23 lines
634 B
C#
23 lines
634 B
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI.Book;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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namespace RhythmBullet.Zer01HD.Game.Screens.MainMenu
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{
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internal class MainPage : Page
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{
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Texture2D title;
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internal MainPage(ContentSystem assets, GraphicsDevice graphicsDevice) : base(0, 0, graphicsDevice)
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{
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title = assets.Get<Texture2D>("title");
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}
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public override void Draw(SpriteBatch batch)
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{
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batch.Draw(title, title.Bounds, Color.White);
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base.Draw(batch);
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}
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}
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}
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