|
||||
#Range: > 0
|
||||
energyPlusRFPerTick = 30
|
||||
#RF per tick/per block for the fluid module
|
||||
#Range: > 0
|
||||
fluidRFPerTick = 4
|
||||
#RF per tick/per block for the fluid plus module
|
||||
#Range: > 0
|
||||
fluidPlusRFPerTick = 30
|
||||
#RF per tick/per block for the itemstack plus module
|
||||
#Range: > 0
|
||||
itemstackPlusRFPerTick = 30
|
||||
#RF per tick/per block for the itemstack module
|
||||
#Range: > 0
|
||||
itemstackRFPerTick = 4
|
||||
#RF per tick/per block for the machine information module
|
||||
#Range: > 0
|
||||
machineInfoRFPerTick = 4
|
||||
#RF per tick/per block for the redstone module
|
||||
#Range: > 0
|
||||
redstoneRFPerTick = 4
|
||||
#RF per tick/per block for the text module
|
||||
#Range: > 0
|
||||
textRFPerTick = 0
|
||||
#How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
|
||||
#Range: > 0
|
||||
screenRefreshTiming = 500
|
||||
|
||||
#Settings for the spawner system
|
||||
[spawner]
|
||||
#Maximum amount of injections we need to do a full mob extraction.
|
||||
#Range: > 1
|
||||
maxMobInjections = 10
|
||||
|
||||
#Settings for the tank
|
||||
[tank]
|
||||
#Maximum tank capacity (in mb)
|
||||
#Range: > 0
|
||||
maxCapacity = 32000
|
||||
|
||||
#Settings for the teleportation system
|
||||
[teleporter]
|
||||
#Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
|
||||
#Range: > 0
|
||||
transmitterMaxRF = 200000
|
||||
#RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
|
||||
#Range: > 0
|
||||
transmitterRFPerTick = 1000
|
||||
#Maximum RF storage that the matter receiver can hold
|
||||
#Range: > 0
|
||||
receiverMaxRF = 100000
|
||||
#RF per tick that the matter receiver can receive
|
||||
#Range: > 0
|
||||
receiverRFPerTick = 500
|
||||
#Maximum RF storage that the dialing device can hold
|
||||
#Range: > 0
|
||||
dialerMaxRF = 50000
|
||||
#RF per tick that the dialing device can receive
|
||||
#Range: > 0
|
||||
dialerRFPerTick = 100
|
||||
#Percentage of power left in a dimension before giving a warning with the destination analyzer
|
||||
#Range: 0 ~ 100
|
||||
dimensionWarnPercentage = 5
|
||||
#Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
|
||||
#Range: > 0
|
||||
advancedChargedPorterMaxRF = 1000000
|
||||
#Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
|
||||
#Range: > 0
|
||||
chargedPorterMaxRF = 200000
|
||||
#RF per tick that the the charged porter item can receive
|
||||
#Range: > 0
|
||||
chargedPorterRFPerTick = 2000
|
||||
#The speed bonus for the advanced charged porter (compared to the normal one)
|
||||
#Range: > 0
|
||||
advancedSpeedBonus = 4
|
||||
#The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
|
||||
#Range: > 0
|
||||
horizontalDialerRange = 10
|
||||
#The vertical range the dialing device uses to check for transmitters
|
||||
#Range: > 0
|
||||
verticalDialerRange = 5
|
||||
#The amount of RF consumed when dialing a transmitter to another receiver
|
||||
#Range: > 0
|
||||
rfPerDial = 1000
|
||||
#The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
|
||||
#Range: > 0
|
||||
rfPerCheck = 5000
|
||||
#The amount of RF that is consumed by the matter transmitter when a dial is active
|
||||
#Range: > 0
|
||||
rfDialedConnectionPerTick = 10
|
||||
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
|
||||
#Range: > 0
|
||||
rfStartTeleportLocal = 5000
|
||||
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
|
||||
#Range: > 0
|
||||
rfStartTeleportDim = 100000
|
||||
#For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
|
||||
#Range: > 0
|
||||
rfStartTeleportDist = 10
|
||||
#For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
|
||||
#Range: > 0
|
||||
rfTeleportPerTick = 500
|
||||
#The amount of RF/tick an idle dialed transmitter consumes
|
||||
#Range: > 0
|
||||
rfMatterIdleTick = 0
|
||||
#This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
|
||||
#Range: > 0
|
||||
rfPerTeleportReceiver = 5000
|
||||
#This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
|
||||
#Range: > 0
|
||||
rfBoostedTeleport = 20000
|
||||
#The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
|
||||
#Range: > 0
|
||||
