103 lines
2.4 KiB
C#
103 lines
2.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.UI
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{
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public enum ScreenState { EnterTransition, ExitTransition, Normal }
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public class Screen
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{
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public bool UseRenderTargetForExitTransition;
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private GraphicsDevice GraphicsDevice;
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public Screen(bool useEnterTransition = false)
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{
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State = useEnterTransition ? ScreenState.EnterTransition : ScreenState.Normal;
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}
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public void Initiate(Rectangle screenSize, GraphicsDevice graphicsDevice)
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{
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Initiated = true;
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this.ScreenSize = screenSize;
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this.GraphicsDevice = graphicsDevice;
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RenderTarget = new RenderTarget2D(graphicsDevice, ScreenSize.Width, ScreenSize.Height);
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}
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public virtual void Update(GameTime gameTime)
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{
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}
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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}
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public virtual void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor, RenderTarget2D previousScreenExitFrame)
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{
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}
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public virtual bool ExitingTransition(double delta, bool assetsLoaded, ref Color backgroundColor)
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{
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return true;
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}
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public virtual void Show()
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{
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}
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public virtual void Hide()
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{
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}
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public virtual void AssetLoadStateChange(bool state)
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{
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}
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public ScreenState State { get; private set; }
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public void DoneEnterTransition()
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{
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State = ScreenState.Normal;
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}
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public void StartExitTransition(bool UseRenderTargetForExitTransition = false)
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{
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this.UseRenderTargetForExitTransition = UseRenderTargetForExitTransition;
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State = ScreenState.ExitTransition;
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}
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public Screen NextScreen
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{
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get; protected set;
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}
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public Rectangle ScreenSize
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{
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get;
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protected set;
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//Remember to init in init func
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}
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public RenderTarget2D RenderTarget
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{
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get;
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private set;
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}
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public bool Initiated
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{
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get;
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private set;
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}
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}
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}
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