using RhythmBullet.Zer01HD.Utilities.ContentSystem; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.Game.ContentResolvers { class FontContentResolver : IContentPathModifier { readonly ResolutionContentResolver rcr; public FontContentResolver(ResolutionContentResolver rcr) { this.rcr = rcr; } public string Modify(string assetName) { return rcr.Modify("fonts/" + assetName); } } }