timeTeleportBaseLocal = 5
|
||||
#The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
|
||||
#Range: > 0
|
||||
timeTeleportBaseDim = 50
|
||||
#The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
|
||||
#Range: > 0
|
||||
timeTeleportDist = 10
|
||||
#Set this to false to disable the 'whoosh' message on teleport
|
||||
whooshMessage = true
|
||||
#The volume for the teleporting sound (1.0 is default)
|
||||
#Range: 0.0 ~ 1.0
|
||||
volumeTeleport = 1.0
|
||||
#The volume for the error sound when teleportation fails (1.0 is default)
|
||||
#Range: 0.0 ~ 1.0
|
||||
volumeTeleportError = 1.0
|
||||
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
|
||||
#Range: > -1
|
||||
checkUnloadedChunk = -1
|
||||
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
|
||||
#Range: > -1
|
||||
checkUnloadedWorld = -1
|
||||
#If this is true then all usages of the teleport system are logged
|
||||
logTeleportUsages = false
|
||||
#If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
|
||||
preventInterdimensionalTeleports = false
|
||||
#Comma separated list of dimension ids that the teleportation system can't teleport from
|
||||
blacklistedTeleportationSources = ""
|
||||
#Comma separated list of dimension ids that the teleportation system can't teleport to
|
||||
blacklistedTeleportationDestinations = ""
|
||||
|
||||
#Settings for the environmental controller
|
||||
[environmental]
|
||||
#Maximum RF storage that the environmental controller can hold
|
||||
#Range: > 0
|
||||
environmentalMaxRF = 500000
|
||||
#RF per tick that the the environmental controller can receive
|
||||
#Range: > 0
|
||||
environmentalRFPerTick = 20000
|
||||
#The minimum RF/tick usage that an active controller consumes
|
||||
#Range: > 0
|
||||
environmentalMinRFUsage = 5
|
||||
#When the environmental controller is used on mobs the power usage is multiplied with this
|
||||
#Range: 0.0 ~ 1.0E8
|
||||
mobsPowerMultiplier = 2.0
|
||||
#RF per tick/per block for the feather falling module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
featherfallingRFPerTick = 0.001
|
||||
#RF per tick/per block for the feather falling plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
featherfallingPlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the flight module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
flightRFPerTick = 0.004
|
||||
#RF per tick/per block for the glowing module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
glowingRFPerTick = 0.001
|
||||
#RF per tick/per block for the haste module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
hasteRFPerTick = 0.001
|
||||
#RF per tick/per block for the haste plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
hastePlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the night vision module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
nightvisionRFPerTick = 0.001
|
||||
#RF per tick/per block for the peaceful module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
peacefulRFPerTick = 0.001
|
||||
#RF per tick/per block for the regeneration module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
regenerationRFPerTick = 0.0015
|
||||
#RF per tick/per block for the regeneration plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
regenerationPlusRFPerTick = 0.0045
|
||||
#RF per tick/per block for the saturation module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
saturationRFPerTick = 0.001
|
||||
#RF per tick/per block for the saturation plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
saturationPlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the speed module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
speedRFPerTick = 0.001
|
||||
#RF per tick/per block for the speed plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
speedPlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the wather breathing module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
watherBreathingRFPerTick = 0.001
|
||||
#RF per tick/per block for the luck module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
luckRFPerTick = 0.002
|
||||
