rsemcs/world/serverconfig/rftoolsutility-server.toml

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#Settings for the crafter
[crafter]
#Amount of RF used per crafting operation
#Range: > 0
rfPerOperation = 100
#How many operations to do at once in fast mode
#Range: > 0
speedOperations = 5
#Maximum RF storage that the crafter can hold
#Range: > 0
crafterMaxRF = 50000
#RF per tick that the crafter can receive
#Range: > 0
crafterRFPerTick = 500
#Settings for the screen system
[screen]
#Maximum RF storage that the screen controller can hold
#Range: > 0
screenControllerMaxRF = 60000
#RF per tick that the the screen controller can receive
#Range: > 0
screenControllerRFPerTick = 1000
#RF per tick/per block for the button module
#Range: > 0
buttonRFPerTick = 9
#RF per tick/per block for the elevator button module
#Range: > 0
elevatorButtonRFPerTick = 0
#RF per tick/per block for the clock module
#Range: > 0
clockRFPerTick = 1
#RF per tick/per block for the computer module
#Range: > 0
computerRFPerTick = 4
#RF per tick/per block for the counter plus module
#Range: > 0
counterPlusRFPerTick = 30
#RF per tick/per block for the counter module
#Range: > 0
counterRFPerTick = 4
#RF per tick/per block for the dimension module
#Range: > 0
dimensionRFPerTick = 6
#RF per tick/per block for the energy module
#Range: > 0
energyRFPerTick = 4
#RF per tick/per block for the energy plus module
#Range: > 0
energyPlusRFPerTick = 30
#RF per tick/per block for the fluid module
#Range: > 0
fluidRFPerTick = 4
#RF per tick/per block for the fluid plus module
#Range: > 0
fluidPlusRFPerTick = 30
#RF per tick/per block for the itemstack plus module
#Range: > 0
itemstackPlusRFPerTick = 30
#RF per tick/per block for the itemstack module
#Range: > 0
itemstackRFPerTick = 4
#RF per tick/per block for the machine information module
#Range: > 0
machineInfoRFPerTick = 4
#RF per tick/per block for the redstone module
#Range: > 0
redstoneRFPerTick = 4
#RF per tick/per block for the text module
#Range: > 0
textRFPerTick = 0
#How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
#Range: > 0
screenRefreshTiming = 500
#Settings for the spawner system
[spawner]
#Maximum amount of injections we need to do a full mob extraction.
#Range: > 1
maxMobInjections = 10
#Settings for the tank
[tank]
#Maximum tank capacity (in mb)
#Range: > 0
maxCapacity = 32000
#Settings for the teleportation system
[teleporter]
#Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
#Range: > 0
transmitterMaxRF = 200000
#RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
#Range: > 0
transmitterRFPerTick = 1000
#Maximum RF storage that the matter receiver can hold
#Range: > 0
receiverMaxRF = 100000
#RF per tick that the matter receiver can receive
#Range: > 0
receiverRFPerTick = 500
#Maximum RF storage that the dialing device can hold
#Range: > 0
dialerMaxRF = 50000
#RF per tick that the dialing device can receive
#Range: > 0
dialerRFPerTick = 100
#Percentage of power left in a dimension before giving a warning with the destination analyzer
#Range: 0 ~ 100
dimensionWarnPercentage = 5
#Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
#Range: > 0
advancedChargedPorterMaxRF = 1000000
#Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
#Range: > 0
chargedPorterMaxRF = 200000
#RF per tick that the the charged porter item can receive
#Range: > 0
chargedPorterRFPerTick = 2000
#The speed bonus for the advanced charged porter (compared to the normal one)
#Range: > 0
advancedSpeedBonus = 4
#The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
#Range: > 0
horizontalDialerRange = 10
#The vertical range the dialing device uses to check for transmitters
#Range: > 0
verticalDialerRange = 5
#The amount of RF consumed when dialing a transmitter to another receiver
#Range: > 0
rfPerDial = 1000
#The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
#Range: > 0
rfPerCheck = 5000
#The amount of RF that is consumed by the matter transmitter when a dial is active
#Range: > 0
rfDialedConnectionPerTick = 10
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
#Range: > 0
rfStartTeleportLocal = 5000
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
#Range: > 0
rfStartTeleportDim = 100000
#For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
#Range: > 0
rfStartTeleportDist = 10
#For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
#Range: > 0
rfTeleportPerTick = 500
