400 lines
14 KiB
TOML
400 lines
14 KiB
TOML
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#Common Settings
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[common]
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#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
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disallowedItems = []
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#Turns on/off loot added to various vanilla chest loot tables
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chestLootEnabled = true
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#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
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itemFluidHandlerEnabled = true
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#Leather Backpack Settings
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[common.leatherBackpack]
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#Number of inventory slots in the backpack
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#Range: 1 ~ 144
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inventorySlotCount = 27
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#Number of upgrade slots in the backpack
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#Range: 0 ~ 10
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upgradeSlotCount = 1
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#Iron Backpack Settings
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[common.ironBackpack]
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#Number of inventory slots in the backpack
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#Range: 1 ~ 144
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inventorySlotCount = 54
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#Number of upgrade slots in the backpack
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#Range: 0 ~ 10
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upgradeSlotCount = 2
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#Gold Backpack Settings
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[common.goldBackpack]
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#Number of inventory slots in the backpack
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#Range: 1 ~ 144
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inventorySlotCount = 81
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#Number of upgrade slots in the backpack
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#Range: 0 ~ 10
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upgradeSlotCount = 3
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#Diamond Backpack Settings
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[common.diamondBackpack]
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#Number of inventory slots in the backpack
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#Range: 1 ~ 144
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inventorySlotCount = 108
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#Number of upgrade slots in the backpack
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#Range: 0 ~ 10
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upgradeSlotCount = 5
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#Netherite Backpack Settings
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[common.netheriteBackpack]
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#Number of inventory slots in the backpack
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#Range: 1 ~ 144
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inventorySlotCount = 120
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#Number of upgrade slots in the backpack
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#Range: 0 ~ 10
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upgradeSlotCount = 7
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#Compacting Upgrade Settings
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[common.compactingUpgrade]
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#Number of Compacting Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Compacting Upgrade Settings
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[common.advancedCompactingUpgrade]
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#Number of Advanced Compacting Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Deposit Upgrade Settings
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[common.depositUpgrade]
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#Number of Deposit Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Deposit Upgrade Settings
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[common.advancedDepositUpgrade]
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#Number of Advanced Deposit Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Feeding Upgrade Settings
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[common.feedingUpgrade]
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#Number of Feeding Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Feeding Upgrade Settings
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[common.advancedFeedingUpgrade]
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#Number of Advanced Feeding Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Filter Upgrade Settings
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[common.filterUpgrade]
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#Number of Filter Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Filter Upgrade Settings
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[common.advancedFilterUpgrade]
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#Number of Advanced Filter Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Magnet Upgrade Settings
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[common.magnetUpgrade]
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#Number of Magnet Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Range around storage in blocks at which magnet will pickup items
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#Range: 1 ~ 20
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magnetRange = 3
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#Advanced Magnet Upgrade Settings
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[common.advancedMagnetUpgrade]
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#Number of Advanced Magnet Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Range around storage in blocks at which magnet will pickup items
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#Range: 1 ~ 20
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magnetRange = 5
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#Pickup Upgrade Settings
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[common.pickupUpgrade]
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#Number of Pickup Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Pickup Upgrade Settings
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[common.advancedPickupUpgrade]
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#Number of Advanced Pickup Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Refill Upgrade Settings
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[common.refillUpgrade]
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#Number of Refill Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 6
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Restock Upgrade Settings
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[common.restockUpgrade]
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#Number of Restock Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Restock Upgrade Settings
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[common.advancedRestockUpgrade]
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#Number of Advanced Restock Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Void Upgrade Settings
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[common.voidUpgrade]
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#Number of Void Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 9
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 3
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#Advanced Void Upgrade Settings
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[common.advancedVoidUpgrade]
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#Number of Advanced Void Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 16
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Stack Upgrade Settings
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[common.stackUpgrade]
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#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
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nonStackableItems = []
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#Smelting Upgrade Settings
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[common.smeltingUpgrade]
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#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
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#Range: 0.25 ~ 4.0
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smeltingSpeedMultiplier = 1.0
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#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
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#Range: 0.25 ~ 4.0
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fuelEfficiencyMultiplier = 1.0
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#Smoking Upgrade Settings
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[common.smokingUpgrade]
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#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
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#Range: 0.25 ~ 4.0
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smeltingSpeedMultiplier = 1.0
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#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
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#Range: 0.25 ~ 4.0
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fuelEfficiencyMultiplier = 1.0
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#Blasting Upgrade Settings
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[common.blastingUpgrade]
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#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
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#Range: 0.25 ~ 4.0
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smeltingSpeedMultiplier = 1.0
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#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
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#Range: 0.25 ~ 4.0
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fuelEfficiencyMultiplier = 1.0
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#Auto-Smelting Upgrade Settings
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[common.autoSmeltingUpgrade]
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#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
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#Range: 0.25 ~ 4.0
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smeltingSpeedMultiplier = 1.0
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#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
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#Range: 0.25 ~ 4.0
