# Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
# Enabledworlds are the worlds that infernal mobs can spawn in.
# Enabledmobs are the mobs that can become infernal.
# Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
# Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
# nameTagsLevel is the visibility level of the name tags, 0 = no tag, 
# 1 = tag shown when your looking at the mob, 2 = tag always shown.
# Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
# If you want to enable the boss bar you must have BarAPI on your server.
# nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
# <abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
# <mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".

# Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
# Enabledworlds are the worlds that infernal mobs can spawn in.
# Enabledmobs are the mobs that can become infernal.
# Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
# Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
# nameTagsLevel is the visibility level of the name tags, 0 = no tag, 
# 1 = tag shown when your looking at the mob, 2 = tag always shown.
# Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
# If you want to enable the boss bar you must have BarAPI on your server.
# nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
# <abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
# <mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
chance: 80
# mobChances:
#  Ghast: 150
# levelChance:
#  '3': 1
#  '4': 1
#  '5': 1
#  '6': 1
#  '7': 1
namePrefix: '&fInfernal'
# levelPrefixs:
#  '3': '&fMad'
#  '4': '&fRabid'
#  '5': '&fGiant'
#  '6': '&fKing'
#  '7': '&fInfernal'
nameTagsLevel: 1
nameTagsName: '&f<prefix> <mobName>'
bossBarsName: '&fLevel <mobLevel> &f<prefix> <mobName>'
enableBossBar: true
bossBarSettings:
  defaultColor: PINK
  defaultStyle: SOLID
#  perMob:
#    PigZombie:
#      color: "RED"
#      style: "SEGMENTED_6"
#    Ghast:
#      color: "RED"
#      style: "SEGMENTED_12"
#    WitherSkeleton:
#      color: "RED"
#      style: "SEGMENTED_20"
#    Blaze:
#      color: "RED"
#      style: "SEGMENTED_10"
#    Creeper:
#      color: "GREEN"
#      style: "SEGMENTED_6"
#  perLevel:
#    5:
#      color: "GREEN"
#      style: "SEGMENTED_6"
enableScoreBoard: false
showHealthOnScoreBoard: true
effectAllPlayerAttacks: true
enableParticles: true
enableDeathMessages: false
deathMessages:
- '&cplayer &chas killed an mob&c!'
- '&cAn mob &cwas slain by player&c!'
- '&cplayer &cowned an mob&c!'
- '&cAn mob &cwas beheaded by player&c''s weapon!'
- '&cplayer&c''s weapon &ckilled an mob&c!'
- '&cAn mob &cwas killed by player &cusing a weapon&c!'
enableSpawnMessages: false
spawnMessageRadius: 64
spawnMessages:
- '&cAn Infernal mob has spawned near you!'
- '&cWatch out!'
- '&cYou hear a faint scream...'
- '&cSomething is coming...'
- '&cYou hear a mob nearby...'
mobworlds:
- <all>
effectworlds:
- <all>
enabledmobs:
- ELDER_GUARDIAN
- SKELETON_HORSE
- ZOMBIE_HORSE
- EVOKER
- VEX
- VINDICATOR
- GIANT
- ENDER_DRAGON
- WITHER
- ILLUSIONER
enabledCharmSlots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 40
- 36
- 37
- 38
- 39
poisonous: true
armoured: true
blinding: true
withering: true
tosser: true
thief: true
quicksand: true
bullwark: true
rust: true
sapper: true
1up: true
cloaked: true
ender: true
ghastly: true
lifesteal: true
sprint: true
storm: true
webber: true
vengeance: true
weakness: true
berserk: true
explode: true
potions: true
mama: true
molten: true
archer: true
necromancer: true
firework: true
gravity: true
flying: true
mounted: true
morph: true
ghost: true
confusing: true
mamaSpawnAmount: 3
vengeanceDamage: 6
berserkDamage: 3
moltenBurnLength: 5
gravityLevitateLength: 6
horseMountsHaveSaddles: true
armouredMountsHaveArmour: true
fireworkColour:
  red: 255
  green: 10
  blue: 10
enabledSpawnReasons:
- BUILD_WITHER
- CHUNK_GEN
- CUSTOM
- DEFAULT
- INFECTION
- SPAWNER_EGG
- NATURAL
- NETHER_PORTAL
mobParticles:
- lavaSpark:1:10
mountFate: nothing
enabledMounts:
- SPIDER
- SKELETON_HORSE
- ZOMBIE_HORSE
- DONKEY
- MULE
- SLIME
- GHAST
- MAGMA_CUBE
- ENDER_DRAGON
- BAT
- PIG
- SHEEP
- COW
- CHICKEN
- MUSHROOM_COW
- HORSE
- POLAR_BEAR
- LLAMA
- PHANTOM
- HOGLIN
- ZOGLIN
- STRIDER
enabledRiders:
- WITHER_SKELETON
- STRAY
- HUSK
- ZOMBIE_VILLAGER
- EVOKER
- VINDICATOR
- SKELETON
- ZOMBIE
- PIG_ZOMBIE
- ENDERMAN
- WITCH
- SNOWMAN
- VILLAGER
- ILLUSIONER
- DROWNED
- ZOMBIFIED_PIGLIN
- PIGLIN
disabledBabyMobs:
- WOLF
- MUSHROOM_COW
- COW
- SHEEP
- PIG
- CHICKEN
- OCELOT
- HORSE
# The min/max amount of powers that a mob will get.
# NOTE: the amount of enabled powers must not be less than the maxpowers.
# healthMultiplier is what number the infernal mobs health will be multiplied by.
# If you have healthByPower enabled then healthMultiplier and healthByDistance will do nothing.
# dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
# xpMultiplier is what the normal xp a mob drops will be multiplied by.
# healthByDistance makes mobs HP go up as you go further from the world spawn.
# Every addDistance blocks the mobs will get healthToAdd times how far they are HP.
minpowers: 3
maxpowers: 7
healthMultiplier: 5
healthByPower: false
healthByDistance: false
powerByDistance: false
healthToAdd: 5
powerToAdd: 1
xpMultiplier: 8
addDistance: 200
enableDrops: true
dropChance: 1
enableFarmingDrops: false
naturalSpawnHeight: 0
configVersion: 'git-Paper-136 (MC: 1.18.1)'
