13 lines
271 B
GLSL
Executable File
13 lines
271 B
GLSL
Executable File
attribute vec2 a_position;
|
|
attribute vec4 a_color;
|
|
|
|
//our camera matrix
|
|
uniform mat4 u_projTrans;
|
|
|
|
//send the color out to the fragment shader
|
|
varying vec4 vColor;
|
|
|
|
void main() {
|
|
vColor = a_color;
|
|
gl_Position = u_projTrans * vec4(a_position.xy, 0.0, 1.0);
|
|
} |