437 lines
12 KiB
TOML
437 lines
12 KiB
TOML
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#
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#The Backbone of Create
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[infrastructure]
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#
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#[in Ticks]
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#The amount of time a server waits before sending out tickrate synchronization packets.
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#These packets help animations to be more accurate when tps is below 20.
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#Range: > 5
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tickrateSyncTimer = 20
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#
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#
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#Allow the Mechanical Press to process entire stacks at a time.
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bulkPressing = false
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#
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#Allow the Mechanical Saw to process entire stacks at a time.
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bulkCutting = false
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#
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#Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
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allowShapelessInMixer = true
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#
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#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
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allowShapedSquareInPress = true
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#
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#Allow any standard crafting recipes to be processed by Mechanical Crafters.
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allowRegularCraftingInCrafter = true
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#
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#Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters.
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allowBiggerFireworksInCrafter = false
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#
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#Allow any stonecutting recipes to be processed by a Mechanical Saw.
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allowStonecuttingOnSaw = true
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#
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#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
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allowWoodcuttingOnSaw = true
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#
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#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
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allowCastingBySpout = true
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#
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#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
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#Range: > 1
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lightSourceCountForRefinedRadiance = 10
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#
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#Allow the standard in-world Refined Radiance recipes.
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enableRefinedRadianceRecipe = true
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#
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#Allow the standard in-world Shadow Steel recipe.
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enableShadowSteelRecipe = true
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#
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#Parameters and abilities of Create's kinetic mechanisms
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[kinetics]
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#
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#Disable the Stress mechanic altogether.
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disableStress = false
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#
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#Maximum length in blocks of mechanical belts.
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#Range: > 5
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maxBeltLength = 20
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#
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#Damage dealt by active Crushing Wheels.
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#Range: > 0
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crushingDamage = 4
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#
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#[in Revolutions per Minute]
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#Maximum allowed speed of a configurable motor.
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#[@cui:RequiresReload:both]
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#Range: > 64
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maxMotorSpeed = 256
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#
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#[in Revolutions per Minute]
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#Added rotation speed by a water wheel when at least one flow is present.
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#Range: > 1
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waterWheelBaseSpeed = 4
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#
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#[in Revolutions per Minute]
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#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
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#Range: > 1
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waterWheelFlowSpeed = 4
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#
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#[in Revolutions per Minute]
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#Base rotation speed for the furnace engine generator
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#Range: > 1
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furnaceEngineSpeed = 16
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#
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#[in Revolutions per Minute]
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#Maximum allowed rotation speed for any Kinetic Tile.
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#Range: > 64
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maxRotationSpeed = 256
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#
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#Select what mobs should ignore Deployers when attacked by them.
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#Allowed Values: ALL, CREEPERS, NONE
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ignoreDeployerAttacks = "CREEPERS"
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#
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#Game ticks between Kinetic Blocks checking whether their source is still valid.
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#Range: > 5
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kineticValidationFrequency = 60
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#
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#multiplier used for calculating exhaustion from speed when a crank is turned.
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#Range: 0.0 ~ 1.0
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crankHungerMultiplier = 0.009999999776482582
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#
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#Amount of sail-type blocks required for a windmill to assemble successfully.
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#Range: > 0
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minimumWindmillSails = 8
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#
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#Number of sail-type blocks required to increase windmill speed by 1RPM.
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#Range: > 1
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windmillSailsPerRPM = 8
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#
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#Max Distance in blocks a Weighted Ejector can throw
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#Range: > 0
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maxEjectorDistance = 32
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#
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#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
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#Range: > 10
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ejectorScanInterval = 120
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#
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#Encased Fan
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[kinetics.encasedFan]
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#
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#Maximum distance in blocks Fans can push entities.
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#Range: > 5
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fanPushDistance = 20
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#
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#Maximum distance in blocks from where Fans can pull entities.
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#Range: > 5
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fanPullDistance = 20
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#
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#Game ticks between Fans checking for anything blocking their air flow.
