131 lines
4.9 KiB
TOML
131 lines
4.9 KiB
TOML
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#Common configuration settings
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[common]
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#General options
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[common.general]
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#A multiplier for balancing fuel consumption.
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#Range: 0.5 ~ 100.0
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fuelUsageMultiplier = 1.0
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#A multiplier for balancing overall power production from Extreme Reactors generators.
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#Range: 0.5 ~ 100.0
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powerProductionMultiplier = 1.0
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#Number of ticks between updates for the Redstone Port.
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#Range: 10 ~ 100
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ticksPerRedstoneUpdate = 20
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#Define how Reactors works
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[common.reactor]
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#The maximum valid size of a Reactor in the Y dimension, in blocks.
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#Lower this if your server's players are building ginormous Reactors.
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#Bigger Y sizes have far less performance impact than X/Z sizes.
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#Range: 3 ~ 256
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maxReactorHeight = 48
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#The maximum valid size of a Reactor in the X/Z plane, in blocks.
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#Lower this if your server's players are building ginormous Reactors.
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#Range: 3 ~ 256
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maxReactorSize = 32
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#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
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#Range: 0.5 ~ 100.0
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reactorPowerProductionMultiplier = 1.0
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#How much light (0-15) does a Fuel Rod emits.
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#Range: 0 ~ 15
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fuelRodLightValue = 15
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#Define how Turbines works
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[common.turbine]
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#The maximum valid height of a Turbine (Y axis), in blocks.
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#Range: 5 ~ 256
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maxTurbineHeight = 32
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#The maximum valid size of a Turbine in the X/Z plane, in blocks.
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#Range: 5 ~ 256
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maxTurbineSize = 32
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#A multiplier for balancing rotor sizes.
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#Multiplies the amount of energy lost to aerodynamic drag per tick.
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#Range: 0.5 ~ 10.0
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turbineAeroDragMultiplier = 1.0
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#A multiplier for balancing coil size.
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#Multiplies the amount of energy drawn per coil block per tick.
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#Range: 0.5 ~ 10.0
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turbineCoilDragMultiplier = 1.0
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#A multiplier for balancing coil size.
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#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
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#then rounded down to the nearest integer).
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#Range: 0.5 ~ 10.0
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turbineFluidPerBladeMultiplier = 1.0
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#A multiplier for balancing rotor sizes.
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#Multiplies the amount of energy lost to friction per tick.
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#Range: 0.5 ~ 10.0
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turbineMassDragMultiplier = 1.0
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#A multiplier for balancing turbine power production.
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#Stacks with powerProductionMultiplier.
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#Range: 0.5 ~ 10.0
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turbinePowerProductionMultiplier = 1.0
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#Define how Fluidizer works
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[common.fluidizer]
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#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
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#Lower this if your server's players are building ginormous Fluidizer.
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#Range: 3 ~ 64
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maxFluidizerHeight = 16
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#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
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#Lower this if your server's players are building ginormous Fluidizer.
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#Range: 3 ~ 64
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maxFluidizerSize = 16
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#The amount of energy need to process a single tick of a recipe.
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#Range: 20 ~ 1000
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energyPerRecipeTick = 25
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#Recipes options
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[common.recipes]
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#If set, charcoal will be smeltable into graphite bars.
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#Disable this if other mods need to smelt charcoal into their own products.
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registerCharcoalForSmelting = true
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#If set, coal will be smeltable into graphite bars.
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#Disable this if other mods need to smelt coal into their own products.
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registerCoalForSmelting = true
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#If set, coal blocks will be smeltable into graphite blocks.
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#Disable this if other mods need to smelt coal blocks into their own products.
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registerCoalBlockForSmelting = true
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#Define how ores generates in the world
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[common.worldgen]
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#If false, disables all world gen from Extreme Reactors;
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#all other worldgen settings are automatically ignored.
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enableWorldGen = true
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#Re-run world gen in chunks that have already been generated (once they have been loaded),
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#but have not been modified by Extreme Reactors before.
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enableWorldRegeneration = false
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#User-set world generation version.
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#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
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#Range: > 0
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userWorldGenVersion = 1
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#Enable generation of Yellorite Ore.
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yelloriteOreEnableWorldGen = true
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#Maximum number of Yellorite Ore clusters per chunk.
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#Range: 1 ~ 25
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yelloriteOreMaxClustersPerChunk = 3
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#Maximum number of Yellorite Ores to generate in each cluster.
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#Range: 1 ~ 16
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yelloriteOrePerCluster = 5
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#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
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#Range: 1 ~ 256
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yelloriteOreMaxY = 32
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#Enable generation of Anglesite Ore.
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anglesiteOreEnableWorldGen = true
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#Maximum number of Anglesite Ore clusters per chunk.
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#Range: 1 ~ 16
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anglesiteOreMaxClustersPerChunk = 2
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#Maximum number of Anglesite Ores to generate in each cluster.
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#Range: 1 ~ 16
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anglesiteOrePerCluster = 5
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#Enable generation of Benitoite Ore.
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benitoiteOreEnableWorldGen = true
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#Maximum number of Benitoite Ore clusters per chunk.
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#Range: 1 ~ 16
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benitoiteOreMaxClustersPerChunk = 2
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#Maximum number of Benitoite Ores to generate in each cluster.
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#Range: 1 ~ 16
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benitoiteOrePerCluster = 5
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