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fuelEfficiencyMultiplier = 1.0
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#Number of input filter slots
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#Range: 1 ~ 20
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inputFilterSlots = 8
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#Number of input filter slots displayed in a row
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#Range: 1 ~ 6
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inputFilterSlotsInRow = 4
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#Number of fuel filter slots
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#Range: 1 ~ 20
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fuelFilterSlots = 4
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#Number of fuel filter slots displayed in a row
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#Range: 1 ~ 6
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fuelFilterSlotsInRow = 4
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#Auto-Smoking Upgrade Settings
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[common.autoSmokingUpgrade]
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#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
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#Range: 0.25 ~ 4.0
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smeltingSpeedMultiplier = 1.0
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#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
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#Range: 0.25 ~ 4.0
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fuelEfficiencyMultiplier = 1.0
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#Number of input filter slots
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#Range: 1 ~ 20
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inputFilterSlots = 8
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#Number of input filter slots displayed in a row
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#Range: 1 ~ 6
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inputFilterSlotsInRow = 4
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#Number of fuel filter slots
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#Range: 1 ~ 20
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fuelFilterSlots = 4
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#Number of fuel filter slots displayed in a row
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#Range: 1 ~ 6
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fuelFilterSlotsInRow = 4
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#Auto-Blasting Upgrade Settings
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[common.autoBlastingUpgrade]
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#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
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#Range: 0.25 ~ 4.0
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smeltingSpeedMultiplier = 1.0
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#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
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#Range: 0.25 ~ 4.0
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fuelEfficiencyMultiplier = 1.0
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#Number of input filter slots
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#Range: 1 ~ 20
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inputFilterSlots = 8
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#Number of input filter slots displayed in a row
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#Range: 1 ~ 6
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inputFilterSlotsInRow = 4
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#Number of fuel filter slots
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#Range: 1 ~ 20
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fuelFilterSlots = 4
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#Number of fuel filter slots displayed in a row
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#Range: 1 ~ 6
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fuelFilterSlotsInRow = 4
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#Inception Upgrade Settings
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[common.inceptionUpgrade]
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#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
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upgradesUseInventoriesOfBackpacksInBackpack = true
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#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
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upgradesInContainedBackpacksAreFunctional = true
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#Tool Swapper Upgrade Settings
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[common.toolSwapperUpgrade]
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#Number of Tool Swapper Upgrade's filter slots
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#Range: 1 ~ 20
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filterSlots = 8
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#Number of filter slots displayed in a row
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#Range: 1 ~ 6
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slotsInRow = 4
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#Tank Upgrade Settings
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[common.tankUpgrade]
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#Capacity in mB the tank upgrade will have per row of storage slots
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#Range: 500 ~ 20000
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capacityPerSlotRow = 4000
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#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
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#Range: 0.0 ~ 5.0
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stackMultiplierRatio = 1.0
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#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
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#Range: 1 ~ 100
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autoFillDrainContainerCooldown = 20
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#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
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#Range: 1 ~ 1000
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maxInputOutput = 20
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#Energy in FE the battery upgrade will have per row of storage slots
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#Range: 500 ~ 50000
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energyPerSlotRow = 10000
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#Pump Upgrade Settings
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[common.pumpUpgrade]
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#Number of fluid filter slots
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#Range: 1 ~ 20
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filterSlots = 4
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#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
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#Range: 1 ~ 1000
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maxInputOutput = 20
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#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
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#Range: 0.0 ~ 5.0
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stackMultiplierRatio = 1.0
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#Xp Pump Upgrade Settings
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[common.xpPumpUpgrade]
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#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
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mendingOn = true
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#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
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#Range: 1 ~ 20
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maxXpPointsPerMending = 5
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#Settings for Spawning Entities with Backpack
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[common.entityBackpackAdditions]
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#Chance of an entity spawning with Backpack
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#Range: 0.0 ~ 1.0
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chance = 0.01
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#Turns on/off addition of loot into backpacks
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addLoot = true
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#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
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buffWithPotionEffects = true
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#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
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buffHealth = true
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#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
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equipWithArmor = true
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#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
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entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
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#List of music discs that are not supposed to be played by entities
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discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
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#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
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playJukebox = true
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#Chance of mob dropping backpack when killed by player
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#Range: 0.0 ~ 1.0
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backpackDropChance = 0.085
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#Chance increase per looting level of mob dropping backpack
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#Range: 0.0 ~ 0.2
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lootingChanceIncreasePerLevel = 0.01
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[common.nerfs]
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#Determines if too many backpacks in player's inventory cause slowness to the player
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tooManyBackpacksSlowness = false
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#Maximum number of backpacks in player's inventory that will not cause slowness
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#Range: 1 ~ 27
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maxNumberOfBackpacks = 3
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#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
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#Range: 0.1 ~ 5.0
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slownessLevelsPerAdditionalBackpack = 1.0
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