278 lines
11 KiB
TOML
278 lines
11 KiB
TOML
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#Settings for the crafter
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[crafter]
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#Amount of RF used per crafting operation
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#Range: > 0
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rfPerOperation = 100
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#How many operations to do at once in fast mode
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#Range: > 0
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speedOperations = 5
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#Maximum RF storage that the crafter can hold
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#Range: > 0
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crafterMaxRF = 50000
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#RF per tick that the crafter can receive
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#Range: > 0
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crafterRFPerTick = 500
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#Settings for the screen system
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[screen]
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#Maximum RF storage that the screen controller can hold
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#Range: > 0
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screenControllerMaxRF = 60000
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#RF per tick that the the screen controller can receive
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#Range: > 0
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screenControllerRFPerTick = 1000
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#RF per tick/per block for the button module
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#Range: > 0
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buttonRFPerTick = 9
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#RF per tick/per block for the elevator button module
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#Range: > 0
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elevatorButtonRFPerTick = 0
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#RF per tick/per block for the clock module
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#Range: > 0
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clockRFPerTick = 1
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#RF per tick/per block for the computer module
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#Range: > 0
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computerRFPerTick = 4
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#RF per tick/per block for the counter plus module
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#Range: > 0
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counterPlusRFPerTick = 30
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#RF per tick/per block for the counter module
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#Range: > 0
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counterRFPerTick = 4
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#RF per tick/per block for the dimension module
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#Range: > 0
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dimensionRFPerTick = 6
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#RF per tick/per block for the energy module
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#Range: > 0
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energyRFPerTick = 4
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#RF per tick/per block for the energy plus module
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#Range: > 0
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energyPlusRFPerTick = 30
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#RF per tick/per block for the fluid module
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#Range: > 0
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fluidRFPerTick = 4
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#RF per tick/per block for the fluid plus module
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#Range: > 0
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fluidPlusRFPerTick = 30
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#RF per tick/per block for the itemstack plus module
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#Range: > 0
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itemstackPlusRFPerTick = 30
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#RF per tick/per block for the itemstack module
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#Range: > 0
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itemstackRFPerTick = 4
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#RF per tick/per block for the machine information module
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#Range: > 0
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machineInfoRFPerTick = 4
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#RF per tick/per block for the redstone module
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#Range: > 0
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redstoneRFPerTick = 4
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#RF per tick/per block for the text module
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#Range: > 0
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textRFPerTick = 0
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#How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
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#Range: > 0
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screenRefreshTiming = 500
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#Settings for the spawner system
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[spawner]
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#Maximum amount of injections we need to do a full mob extraction.
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#Range: > 1
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maxMobInjections = 10
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#Settings for the tank
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[tank]
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#Maximum tank capacity (in mb)
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#Range: > 0
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maxCapacity = 32000
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#Settings for the teleportation system
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[teleporter]
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#Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
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#Range: > 0
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transmitterMaxRF = 200000
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#RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
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#Range: > 0
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transmitterRFPerTick = 1000
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#Maximum RF storage that the matter receiver can hold
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#Range: > 0
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receiverMaxRF = 100000
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#RF per tick that the matter receiver can receive
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#Range: > 0
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receiverRFPerTick = 500
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#Maximum RF storage that the dialing device can hold
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#Range: > 0
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dialerMaxRF = 50000
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#RF per tick that the dialing device can receive
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#Range: > 0
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dialerRFPerTick = 100
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#Percentage of power left in a dimension before giving a warning with the destination analyzer
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#Range: 0 ~ 100
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dimensionWarnPercentage = 5
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#Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
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#Range: > 0
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advancedChargedPorterMaxRF = 1000000
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#Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
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#Range: > 0
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chargedPorterMaxRF = 200000
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#RF per tick that the the charged porter item can receive
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#Range: > 0
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chargedPorterRFPerTick = 2000
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#The speed bonus for the advanced charged porter (compared to the normal one)
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#Range: > 0
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advancedSpeedBonus = 4
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#The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
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#Range: > 0
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horizontalDialerRange = 10
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#The vertical range the dialing device uses to check for transmitters
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#Range: > 0
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verticalDialerRange = 5
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#The amount of RF consumed when dialing a transmitter to another receiver
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#Range: > 0
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rfPerDial = 1000
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#The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
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#Range: > 0
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rfPerCheck = 5000
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#The amount of RF that is consumed by the matter transmitter when a dial is active
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#Range: > 0
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rfDialedConnectionPerTick = 10
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#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
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#Range: > 0
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rfStartTeleportLocal = 5000
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#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
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#Range: > 0
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rfStartTeleportDim = 100000