#The amount of RF/tick an idle dialed transmitter consumes
#Range: > 0
rfMatterIdleTick = 0
#This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
#Range: > 0
rfPerTeleportReceiver = 5000
#This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
#Range: > 0
rfBoostedTeleport = 20000
#The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
#Range: > 0
timeTeleportBaseLocal = 5
#The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
#Range: > 0
timeTeleportBaseDim = 50
#The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
#Range: > 0
timeTeleportDist = 10
#Set this to false to disable the 'whoosh' message on teleport
whooshMessage = true
#The volume for the teleporting sound (1.0 is default)
#Range: 0.0 ~ 1.0
volumeTeleport = 1.0
#The volume for the error sound when teleportation fails (1.0 is default)
#Range: 0.0 ~ 1.0
volumeTeleportError = 1.0
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
#Range: > -1
checkUnloadedChunk = -1
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
#Range: > -1
checkUnloadedWorld = -1
#If this is true then all usages of the teleport system are logged
logTeleportUsages = false
#If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
preventInterdimensionalTeleports = false
#Comma separated list of dimension ids that the teleportation system can't teleport from
blacklistedTeleportationSources = ""
#Comma separated list of dimension ids that the teleportation system can't teleport to
blacklistedTeleportationDestinations = ""
#Settings for the environmental controller
[environmental]
#Maximum RF storage that the environmental controller can hold
#Range: > 0
environmentalMaxRF = 500000
#RF per tick that the the environmental controller can receive
#Range: > 0
environmentalRFPerTick = 20000
#The minimum RF/tick usage that an active controller consumes
#Range: > 0
environmentalMinRFUsage = 5
#When the environmental controller is used on mobs the power usage is multiplied with this
#Range: 0.0 ~ 1.0E8
mobsPowerMultiplier = 2.0
#RF per tick/per block for the feather falling module
#Range: 0.0 ~ 1.0E9
featherfallingRFPerTick = 0.001
#RF per tick/per block for the feather falling plus module
#Range: 0.0 ~ 1.0E9
featherfallingPlusRFPerTick = 0.003
#RF per tick/per block for the flight module
#Range: 0.0 ~ 1.0E9
flightRFPerTick = 0.004
#RF per tick/per block for the glowing module
#Range: 0.0 ~ 1.0E9
glowingRFPerTick = 0.001
#RF per tick/per block for the haste module
#Range: 0.0 ~ 1.0E9
hasteRFPerTick = 0.001
#RF per tick/per block for the haste plus module
#Range: 0.0 ~ 1.0E9
hastePlusRFPerTick = 0.003
#RF per tick/per block for the night vision module
#Range: 0.0 ~ 1.0E9
nightvisionRFPerTick = 0.001
#RF per tick/per block for the peaceful module
#Range: 0.0 ~ 1.0E9
peacefulRFPerTick = 0.001
#RF per tick/per block for the regeneration module
#Range: 0.0 ~ 1.0E9
regenerationRFPerTick = 0.0015
#RF per tick/per block for the regeneration plus module
#Range: 0.0 ~ 1.0E9
regenerationPlusRFPerTick = 0.0045
#RF per tick/per block for the saturation module
#Range: 0.0 ~ 1.0E9
saturationRFPerTick = 0.001
#RF per tick/per block for the saturation plus module
#Range: 0.0 ~ 1.0E9
saturationPlusRFPerTick = 0.003
#RF per tick/per block for the speed module
#Range: 0.0 ~ 1.0E9
speedRFPerTick = 0.001
#RF per tick/per block for the speed plus module
#Range: 0.0 ~ 1.0E9
speedPlusRFPerTick = 0.003
#RF per tick/per block for the wather breathing module
#Range: 0.0 ~ 1.0E9
watherBreathingRFPerTick = 0.001
#RF per tick/per block for the luck module
#Range: 0.0 ~ 1.0E9
luckRFPerTick = 0.002
#RF per tick/per block for the noTeleport module
#Range: 0.0 ~ 1.0E9
noTeleportRFPerTick = 0.002
#RF per tick/per block for the blindness module
#Range: 0.0 ~ 1.0E9
blindnessRFPerTick = 0.01
#Set to true to make the blindness module work on players
blindnessAvailable = false
#RF per tick/per block for the weakness module
#Range: 0.0 ~ 1.0E9
weaknessRFPerTick = 0.01
#Set to true to make the weakness module work on players
weaknessAvailable = false
#RF per tick/per block for the poison module
#Range: 0.0 ~ 1.0E9
poisonRFPerTick = 0.02
#Set to true to make the poison module work on players
poisonAvailable = false
#RF per tick/per block for the slowness module
#Range: 0.0 ~ 1.0E9
slownessRFPerTick = 0.012
#Set to true to make the slowness module work on players
slownessAvailable = false