rhythmbullet/android/assets
2018-09-04 04:33:25 -05:00
..
1280x720 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1280x800 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1366x768 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1920x1080 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1920x1200 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
2560x1440 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
3840x2160 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
fonts Initial commit 2017-04-18 18:25:45 -05:00
music glow shader works better, changed way of loading assets, default song set up 2017-10-08 19:07:34 -05:00
particles changed how beat particles acted 2018-01-15 16:53:23 -06:00
shaders decent bloom system 2018-09-03 23:54:23 -05:00
sounds prepared for explosion effects and added disintegrate sound fx 2017-07-21 22:33:21 -05:00
badlogic.jpg Initial commit 2017-04-18 18:25:45 -05:00
defaultCover.png added text shortening label 2017-10-29 18:13:21 -05:00
keyboard.atlas Initial commit 2017-04-18 18:25:45 -05:00
keyboard.png keybind key icon textures changed; removed useless code from old 2018-08-11 17:27:37 -05:00
splash_texture.png splash screen more reasonable; resizing now functions as intended; 2018-09-04 04:33:25 -05:00
uiskin_legacy.png Initial commit 2017-04-18 18:25:45 -05:00
uiskin_legacyB.png switched to lwjgl3, began changing way screen resize system works, minor bug fix with options screen 2017-08-18 02:14:30 -05:00
uiskin.atlas better control system; album art loading more efficient; 2018-08-22 19:35:39 -05:00
uiskin.png removed deprecated code; platform based, window manager created; cleaned 2018-08-16 13:49:44 -05:00