rhythmbullet/android/assets/shaders/combine.fsh
2017-09-03 03:29:33 -05:00

19 lines
372 B
GLSL
Executable File

#ifdef GL_ES
#define LOWP lowp
precision mediump float;
#else
#define LOWP
#endif
varying LOWP vec4 vColor;
varying vec2 vTexCoord;
uniform sampler2D u_texture;
uniform sampler2D u_texture1;
void main() {
vec4 origColor = texture(u_texture, vTexCoord);
vec4 blurredColor = texture(u_texture1, vTexCoord);
gl_FragColor = origColor + blurredColor;
}