rhythmbullet/android/assets
2018-02-04 21:16:36 -06:00
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1280x720 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1280x800 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1366x768 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1920x1080 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
1920x1200 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
2560x1440 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
3840x2160 began working on game screen; changing entity system; clean up assets 2018-02-04 21:16:36 -06:00
fonts Initial commit 2017-04-18 18:25:45 -05:00
music glow shader works better, changed way of loading assets, default song set up 2017-10-08 19:07:34 -05:00
particles changed how beat particles acted 2018-01-15 16:53:23 -06:00
shaders removed creative screen; re-organized analysis system; analysis page progress; problems with analysis system needs to be fixed 2017-12-03 01:43:50 -06:00
sounds prepared for explosion effects and added disintegrate sound fx 2017-07-21 22:33:21 -05:00
badlogic.jpg Initial commit 2017-04-18 18:25:45 -05:00
defaultCover.png added text shortening label 2017-10-29 18:13:21 -05:00
keyboard.atlas Initial commit 2017-04-18 18:25:45 -05:00
keyboard.png minor tuning to visualizer 2018-01-30 12:49:03 -06:00
splashlogo.png glow shader works better, changed way of loading assets, default song set up 2017-10-08 19:07:34 -05:00
uiskin_legacy.png Initial commit 2017-04-18 18:25:45 -05:00
uiskin_legacyB.png switched to lwjgl3, began changing way screen resize system works, minor bug fix with options screen 2017-08-18 02:14:30 -05:00
uiskin.atlas progress towards optimizations 2017-12-08 00:19:33 -06:00
uiskin.png scroll bar is now grey for generic coloring 2018-01-29 20:33:37 -06:00