201 lines
9.5 KiB
TOML
201 lines
9.5 KiB
TOML
|
|
||
|
#General Config. This config is synced from server to client.
|
||
|
[general]
|
||
|
#Log Mekanism packet names. Debug setting.
|
||
|
logPackets = false
|
||
|
#Disable to make the anchor upgrade not do anything.
|
||
|
allowChunkloading = true
|
||
|
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
|
||
|
easyMinerFilters = false
|
||
|
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
|
||
|
blockDeactivationDelay = 60
|
||
|
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||
|
cardboardModBlacklist = []
|
||
|
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
|
||
|
transmitterAlloyUpgrade = true
|
||
|
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||
|
#Range: > 1
|
||
|
maxUpgradeMultiplier = 10
|
||
|
#How much Boiler heat is immediately usable to convert water to steam.
|
||
|
boilerWaterConductivity = 0.7
|
||
|
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||
|
heatPerFuelTick = 400.0
|
||
|
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||
|
#Range: 1 ~ 1000
|
||
|
fuelwoodTickMultiplier = 1
|
||
|
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
resistiveHeaterEfficiency = 0.6
|
||
|
#Amount of heat each Boiler heating element produces.
|
||
|
superheatingHeatTransfer = 1.6E7
|
||
|
#Displayed temperature unit in Mekanism GUIs.
|
||
|
#Allowed Values: K, C, R, F, STP
|
||
|
temperatureUnit = "K"
|
||
|
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||
|
maxSolarNeutronActivatorRate = 64
|
||
|
|
||
|
#Dynamic Tank Settings
|
||
|
[general.dynamic_tank]
|
||
|
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
|
||
|
#Range: 1 ~ 368224
|
||
|
fluidPerTank = 350000
|
||
|
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
|
||
|
#Range: 1 ~ 1581510980256305
|
||
|
chemicalPerTank = 16000000
|
||
|
|
||
|
#Auto Eject Settings
|
||
|
[general.auto_eject]
|
||
|
#Rate at which fluid gets auto ejected from tiles.
|
||
|
fluid = 1024
|
||
|
#Rate at which chemicals gets auto ejected from tiles.
|
||
|
#Range: 1 ~ 9223372036854775807
|
||
|
chemical = 1024
|
||
|
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||
|
#Range: 0.001 ~ 1.0
|
||
|
dumpExcessKeepRatio = 0.9
|
||
|
|
||
|
#Prefilled Tanks
|
||
|
[general.prefilled]
|
||
|
#Add filled creative fluid tanks to creative/JEI.
|
||
|
fluidTanks = true
|
||
|
#Add filled creative gas tanks to creative/JEI.
|
||
|
gasTanks = true
|
||
|
#Add filled creative infusion tanks to creative/JEI.
|
||
|
infusionTanks = true
|
||
|
#Add filled creative pigment tanks to creative/JEI.
|
||
|
pigmentTanks = true
|
||
|
#Add filled creative slurry tanks to creative/JEI.
|
||
|
slurryTanks = true
|
||
|
|
||
|
#Energy Conversion Rate Settings
|
||
|
[general.energy_conversion]
|
||
|
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
|
||
|
blacklistIC2 = false
|
||
|
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
|
||
|
JoulePerEU = "10"
|
||
|
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
|
||
|
EUPerJoule = "0.1000"
|
||
|
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
|
||
|
blacklistForge = false
|
||
|
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
|
||
|
JoulePerForgeEnergy = "2.5000"
|
||
|
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
|
||
|
ForgeEnergyPerJoule = "0.4000"
|
||
|
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
|
||
|
blacklistFluxNetworks = false
|
||
|
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
|
||
|
HydrogenEnergyDensity = "200"
|
||
|
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
|
||
|
#Range: > 1
|
||
|
EthyleneBurnTime = 40
|
||
|
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||
|
maxEnergyPerSteam = "10"
|
||
|
#Displayed energy type in Mekanism GUIs.