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#Range: > 10
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fanBlockCheckRate = 30
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#
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#[in Revolutions per Minute]
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#Rotation speed at which the maximum stats of fans are reached.
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#Range: > 64
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fanRotationArgmax = 256
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#
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#[in Revolutions per Minute]
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#Rotation speed generated by a vertical fan above fire.
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#Range: > 0
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generatingFanSpeed = 4
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#
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#Game ticks required for a Fan-based processing recipe to take effect.
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#Range: > 0
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inWorldProcessingTime = 150
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#
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#Moving Contraptions
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[kinetics.contraptions]
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#
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#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
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#Range: > 1
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maxBlocksMoved = 2048
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#
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#Maximum value of a chassis attachment range.
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#Range: > 1
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maxChassisRange = 16
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#
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#Maximum amount of extension poles behind a Mechanical Piston.
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#Range: > 1
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maxPistonPoles = 64
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#
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#Max length of rope available off a Rope Pulley.
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#Range: > 1
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maxRopeLength = 256
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#
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#Maximum allowed distance of two coupled minecarts.
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#Range: > 1
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maxCartCouplingLength = 32
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#
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#Configure how Spawner blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableSpawners = "NO_PICKUP"
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#
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#Configure how Budding Amethyst can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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amethystMovement = "NO_PICKUP"
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#
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#Configure how Obsidian blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableObsidian = "UNMOVABLE"
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#
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#Whether items mined or harvested by contraptions should be placed in their mounted storage.
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moveItemsToStorage = true
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#
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#Whether harvesters should break crops that aren't fully grown.
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harvestPartiallyGrown = false
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#
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#Whether harvesters should replant crops after harvesting.
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harvesterReplants = true
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[kinetics.stressValues]
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#
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#Fine tune the kinetic stats of individual components
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[kinetics.stressValues.v2]
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#
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#[in Stress Units]
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
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[kinetics.stressValues.v2.impact]
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deployer = 4.0
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millstone = 4.0
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cuckoo_clock = 1.0
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speedometer = 0.0
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copper_backtank = 4.0
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mechanical_saw = 4.0
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flywheel = 0.0
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adjustable_chain_gearshift = 0.0
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mechanical_pump = 4.0
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crushing_wheel = 8.0
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mechanical_mixer = 4.0
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gantry_shaft = 0.0
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mechanical_arm = 2.0
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andesite_encased_shaft = 0.0
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mechanical_press = 8.0
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large_cogwheel = 0.0
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mechanical_drill = 4.0
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andesite_encased_large_cogwheel = 0.0
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stressometer = 0.0
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shaft = 0.0
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gearshift = 0.0
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sequenced_gearshift = 0.0
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weighted_ejector = 2.0
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andesite_encased_cogwheel = 0.0
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gearbox = 0.0
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mechanical_crafter = 2.0
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mechanical_piston = 4.0
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mechanical_bearing = 4.0
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clockwork_bearing = 4.0
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encased_chain_drive = 0.0
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clutch = 0.0
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encased_fan = 2.0
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rope_pulley = 4.0
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rotation_speed_controller = 0.0
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brass_encased_large_cogwheel = 0.0
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mysterious_cuckoo_clock = 1.0
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brass_encased_shaft = 0.0
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turntable = 4.0
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sticky_mechanical_piston = 4.0
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cogwheel = 0.0
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belt = 0.0
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brass_encased_cogwheel = 0.0
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hose_pulley = 4.0
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#
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#[in Stress Units]
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#Configure how much stress a source can accommodate for.
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[kinetics.stressValues.v2.capacity]
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hand_crank = 8.0
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furnace_engine = 1024.0
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encased_fan = 16.0
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creative_motor = 16384.0
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water_wheel = 16.0
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windmill_bearing = 512.0
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#
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#Configure speed/capacity levels for requirements and indicators.