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#For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
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#Range: > 0
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rfStartTeleportDist = 10
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#For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
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#Range: > 0
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rfTeleportPerTick = 500
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#The amount of RF/tick an idle dialed transmitter consumes
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#Range: > 0
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rfMatterIdleTick = 0
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#This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
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#Range: > 0
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rfPerTeleportReceiver = 5000
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#This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
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#Range: > 0
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rfBoostedTeleport = 20000
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#The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
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#Range: > 0
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timeTeleportBaseLocal = 5
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#The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
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#Range: > 0
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timeTeleportBaseDim = 50
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#The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
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#Range: > 0
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timeTeleportDist = 10
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#Set this to false to disable the 'whoosh' message on teleport
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whooshMessage = true
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#The volume for the teleporting sound (1.0 is default)
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#Range: 0.0 ~ 1.0
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volumeTeleport = 1.0
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#The volume for the error sound when teleportation fails (1.0 is default)
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#Range: 0.0 ~ 1.0
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volumeTeleportError = 1.0
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#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
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#Range: > -1
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checkUnloadedChunk = -1
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#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
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#Range: > -1
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checkUnloadedWorld = -1
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#If this is true then all usages of the teleport system are logged
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logTeleportUsages = false
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#If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
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preventInterdimensionalTeleports = false
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#Comma separated list of dimension ids that the teleportation system can't teleport from
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blacklistedTeleportationSources = ""
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#Comma separated list of dimension ids that the teleportation system can't teleport to
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blacklistedTeleportationDestinations = ""
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#Settings for the environmental controller
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[environmental]
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#Maximum RF storage that the environmental controller can hold
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#Range: > 0
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environmentalMaxRF = 500000
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#RF per tick that the the environmental controller can receive
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#Range: > 0
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environmentalRFPerTick = 20000
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#The minimum RF/tick usage that an active controller consumes
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#Range: > 0
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environmentalMinRFUsage = 5
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#When the environmental controller is used on mobs the power usage is multiplied with this
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#Range: 0.0 ~ 1.0E8
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mobsPowerMultiplier = 2.0
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#RF per tick/per block for the feather falling module
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#Range: 0.0 ~ 1.0E9
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featherfallingRFPerTick = 0.001
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#RF per tick/per block for the feather falling plus module
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#Range: 0.0 ~ 1.0E9
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featherfallingPlusRFPerTick = 0.003
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#RF per tick/per block for the flight module
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#Range: 0.0 ~ 1.0E9
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flightRFPerTick = 0.004
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#RF per tick/per block for the glowing module
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#Range: 0.0 ~ 1.0E9
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glowingRFPerTick = 0.001
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#RF per tick/per block for the haste module
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#Range: 0.0 ~ 1.0E9
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hasteRFPerTick = 0.001
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#RF per tick/per block for the haste plus module
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#Range: 0.0 ~ 1.0E9
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hastePlusRFPerTick = 0.003
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#RF per tick/per block for the night vision module
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#Range: 0.0 ~ 1.0E9
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nightvisionRFPerTick = 0.001
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#RF per tick/per block for the peaceful module
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#Range: 0.0 ~ 1.0E9
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peacefulRFPerTick = 0.001
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#RF per tick/per block for the regeneration module
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#Range: 0.0 ~ 1.0E9
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regenerationRFPerTick = 0.0015
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#RF per tick/per block for the regeneration plus module
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#Range: 0.0 ~ 1.0E9
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regenerationPlusRFPerTick = 0.0045
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#RF per tick/per block for the saturation module
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#Range: 0.0 ~ 1.0E9
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saturationRFPerTick = 0.001
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#RF per tick/per block for the saturation plus module
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#Range: 0.0 ~ 1.0E9
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saturationPlusRFPerTick = 0.003
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#RF per tick/per block for the speed module
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#Range: 0.0 ~ 1.0E9
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speedRFPerTick = 0.001
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#RF per tick/per block for the speed plus module
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#Range: 0.0 ~ 1.0E9
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speedPlusRFPerTick = 0.003
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#RF per tick/per block for the wather breathing module
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#Range: 0.0 ~ 1.0E9
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watherBreathingRFPerTick = 0.001
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#RF per tick/per block for the luck module
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#Range: 0.0 ~ 1.0E9
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luckRFPerTick = 0.002
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#RF per tick/per block for the noTeleport module
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#Range: 0.0 ~ 1.0E9
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noTeleportRFPerTick = 0.002
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#RF per tick/per block for the blindness module
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#Range: 0.0 ~ 1.0E9
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blindnessRFPerTick = 0.01
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#Set to true to make the blindness module work on players
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blindnessAvailable = false
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#RF per tick/per block for the weakness module
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#Range: 0.0 ~ 1.0E9
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weaknessRFPerTick = 0.01
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#Set to true to make the weakness module work on players
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weaknessAvailable = false
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#RF per tick/per block for the poison module
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#Range: 0.0 ~ 1.0E9
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poisonRFPerTick = 0.02
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#Set to true to make the poison module work on players
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poisonAvailable = false
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#RF per tick/per block for the slowness module
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#Range: 0.0 ~ 1.0E9
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slownessRFPerTick = 0.012
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#Set to true to make the slowness module work on players
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slownessAvailable = false
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