rhythmbullet/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentLoad.cs

23 lines
545 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
struct LoadableContent
{
internal Type type;
internal string assetName;
internal bool usePathModifier;
public LoadableContent(string assetName, Type type, bool usePathModifier)
{
this.type = type;
this.assetName = assetName;
this.usePathModifier = usePathModifier;
}
}
}