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[kinetics.stressValues.stats]
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#
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumSpeed = 30.0
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#
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'fast'
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#Range: 0.0 ~ 65535.0
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fastSpeed = 100.0
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#
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#[in Stress Units]
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#Minimum stress impact to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumStressImpact = 4.0
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#
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#[in Stress Units]
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#Minimum stress impact to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highStressImpact = 8.0
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#
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumCapacity = 128.0
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#
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highCapacity = 512.0
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#
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#Create's liquid manipulation tools
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[fluids]
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#
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#[in Buckets]
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#The amount of liquid a tank can hold per block.
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#Range: > 1
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fluidTankCapacity = 8
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#
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#[in Blocks]
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#The maximum height a fluid tank can reach.
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#Range: > 1
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fluidTankMaxHeight = 32
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#
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#[in Blocks]
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#The maximum distance a mechanical pump can push or pull liquids on either side.
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#Range: > 1
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mechanicalPumpRange = 16
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#
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#[in Blocks]
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#The maximum distance a hose pulley can draw fluid blocks from.
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#Range: > 1
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hosePulleyRange = 128
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#
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#[in Blocks]
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#[-1 to disable this behaviour]
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#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
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#Range: > -1
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hosePulleyBlockThreshold = 10000
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#
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#Whether hose pulleys should continue filling up above-threshold sources.
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fillInfinite = false
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#
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#Configure which fluids can be drained infinitely.
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#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
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bottomlessFluidMode = "ALLOW_BY_TAG"
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#
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#Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
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placeFluidSourceBlocks = true
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#
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#Tweaks for logistical components
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[logistics]
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#
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#The maximum amount of items a funnel pulls at a time without an applied filter.
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#Range: 1 ~ 64
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defaultExtractionLimit = 64
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#
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#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
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#Range: > 1
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defaultExtractionTimer = 8
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#
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#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
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#Range: > 1
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psiTimeout = 20
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#
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#Maximum distance in blocks a Mechanical Arm can reach across.
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#Range: > 1
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mechanicalArmRange = 5
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#
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#Maximum possible range in blocks of redstone link connections.
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#Range: > 1
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linkRange = 128
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#
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#The total amount of stacks a vault can hold per block in size.
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#Range: > 1
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vaultCapacity = 20
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#
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#Everything related to Schematic tools
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[schematics]
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#
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#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
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creativePrintIncludesAir = false
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#
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#[in KiloBytes]
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#The maximum allowed file size of uploaded Schematics.
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#Range: > 16
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maxSchematics = 256
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#
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#[in Bytes]
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#The maximum packet size uploaded Schematics are split into.
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#Range: 256 ~ 32767
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maxSchematicPacketSize = 1024
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#
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#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
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#Range: > 100
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schematicIdleTimeout = 600
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#
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#Schematicannon
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[schematics.schematicannon]
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#
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#Amount of game ticks between shots of the cannon. Higher => Slower
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#Range: > 1
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schematicannonDelay = 10
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#
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#Amount of block positions per tick scanned by a running cannon. Higher => Faster
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#Range: > 1
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schematicannonSkips = 10
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#
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#% of Schematicannon's Fuel filled by 1 Gunpowder.
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#Range: 0.0 ~ 100.0
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schematicannonGunpowderWorth = 20.0
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#
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#% of Schematicannon's Fuel used for each fired block.
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#Range: 0.0 ~ 100.0
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schematicannonFuelUsage = 0.05000000074505806
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#
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#Gadgets and other Shenanigans added by Create
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[curiosities]
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#
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#The Maximum Distance to an active mirror for the symmetry wand to trigger.
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#Range: > 10
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maxSymmetryWandRange = 50
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#
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#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
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#Range: > 3
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placementAssistRange = 12
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#
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#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
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#Range: > 1
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toolboxRange = 10
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#
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#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
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#Range: > 1
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airInBacktank = 900
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#
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#The volume of Air added by each level of the backtanks Capacity Enchantment
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#Range: > 1
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enchantedBacktankCapacity = 300
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#
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#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
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#Range: > 0
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maxExtendoGripActions = 1000
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#
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#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
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#Range: > 0
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maxPotatoCannonShots = 200
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