rhythmbullet/android/assets/shaders/star_vert.glsl

21 lines
409 B
GLSL
Executable File

attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
uniform float time;
uniform vec2 resolution;
varying vec4 vColor;
varying vec2 vTexCoord;
varying float vTime;
varying vec2 vResolution;
void main() {
vColor = a_color;
vTexCoord = a_texCoord0;
vTime = time;
vResolution = resolution;
gl_Position = u_projTrans * a_position;
}