42 lines
2.0 KiB
TOML
42 lines
2.0 KiB
TOML
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#Client only settings
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[client]
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#Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static
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#If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing
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tankFluidModel = false
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#If true tools will show additional info in their tooltips
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extraToolTips = true
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#If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
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logMissingMaterialTextures = false
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#If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
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logMissingModifierTextures = false
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#If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab.
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showModifiersInJEI = true
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#Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26.
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#Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer.
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#Range: -1 ~ 32767
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maxSmelteryItemQuads = 3500
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#Settings related to modifiers
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[client.modifiers]
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#If true, the shield slot legging modifier will render the next offhand item above the offhand slot.
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renderShieldSlotItem = true
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#Settings related to the frame helmet modifier
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[client.modifiers.itemFrame]
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#If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless.
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render = true
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#Offset in the X direction for the frame items.
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#Range: -32768 ~ 32767
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xOffset = 0
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#Offset in the Y direction for the frame items.
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#Range: -32768 ~ 32767
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yOffset = 0
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#Location of the frame on the screen.
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#Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT
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location = "TOP_LEFT"
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#Number of items to display in each row of the item frame.
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#Range: 0 ~ 100
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itemsPerRow = 5
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