#RF per tick/per block for the noTeleport module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
noTeleportRFPerTick = 0.002
|
||||
#RF per tick/per block for the blindness module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
blindnessRFPerTick = 0.01
|
||||
#Set to true to make the blindness module work on players
|
||||
blindnessAvailable = false
|
||||
#RF per tick/per block for the weakness module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
weaknessRFPerTick = 0.01
|
||||
#Set to true to make the weakness module work on players
|
||||
weaknessAvailable = false
|
||||
#RF per tick/per block for the poison module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
poisonRFPerTick = 0.02
|
||||
#Set to true to make the poison module work on players
|
||||
poisonAvailable = false
|
||||
#RF per tick/per block for the slowness module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
slownessRFPerTick = 0.012
|
||||
#Set to true to make the slowness module work on players
|
||||
slownessAvailable = false
|
||||
|
1
world/serverconfig/steampowered-server.toml
Normal file
1
world/serverconfig/steampowered-server.toml
Normal file
@@ -0,0 +1 @@
|
||||
|
85
world/serverconfig/thermal-server.toml
Normal file
85
world/serverconfig/thermal-server.toml
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
["Global Options"]
|
||||
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
|
||||
"Standalone Redstone Flux" = false
|
||||
#If TRUE, most Thermal Blocks will retain Energy when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Energy" = true
|
||||
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Inventory" = false
|
||||
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Tank Contents" = false
|
||||
#If TRUE, Thermal Blocks will retain Augments when dropped.
|
||||
"Blocks Retain Augments" = true
|
||||
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
|
||||
"Blocks Retain Redstone Control" = true
|
||||
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
|
||||
"Blocks Retain Side Configuration" = true
|
||||
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
|
||||
"Blocks Retain Transfer Control" = true
|
||||
|
||||
[Features]
|
||||
#If TRUE, various 'Vanilla+' Blocks and Recipes are enabled.
|
||||
"Vanilla+" = true
|
||||
#If TRUE, Rockwool Blocks and Recipes are enabled.
|
||||
Rockwool = true
|
||||
|
||||
[Features.Tools]
|
||||
#If TRUE, the Crescent Hammer is enabled.
|
||||
Wrench = true
|
||||
#If TRUE, the Redprint is enabled.
|
||||
Redprint = true
|
||||
#If TRUE, the Capacitato is enabled.
|
||||
"RF Potato" = true
|
||||
#If TRUE, the Insightful Crystal is enabled.
|
||||
"XP Crystal" = true
|
||||
#If TRUE, the Signalum Security Lock is enabled.
|
||||
Lock = true
|
||||
#If TRUE, the Remote Detonator is enabled.
|
||||
Detonator = true
|
||||
|
||||
[Features.Tools.Satchel]
|
||||
#If TRUE, the Satchel is enabled.
|
||||
Satchel = true
|
||||
#A list of Items by Resource Location which are NOT allowed in Satchels.
|
||||
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
[Features.Mobs]
|
||||
#If TRUE, the Basalz Mob is enabled.
|
||||
Basalz = true
|
||||
#If TRUE, the Blitz Mob is enabled.
|
||||
Blitz = true
|
||||
#If TRUE, the Blizz Mob is enabled.
|
||||
Blizz = true
|
||||
#If TRUE, the Blitz can occasionally call down lightning bolts.
|
||||
"Blitz Lightning" = true
|
||||
|
||||
[Augments]
|
||||
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Side Reconfiguration" = true
|
||||
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Redstone Control" = true
|
||||
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default XP Storage" = false
|
||||
|
||||
[Villagers]
|
||||
#If TRUE, trades will be added to various Villagers.
|
||||
"Enable Villager Trades" = true
|
||||
#If TRUE, trades will be added to the Wandering Trader.
|
||||
"Enable Wandering Trader Trades" = true
|
||||
|
||||
[Devices]
|
||||
|
||||
[Devices.TreeExtractor]
|
||||
#This sets the base time constant (in ticks) for the Arboreal Extractor.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 500
|
||||
|
Reference in New Issue
Block a user