rhythmbullet/RhythmBullet/Zer01HD/UI/Screen/Screen.cs

39 lines
565 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Screen
{
class Screen
{
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
}
public void Show()
{
}
public void Hide()
{
}
public void resize()
{
}
}
}