134 lines
5.0 KiB
TOML
134 lines
5.0 KiB
TOML
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[General]
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#How often a hive should attempt special events like spawning undead bees. Default 500.
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#Range: > 20
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hiveTickRate = 1500
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#How long time a bee should stay in the hive when having delivered honey. Default 4800.
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#Range: > 20
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timeInHive = 4800
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#How many ticks it takes for process a recipe in the centrifuge. Default 300.
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#Range: > 20
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centrifugeProcessingTime = 300
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#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
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#Range: > 20
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centrifugePoweredProcessingTime = 100
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#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
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#Range: > 1
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centrifugePowerUse = 10
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#How many ticks it takes for process a recipe in the incubator. Default 3600.
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#Range: > 20
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incubatorProcessingTime = 3600
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#How much FE to use per tick for an incubator when processing an item. Default 10.
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#Range: > 1
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incubatorPowerUse = 10
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#How many treats to use when incubating a bee. Default 20.
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#Range: 1 ~ 64
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incubatorTreatUse = 20
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#How much FE to generate per tick. Default 60.
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#Range: > 1
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generatorPowerGen = 60
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#How much honey to consume per tick. Default 5.
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#Range: > 1
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generatorHoneyUse = 2
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#A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from.
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preferredTagSource = ["minecraft", "productivebees", "thermal", "tconstruct", "create", "immersiveengineering", "mekanism", "silents_mechanisms"]
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#How many bees can fit in a bee bomb. Default is 10
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#Range: 1 ~ 50
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numberOfBeesPerBomb = 10
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#The distance a nest locator can search for nests.
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#Range: 0 ~ 1000
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nestLocatorDistance = 100
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#Initial tick cooldown when repopulating a nest.
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#Range: > 0
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nestSpawnCooldown = 24000
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#Centrifuges will pick up items thrown on it
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centrifugeHopperMode = true
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[Bees]
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#Spawn skeletal and zombie bees as night?
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spawnUndeadBees = true
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#Range: 0.0 ~ 1.0
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spawnUndeadBeesChance = 0.05
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#Range: 0.0 ~ 1.0
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sugarbagBeeChance = 0.02
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#How many animals a CuBee can breed per pollination
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#Range: > 0
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cupidBeeAnimalsPerPollination = 5
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#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
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#Range: > 0
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cupidBeeAnimalDensity = 20
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#How many cuckoo bees can spawn from a nest before it shuts off
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#Range: > 0
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cuckooSpawnCount = 2
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#Chance of catching a bee when fishing
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#Range: 0.0 ~ 1.0
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fishingBeeChance = 0.05
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#Chance to spawn a KamikazBee when hit while wearing bee nest armor
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#Range: 0.0 ~ 1.0
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kamikazBeeChance = 0.3
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#Disable the wander goal in bees to increase performance
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disableWanderGoal = false
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["Bee attributes"]
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#Number of ticks between effects on nearby entities
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#Range: > 20
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ticks = 2337
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#Chance that a bee will take damage while leashed in a hostile environment
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#Range: 0.0 ~ 1.0
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damageChance = 0.1
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#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
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#Range: 0.0 ~ 1.0
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toleranceChance = 0.1
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#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
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#Range: 0.0 ~ 1.0
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behaviorChance = 0.1
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#Chance to extract genes from a bottle of bee material.
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#Range: 0.0 ~ 1.0
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geneExtractChance = 1.0
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#Average purity of type genes (does not apply to attribute genes)
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#Range: 1 ~ 100
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typeGenePurity = 33
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[Worldgen]
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#Which nests should generate in the level. Nest will still be craftable and attract bees when placed in the world.
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"enable_productivebees:oak_wood_nest" = true
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"enable_productivebees:spruce_wood_nest" = true
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"enable_productivebees:dark_oak_wood_nest" = true
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"enable_productivebees:birch_wood_nest" = true
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"enable_productivebees:jungle_wood_nest" = true
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"enable_productivebees:acacia_wood_nest" = true
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"enable_productivebees:stone_nest" = true
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"enable_productivebees:coarse_dirt_nest" = true
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"enable_productivebees:sand_nest" = true
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"enable_productivebees:snow_nest" = true
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"enable_productivebees:gravel_nest" = true
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"enable_productivebees:sugar_cane_nest" = true
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"enable_productivebees:slimy_nest" = true
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"enable_productivebees:glowstone_nest" = true
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"enable_productivebees:soul_sand_nest" = true
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"enable_productivebees:nether_quartz_nest" = true
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"enable_productivebees:nether_gold_nest" = true
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"enable_productivebees:nether_brick_nest" = true
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"enable_productivebees:end_stone_nest" = true
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"enable_productivebees:obsidian_nest" = true
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"enable_productivebees:bumble_bee_nest" = true
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"enable_productivebees:sugarbag_nest" = true
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["Hive Upgrades"]
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#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
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#Range: 0.0 ~ 1.0
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timeBonus = 0.2
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#Multiplier per productivity upgrade installed in the hive.
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#Range: 1.0 ~ 2.147483647E9
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productivityMultiplier = 1.4
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#Chance for a bee to produce an offspring after a hive visit.
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#Range: 0.0 ~ 1.0
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breedingChance = 0.05
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#How many bees can be around a hive before a babee upgrade stops working.
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#Range: > 0
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breedingMaxNearbyEntities = 10
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#Chance for a gene sample to be taken from a bee after a hive visit.
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#Range: 0.0 ~ 1.0
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samplerChance = 0.05
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