160 lines
8.5 KiB
XML
160 lines
8.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RhythmBullet</RootNamespace>
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<AssemblyName>RhythmBullet</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>false</Prefer32Bit>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;LINUX</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>false</Prefer32Bit>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Zer01HD\Game\Screens\Transitions\FadeInTransition.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\Preferences.cs" />
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<Compile Include="Zer01HD\Utilities\Renderer\ScaledRenderer.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Interactive\BasicButton.cs" />
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<Compile Include="Zer01HD\Utilities\UI\LoadingScreen.cs" />
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<Compile Include="Zer01HD\Game\Screens\MainScreen.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Module.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\ModuleGroup.cs" />
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<Compile Include="RhythmBulletGame.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Book\Page.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Book\Book.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Text.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Screen.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentLoad.cs" />
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<Compile Include="Zer01HD\Game\ContentResolvers\FontContentResolver.cs" />
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<Compile Include="Zer01HD\Game\ContentResolvers\ResolutionContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentSystem.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\IContentPathModifier.cs" />
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<Compile Include="Zer01HD\Utilities\ParticleSystem\Particle.cs" />
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<Compile Include="Zer01HD\Game\Preferences\Controls.cs" />
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<Compile Include="Zer01HD\Game\Preferences\General.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\PreferencesManager.cs" />
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<Compile Include="Zer01HD\Utilities\DataTypes\Resolution.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="BulletSharp, Version=0.11.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\BulletSharp.0.11.1\lib\net40-client\BulletSharp.dll</HintPath>
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</Reference>
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<Reference Include="DSP, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\DSP.1.0.0\lib\DSP.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico" />
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<EmbeddedResource Include="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
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<Link>x86\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
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<Link>x64\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
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<Link>x86\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
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<Link>x64\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
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<Link>x86\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
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<Link>x64\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
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<Link>x86\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
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<Link>x64\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
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<Link>libSDL2-2.0.0.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
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<Link>libopenal.1.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
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<Link>MonoGame.Framework.dll.config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="app.manifest" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Project="..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets" Condition="Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |