rsemcm/mcinstance/config/mythicbotany.json5

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2022-05-10 21:26:15 +00:00
{
// Whether the alfheim dimension is enabled. When this is set to false, you'll still be able to use
// the mead of kvasir as usual but the portal to alfheim will not work.
"enableAlfheim": true,
// Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel.
"replaceGaiaRecipe": true,
// Whether rituals and infusions that are cancelled will drop solidified mana that can be used to get the mana back.
"solidified_mana": true,
"alftools": {
// Jump boost modifier for the alfsteel boots
// Minimum: 0.0
"jump_modifier": 0.025,
// Knockback resistance modifier for the alfsteel chestplate
// Minimum: 0.0
"knockback_resistance_modifier": 1,
// Reach distance modifier for the alfsteel helmet
// Minimum: 0.0
"reach_modifier": 2,
// Speed modifier for the alfsteel leggings
// Minimum: 0.0
"speed_modifier": 0.05
},
"flowers": {
// How much mana a wither aconite should generate per nether star.
// Minimum: 1
"witherAconiteMana": 1200000,
// Can be used to tweak the multipliers for the raindeletia. All matching values are multiplied
// The result is the mana generated per tick.
"raindeletia": {
// Base modifier. This one will always be applied
// Minimum: 0.0
"base": 5,
// Modifier for dry grass
// Minimum: 0.0
"dry_grass": 0.5,
// Modifier for enchanted soil
// Minimum: 0.0
"enchanted_soil": 5,
// Modifier for normal rain, not for thunder
// Minimum: 0.0
"rain": 0.09,
// Modifier for thundering
// Minimum: 0.0
"thunder": 3,
// Modifier for vivid grass
// Minimum: 0.0
"vivid_grass": 2
}
},
"mjoellnir": {
// The amount the attack speed increases per level of hammer mobility.
// Minimum: 0.0
"attack_speed_multiplier": 0.2,
// The base attack speed attribute for mjoellnir.
"base_attack_speed": -3.5,
// The base damage for melee attacks.
// Minimum: 1.0
"base_damage_melee": 25,
// The base damage for the main target on ranged attacks.
// Minimum: 1.0
"base_damage_ranged": 25,
// Enchantment multiplier for sharpness and power enchantments.
// Minimum: 1.0
"enchantment_multiplier": 5,
// The cooldown in ticks after a ranged attack, before mjoellnir can be thrown again.
// Minimum: 0
"ranged_cooldown": 120,
// What is required for a player to hold mjoellnir.
// nothing - Players will always be able to hold mjoellnir.
// effect - Players need the absorption effect to hold mjoellnir.
// hearts - Players need absorption hearts to hold mjoellnir.
// If they run out of golden hearts but still have the effect, mjoellnir is dropped.
// Allowed values: nothing, effect, hearts
"requirement": "effect",
// What is required for a player that holds the ring of thor to hold mjoellnir.
// If a player holds the ring of thor, this OR `mjoellnir.requirement` must be met.
// Allowed values: nothing, effect, hearts
"requirement_thor": "nothing",
// The chance for secondary targets to get lightning effects applied as well on ranged attacks.
// Range: 0.0 - 1.0
"secondary_lightning_chance": 0.25,
// The damage dealt to secondary targets on ranged attacks.
// This value is multiplied with the damage to the main target.
// Range: 0.0 - 1.0
"secondary_target_multiplier": 0.2
},
"spawns": {
// Spawn configuration for the illusioner in alfheim.
"illusioner": {
"max": 1,
"min": 1,
"weight": 1
},
// Spawn configuration for the alf pixie.
"pixies": {
"max": 10,
"min": 4,
"weight": 5
},
// Spawn configuration for the withes in alfheim.
"witch": {
"max": 2,
"min": 1,
"weight": 2
}
}
}