|
||
|
#Allowed Values: J, FE, EU
|
||
|
energyType = "FE"
|
||
|
|
||
|
#Radiation Settings
|
||
|
[general.radiation]
|
||
|
#Enable worldwide radiation effects. Don't be a downer and disable this.
|
||
|
radiationEnabled = true
|
||
|
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||
|
#Range: 1 ~ 100
|
||
|
chunkCheckRadius = 5
|
||
|
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||
|
sourceDecayRate = 0.9995
|
||
|
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||
|
targetDecayRate = 0.9995
|
||
|
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
negativeEffectsMinSeverity = 0.1
|
||
|
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
|
||
|
#Range: 1 ~ 9223372036854775807
|
||
|
radioactiveWasteBarrelMaxGas = 512000
|
||
|
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||
|
#Range: > 1
|
||
|
radioactiveWasteBarrelProcessTicks = 20
|
||
|
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||
|
#Range: 0 ~ 9223372036854775807
|
||
|
radioactiveWasteBarrelDecayAmount = 1
|
||
|
|
||
|
#Digital Miner Settings
|
||
|
[general.digital_miner]
|
||
|
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||
|
silkMultiplier = 12
|
||
|
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
|
||
|
#Range: > 1
|
||
|
maxRadius = 32
|
||
|
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||
|
#Range: > 1
|
||
|
ticksPerMine = 80
|
||
|
|
||
|
#Laser Settings
|
||
|
[general.laser]
|
||
|
#If enabled, lasers can break blocks and the flamethrower starts fires.
|
||
|
aestheticWorldDamage = true
|
||
|
#How far (in blocks) a laser can travel.
|
||
|
range = 64
|
||
|
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||
|
energyNeededPerHardness = "100000"
|
||
|
#Energy used per half heart of damage being transferred to entities.
|
||
|
energyPerDamage = "2500"
|
||
|
|
||
|
#Oredictionificator Settings
|
||
|
[general.oredictionificator]
|
||
|
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
|
||
|
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
|
||
|
|
||
|
#Pump Settings
|
||
|
[general.pump]
|
||
|
#Maximum block distance to pull fluid from for the Electric Pump.
|
||
|
maxPumpRange = 80
|
||
|
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
|
||
|
pumpWaterSources = false
|
||
|
#Fluidic Plenisher stops after this many blocks.
|
||
|
maxPlenisherNodes = 4000
|
||
|
|
||
|
#Quantum Entangloporter Settings
|
||
|
[general.quantum_entangloporter]
|
||
|
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
|
||
|
energyBuffer = "256000000"
|
||
|
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||
|
#Range: > 1
|
||
|
fluidBuffer = 256000
|
||
|
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||
|
#Range: 1 ~ 9223372036854775807
|
||
|
chemicalBuffer = 8192000
|
||
|
|
||
|
#Block security/protection Settings
|
||
|
[general.security]
|
||
|
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
|
||
|
allowProtection = true
|
||
|
#Ops can bypass the block security restrictions if enabled.
|
||
|
opsBypassRestrictions = false
|
||
|
|
||
|
#Nutritional Paste Settings
|
||
|
[general.nutritional_paste]
|
||
|
#Saturation level of Nutritional Paste when eaten.
|
||
|
saturation = 0.8
|
||
|
#How much mB of Nutritional Paste equates to one 'half-food.'
|
||
|
mbPerFood = 50
|
||
|
|
||
|
#Thermal Evaporation Plant Settings
|
||
|
[general.thermal_evaporation]
|
||
|
#Thermal Evaporation Tower heat loss per tick.
|
||
|
heatDissipation = 0.02
|
||
|
#Temperature to amount produced ratio for Thermal Evaporation Tower.
|
||
|
tempMultiplier = 0.4
|
||
|
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
|
||
|
solarMultiplier = 0.2
|
||
|
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
|
||
|
heatCapacity = 100.0
|
||
|
|
||
|
#SPS Settings
|
||
|
[general.sps]
|
||
|
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
|
||
|
#Range: > 1
|
||
|
inputPerAntimatter = 1000
|
||
|
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||
|
energyPerInput = "1000000"
|
||
|
|