42 lines
1.9 KiB
TOML
42 lines
1.9 KiB
TOML
|
|
||
|
#Configs related to how ding works
|
||
|
[ding]
|
||
|
#Resource Location based name of the sound file to play when Minecraft finishes loading.
|
||
|
#EG: "ui.button.click" or "entity.experience_orb.pickup"
|
||
|
#
|
||
|
#This can also be a mod sound if the mod is installed.
|
||
|
#EG: "modname:modsound.boing"
|
||
|
#
|
||
|
#If you want to use external sounds, consider looking into the mod Additional Resources
|
||
|
name = "entity.experience_orb.pickup"
|
||
|
#Pitch of the sound (when Minecraft loads)
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
pitch = 1.0
|
||
|
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||
|
category = "master"
|
||
|
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||
|
#
|
||
|
#Look at the "name" config for more details.
|
||
|
nameWorld = "entity.experience_orb.pickup"
|
||
|
#Pitch of the sound (when the world loads after connecting to a server)
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
pitchWorld = 1.0
|
||
|
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||
|
categoryWorld = "master"
|
||
|
#Resource Location based name of the sound file to play when resources complete reloading.
|
||
|
#
|
||
|
#Look at the "name" config for more details.
|
||
|
nameResourcesReload = "entity.experience_orb.pickup"
|
||
|
#Pitch of the sound (when resources complete reloading)
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
pitchResourcesReload = 1.0
|
||
|
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
|
||
|
categoryResourcesReload = "master"
|
||
|
#Play sound when the game loads.
|
||
|
playOnLoad = true
|
||
|
#Play sound when the world loads after connecting to a server.
|
||
|
playOnWorld = false
|
||
|
#Play sound when resources complete reloading. Requires game to be restarted.
|
||
|
playOnResourcesReload = true
|
||
|
|