rhythmbullet/RhythmBullet/Zer01HD/Game/Screens/MainScreen.cs

41 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Game.Screens.Transitions;
using RhythmBullet.Zer01HD.UI;
using RhythmBullet.Zer01HD.Utilities.ContentSystem;
using RhythmBullet.Zer01HD.Utilities.UI;
using RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game.Screens
{
class MainScreen : Screen
{
Texture2D background;
public MainScreen(GraphicsDevice graphicsDevice, ContentSystem assets) : base(true)
{
FadeAwayTransition fadeAwayTransition = new FadeAwayTransition();
Transitions.Add(fadeAwayTransition);
graphicsDevice.Clear(Color.White);
background = assets.Get<Texture2D>("backgrounds/mainBG");
}
public override void Show()
{
base.Show();
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(background, ScreenSize, Color.White);
base.Draw(spriteBatch);
}
}
}