rhythmbullet/RhythmBullet/Zer01HD/Utilities/UI/Modular/UIModule.cs

64 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Camera;
using RhythmBullet.Zer01HD.Utilities.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Modular
{
public class UIModule : IInputListener
{
public Rectangle Bounds;
public UIModuleGroup Parent;
public string Name;
public Color Color;
public virtual void Update(GameTime gameTime)
{
}
public virtual void Draw(SpriteBatch batch, Camera2D camera)
{
}
public Rectangle ConvertToParentCoordinates(Rectangle bounds)
{
if (Parent != null)
{
Rectangle parentHitbox = Parent.ConvertToParentCoordinates(bounds);
int tX = bounds.X + parentHitbox.X;
int tY = bounds.Y + parentHitbox.Y;
return new Rectangle(tX, tY, bounds.Width, bounds.Height);
} else
{
return bounds;
}
}
public void RemoveFromParent()
{
if (Parent == null)
{
throw new InvalidOperationException("Parent is null.");
}
Parent.RemoveModule(this);
}
public virtual bool KeyboardStateChanged(KeyboardState state)
{
return true;
}
public virtual bool MouseStateChanged(MouseState state)
{
return true;
}
}
}