rsemcs/world/serverconfig/create-server.toml

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#
#The Backbone of Create
[infrastructure]
#
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#
#Packmakers' control panel for internal recipe compat
[recipes]
#
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#
#Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#
#Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters.
allowBiggerFireworksInCrafter = false
#
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#
#Disable the Stress mechanic altogether.
disableStress = false
#
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#
#[in Revolutions per Minute]
#Maximum allowed speed of a configurable motor.
#[@cui:RequiresReload:both]
#Range: > 64
maxMotorSpeed = 256
#
#[in Revolutions per Minute]
#Added rotation speed by a water wheel when at least one flow is present.
#Range: > 1
waterWheelBaseSpeed = 4
#
#[in Revolutions per Minute]
#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
#Range: > 1
waterWheelFlowSpeed = 4
#
#[in Revolutions per Minute]
#Base rotation speed for the furnace engine generator
#Range: > 1
furnaceEngineSpeed = 16
#
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Tile.
#Range: > 64
maxRotationSpeed = 256
#
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#
#Amount of sail-type blocks required for a windmill to assemble successfully.
#Range: > 0
minimumWindmillSails = 8
#
#Number of sail-type blocks required to increase windmill speed by 1RPM.
#Range: > 1
windmillSailsPerRPM = 8
#
#Max Distance in blocks a Weighted Ejector can throw
#Range: > 0
maxEjectorDistance = 32
#
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#
#Encased Fan
[kinetics.encasedFan]
#
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#
#[in Revolutions per Minute]
#Rotation speed generated by a vertical fan above fire.
#Range: > 0
generatingFanSpeed = 4
#
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
inWorldProcessingTime = 150
#
#Moving Contraptions
[kinetics.contraptions]
#
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 256
#
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
#
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
[kinetics.stressValues]
#
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
deployer = 4.0
millstone = 4.0
cuckoo_clock = 1.0
speedometer = 0.0
copper_backtank = 4.0
mechanical_saw = 4.0
flywheel = 0.0
adjustable_chain_gearshift = 0.0
mechanical_pump = 4.0
crushing_wheel = 8.0
mechanical_mixer = 4.0
gantry_shaft = 0.0
mechanical_arm = 2.0
andesite_encased_shaft = 0.0
mechanical_press = 8.0
large_cogwheel = 0.0
mechanical_drill = 4.0
andesite_encased_large_cogwheel = 0.0
stressometer = 0.0
shaft = 0.0
gearshift = 0.0
sequenced_gearshift = 0.0
weighted_ejector = 2.0
andesite_encased_cogwheel = 0.0
gearbox = 0.0
mechanical_crafter = 2.0
mechanical_piston = 4.0
mechanical_bearing = 4.0
clockwork_bearing = 4.0
encased_chain_drive = 0.0
clutch = 0.0
encased_fan = 2.0
rope_pulley = 4.0
rotation_speed_controller = 0.0
brass_encased_large_cogwheel = 0.0
mysterious_cuckoo_clock = 1.0
brass_encased_shaft = 0.0
turntable = 4.0
sticky_mechanical_piston = 4.0
cogwheel = 0.0
belt = 0.0
brass_encased_cogwheel = 0.0
hose_pulley = 4.0
#
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
hand_crank = 8.0
furnace_engine = 1024.0
encased_fan = 16.0
creative_motor = 16384.0
water_wheel = 16.0
windmill_bearing = 512.0
#
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stressValues.stats]
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 128.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 512.0
#
#Create's liquid manipulation tools
[fluids]
#
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#
#Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
placeFluidSourceBlocks = true
#
#Tweaks for logistical components
[logistics]
#
#The maximum amount of items a funnel pulls at a time without an applied filter.
#Range: 1 ~ 64
defaultExtractionLimit = 64
#
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 20
#
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 128
#
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
vaultCapacity = 20
#
#Everything related to Schematic tools
[schematics]
#
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#
#Schematicannon
[schematics.schematicannon]
#
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
#Range: > 1
schematicannonSkips = 10
#
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#
#Gadgets and other Shenanigans added by Create
[curiosities]
#
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50
#
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
#Range: > 3
placementAssistRange = 12
#
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
#Range: > 1
toolboxRange = 10
#
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
#Range: > 1
airInBacktank = 900
#
#The volume of Air added by each level of the backtanks Capacity Enchantment
#Range: > 1
enchantedBacktankCapacity = 300
#
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
#Range: > 0
maxExtendoGripActions = 1000
#
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
#Range: > 0
maxPotatoCannonShots = 200