using System; using System.Xml.Serialization; using RhythmBullet.Utilities.DataTypes; using RhythmBullet.Utilities.Persistence; namespace RhythmBullet.Preferences { public class General : Utilities.Persistence.Preferences { public Resolution Resolution = new Resolution(1920, 1080); public bool Fullscreen = false; public float MusicVolume = 1f; public float FXVolume = 1f; public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic); } }